更新至unity6并且更改Scriptable完成
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@@ -15,9 +15,9 @@ namespace Demo.Game
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[Content, SerializeField] private Vector3 LastPosition = Vector3.zero;
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[Content, SerializeField] private Quaternion LastRotation = Quaternion.identity;
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public override IEnumerator LoadScript(string script)
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public override void ResetEnterGameStatus()
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{
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yield return base.LoadScript(script);
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base.ResetEnterGameStatus();
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var light = GetRoot().RootGameController.GlobalLight;
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LastPosition = light.localPosition;
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LastRotation = light.localRotation;
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