推进修改

This commit is contained in:
2025-12-18 10:06:49 +08:00
parent d6336faed0
commit 04ad260824
3 changed files with 48 additions and 56 deletions

View File

@@ -14,7 +14,8 @@ namespace Demo.Game
{
public class DDTConfig : ScriptLoadableConfig
{
public NativeArray<float> Datas = new(128, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
[Content] public NativeArray<float> Datas = new(128, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
[Content] public int Count = 0;
public override void Deserialize(BinaryReader reader)
{
@@ -33,22 +34,25 @@ namespace Demo.Game
[Scriptable]
public class DDT : ScriptableObject
{
protected override ConfigType.ScriptLoadableConfig MakeConfig()
{
return new ConfigType.DDTConfig();
}
protected override bool IsSelfEnableUpdate => false;
public static DDT Make()
{
return new GameObject().AddComponent<DDT>();
}
public NativeArray<float> Datas = new(128, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
public int Count { get; private set; } = 0;
[Convention.RScript.Variable.Attr.Method]
public void Add(float value)
{
if (Count >= Datas.Length)
Datas.ResizeArray(Mathf.FloorToInt(Count * 1.5f));
Datas[Count] = value;
Count++;
int Count = GetConfig<ConfigType.DDTConfig>().Count;
if (Count >= GetConfig<ConfigType.DDTConfig>().Datas.Length)
GetConfig<ConfigType.DDTConfig>().Datas.ResizeArray(Mathf.FloorToInt(Count * 1.5f));
GetConfig<ConfigType.DDTConfig>().Datas[Count] = value;
GetConfig<ConfigType.DDTConfig>().Count++;
}
[Convention.RScript.Variable.Attr.Method]
@@ -60,27 +64,24 @@ namespace Demo.Game
[Convention.RScript.Variable.Attr.Method]
public float At(int index)
{
int Count = GetConfig<ConfigType.DDTConfig>().Count;
if (index < 0)
index = Count + index;
if (index < 0 || index >= Count)
throw new IndexOutOfRangeException($"{index} is out of [0, {Count})");
return Datas[index];
return GetConfig<ConfigType.DDTConfig>().Datas[index];
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ݳ<EFBFBD><DDB3><EFBFBD>
/// </summary>
/// <returns></returns>
[Convention.RScript.Variable.Attr.Method]
public int GetCount()
{
return Count;
return GetConfig<ConfigType.DDTConfig>().Count;
}
private void OnDestroy()
{
if (Datas.IsCreated)
Datas.Dispose();
if (GetConfig<ConfigType.DDTConfig>().Datas.IsCreated)
GetConfig<ConfigType.DDTConfig>().Datas.Dispose();
}
#region Serialize
@@ -91,36 +92,25 @@ namespace Demo.Game
yield return this.ParseScript2Expr(scriptFile.LoadAsText());
using var stream = File.OpenWrite(cacheFile.GetFullPath());
using var writer = new BinaryWriter(stream);
writer.Write(Count);
for (int i = 0; i < Count; i++)
writer.Write(GetConfig<ConfigType.DDTConfig>().Count);
for (int i = 0, e = GetConfig<ConfigType.DDTConfig>().Count; i < e; i++)
{
writer.Write(Datas[i]);
writer.Write(GetConfig<ConfigType.DDTConfig>().Datas[i]);
}
}
protected override IEnumerator LoadFromImptCacheFile(ToolFile cacheFile)
{
using var stream = File.OpenRead(cacheFile.GetFullPath());
using var reader = new BinaryReader(stream);
Count = reader.ReadInt32();
Datas.ResizeArray(Mathf.Max(128, Count));
for (int i = 0; i < Count; i++)
GetConfig<ConfigType.DDTConfig>().Count = reader.ReadInt32();
GetConfig<ConfigType.DDTConfig>().Datas.ResizeArray(Mathf.Max(128, GetConfig<ConfigType.DDTConfig>().Count));
for (int i = 0, e = GetConfig<ConfigType.DDTConfig>().Count; i < e; i++)
{
Datas[i] = reader.ReadSingle();
GetConfig<ConfigType.DDTConfig>().Datas[i] = reader.ReadSingle();
}
yield break;
}
#endregion
#if UNITY_EDITOR
[Setting, SerializeField] private List<float> d_Datas = new();
protected override IEnumerator DoSomethingDuringApplyScript()
{
yield return base.DoSomethingDuringApplyScript();
for (int i = 0; i < Count; i++)
d_Datas.Add(Datas[i]);
}
#endif
}
}

