推动Config新增
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@@ -2,10 +2,38 @@ using Convention;
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using Demo.Game.Attr;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using Unity.Collections;
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using UnityEngine;
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namespace Demo.Game
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{
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namespace ConfigType
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{
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public class SkyUpdatementConfig : UpdatementIntConfig
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{
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public string SkyAssetBundlePath;
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public string[] SkyNames;
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public int[] SkyIndexs;
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public override void Deserialize(BinaryReader reader)
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{
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SkyAssetBundlePath = BinarySerializeUtility.ReadString(reader);
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SkyNames = BinarySerializeUtility.DeserializeStringArray(reader);
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SkyIndexs = BinarySerializeUtility.DeserializeIntArray(reader);
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base.Deserialize(reader);
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}
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public override void Serialize(BinaryWriter writer)
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{
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BinarySerializeUtility.WriteString(writer, SkyAssetBundlePath);
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BinarySerializeUtility.SerializeArray(writer, SkyNames);
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BinarySerializeUtility.SerializeArray(writer, SkyIndexs);
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base.Serialize(writer);
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}
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}
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}
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[Scriptable]
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public class SkyUpdatement : Updatement<int>, IAssetBundleLoader
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{
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