推进同化RScript

This commit is contained in:
2025-11-24 18:02:57 +08:00
parent fc8f48bc7e
commit 2e0d16db49
17 changed files with 400 additions and 864 deletions

View File

@@ -27,37 +27,37 @@ namespace Demo.Game
/// </summary>
/// <param name="path">对象路径, 不存在时则立刻加载</param>
[Convention.RScript.Variable.Attr.Method]
public IEnumerator LoadSpline(string path)
public void LoadSpline(string path)
{
yield return this.LoadSplineTool(path);
this.LoadSplineTool(path);
}
/// <summary>
/// 必须先执行LoadSpline加载样条线
/// </summary>
/// <param name="value">百分比所在位置,取值范围是[01]</param>
/// <param name="offset">百分比所在位置,取值范围是[01]</param>
[Convention.RScript.Variable.Attr.Method]
public void EvaluatePosition(string value)
public void EvaluatePosition(float offset)
{
MySplineOffset = Parse(value);
MySplineOffset = offset;
Updater = () => transform.position = MySplineCore.MySplineComputer.EvaluatePosition(MySplineOffset);
}
/// <summary>
/// 绑定到样条线渲染器上(必须已经加载),
/// 绑定到样条线渲染器上
/// 并设置跟随指定时间的时刻渲染器所生成的头部
/// </summary>
/// <param name="path">对象路径, 不存在时则立刻加载</param>
/// <param name="splineRenderer">样条线渲染器对象</param>
/// <param name="time">时刻</param>
/// <param name="isFollowPosition">是否跟随位置, 默认开启</param>
/// <param name="isFollowRotation">是否跟随旋转, 默认开启</param>
[Convention.RScript.Variable.Attr.Method]
public void LoadSplineRenderer(string path, string time, string isFollowPosition = "true", string isFollowRotation = "true")
public void LoadSplineRenderer(BasicSplineRenderer splineRenderer, float time, bool isFollowPosition = true, bool isFollowRotation = true)
{
MySplineRenderer = this.LoadSplineRendererTool(path);
MySplineOffset = Parse(time);
bool bIsFollowPosition = ConvertValue<bool>(isFollowPosition);
bool bIsFollowRotation = ConvertValue<bool>(isFollowRotation);
MySplineRenderer = splineRenderer;
MySplineOffset = time;
bool bIsFollowPosition = isFollowPosition;
bool bIsFollowRotation = isFollowRotation;
if (bIsFollowPosition && bIsFollowRotation)
{
Updater = () =>