View File

@@ -206,29 +206,29 @@ namespace Demo.Game
var projectHashFile = cacheDir | "projectHash.json";
Dictionary<string, string> projectHash = new();
bool isRecompile = true;
if(!!projectHashFile)
if (!!projectHashFile)
{
projectHash = projectHashFile.LoadAsJson<Dictionary<string, string>>();
foreach (var (file,md5) in projectHash)
foreach (var (file, md5) in projectHash)
{
if(new ToolFile(file).CalculateHash()!=md5)
if (new ToolFile(file).CalculateHash() != md5)
{
isRecompile = true;
break;
}
}
}
var rootGameObject = new GameObject(rootObject.GetName(true)).AddComponent<RootObject>();
MainObject = rootGameObject;
rootGameObject.transform.SetParent(transform);
rootGameObject.ScriptName = rootObject.GetName(true);
rootGameObject.audioSystem = MainAudio;
rootGameObject.LoadedScriptSet.Add(rootObject);
rootGameObject.EnableScript(content.RootSourceDir, this);
rootGameObject.SetContent(nameof(SongOffset), SongOffset);
rootGameObject.SetContent(nameof(IsAutoPlay), IsAutoPlay ? 1 : 0);
rootGameObject.SetContent("SongLength", MainAudio.CurrentClip.length);
if (isRecompile||true)
var rootGameObject = new GameObject(rootObject.GetName(true)).AddComponent<RootObject>();
MainObject = rootGameObject;
rootGameObject.transform.SetParent(transform);
rootGameObject.ScriptName = rootObject.GetName(true);
rootGameObject.audioSystem = MainAudio;
rootGameObject.LoadedScriptSet.Add(rootObject);
rootGameObject.EnableScript(content.RootSourceDir, this);
rootGameObject.SetContent(nameof(SongOffset), SongOffset);
rootGameObject.SetContent(nameof(IsAutoPlay), IsAutoPlay ? 1 : 0);
rootGameObject.SetContent("SongLength", MainAudio.CurrentClip.length);
if (isRecompile || true)
{
static IEnumerator Foo(IEnumerator ir)
{
@@ -271,20 +271,26 @@ namespace Demo.Game
}
NDFS(rootGameObject);
yield return new WaitUntil(() => applyDownCount == 0);
projectHash.Clear();
foreach (var path in rootGameObject.LoadedScriptSet)
{
projectHash.Add(path, new ToolFile(path).CalculateHash());
}
// 哈希缓存
projectHashFile.SaveAsJson(projectHash);
// 编译结果
var projectBinaryFile = cacheDir | "project.dat";
using var stream = new FileInfo(projectBinaryFile).OpenWrite();
using var writer = new BinaryWriter(stream);
rootGameObject.Config.Serialize(writer);
}
else
{
// 加载
var projectBinaryFile = cacheDir | "project.dat";
using var stream = new FileInfo(projectBinaryFile).OpenRead();
using var reader = new BinaryReader(stream);
rootGameObject.Config.Deserialize(reader);
}
float loadRootObjectEndTime = Time.realtimeSinceStartup;
float loadRootObjectElapsed = (loadRootObjectEndTime - loadRootObjectStartTime) * 1000f;

View File

@@ -44,7 +44,7 @@ namespace Demo.Game
[Setting] public string ScriptName = "";
private string[] ChildTypes = null;
public ScriptLoadableConfig[] childs = null;
private ScriptLoadableConfig[] childs = null;
[Setting] public ScriptableObject target;
@@ -77,6 +77,7 @@ namespace Demo.Game
BinarySerializeUtility.WriteBool(writer, IsSetObjectDisable);
BinarySerializeUtility.WriteInt(writer, UpdatePerFrame);
BinarySerializeUtility.WriteString(writer, ScriptName);
childs = (from child in target.Childs select child.Config).ToArray();
ChildTypes = (from child in childs select child.GetType().Name).ToArray();
BinarySerializeUtility.SerializeArray(writer, ChildTypes);
foreach (var child in childs)
@@ -122,10 +123,6 @@ namespace Demo.Game
{
return (ConfigT)Config;
}
public virtual void UpdateConfig()
{
Config.childs = (from child in this.Childs select child.Config).ToArray();
}
/// <summary>
/// 设置坐标
@@ -654,7 +651,6 @@ namespace Demo.Game
if (this.ScriptableObjectContents.IsCreated)
this.ScriptableObjectContents.Dispose();
}
UpdateConfig();
IsScriptApply = true;
}