using Convention.EasySave; namespace Convention.EasySave { public class EasySaveDefaults { public EasySaveSettings settings = new EasySaveSerializableSettings(); public bool addMgrToSceneAutomatically = false; public bool autoUpdateReferences = true; public bool addAllPrefabsToManager = true; public int collectDependenciesDepth = 4; public int collectDependenciesTimeout = 10; public bool updateReferencesWhenSceneChanges = true; public bool updateReferencesWhenSceneIsSaved = true; public bool updateReferencesWhenSceneIsOpened = true; public string[] referenceFolders = new string[0]; public bool logDebugInfo = false; public bool logWarnings = true; public bool logErrors = true; } }