命名空间迁移
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@@ -1,5 +1,5 @@
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using Convention;
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using Demo.Attr;
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using Demo.Game.Attr;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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@@ -1,10 +1,32 @@
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using System;
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using System.Collections;
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using System.IO;
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using Convention;
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using UnityEngine;
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namespace Demo.Game
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{
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namespace ConfigType
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{
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// IEffectHookObject 配置(抽象基类Config)
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public class IEffectHookObjectConfig : ScriptLoadableConfig
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{
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public IEffectHookObject.InteractiveEffectType MyInteractiveLevel;
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public override void Deserialize(BinaryReader reader)
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{
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MyInteractiveLevel = (IEffectHookObject.InteractiveEffectType)BinarySerializeUtility.ReadInt(reader);
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base.Deserialize(reader);
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}
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public override void Serialize(BinaryWriter writer)
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{
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BinarySerializeUtility.WriteInt(writer, (int)MyInteractiveLevel);
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base.Serialize(writer);
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}
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}
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}
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public abstract class IEffectHookObject : ScriptableObject, IHookInteraction
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{
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public enum InteractiveEffectType
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections;
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using System.IO;
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using Convention;
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using Demo.Editor.UI;
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using UnityEngine;
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@@ -7,6 +8,42 @@ using UnityEngine.Events;
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namespace Demo.Game
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{
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namespace ConfigType
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{
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// IInteraction 配置(抽象基类Config,继承自TimelineScriptObject)
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public class IInteractionConfig : ScriptLoadableConfig
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{
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public Vector2 VisibleDuration;
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public Vector2 InteractiveDuration;
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public Vector2 InteractableScoreInterval;
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public Vector2 InteractableIntervalThatCanScoreBest;
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public IInteraction.JudgementLevel MyJudgementLevel;
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public IInteraction.UpdatePhase MyUpdatePhase;
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public override void Deserialize(BinaryReader reader)
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{
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VisibleDuration = BinarySerializeUtility.ReadVec2(reader);
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InteractiveDuration = BinarySerializeUtility.ReadVec2(reader);
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InteractableScoreInterval = BinarySerializeUtility.ReadVec2(reader);
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InteractableIntervalThatCanScoreBest = BinarySerializeUtility.ReadVec2(reader);
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MyJudgementLevel = (IInteraction.JudgementLevel)BinarySerializeUtility.ReadInt(reader);
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MyUpdatePhase = (IInteraction.UpdatePhase)BinarySerializeUtility.ReadInt(reader);
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base.Deserialize(reader);
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}
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public override void Serialize(BinaryWriter writer)
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{
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BinarySerializeUtility.WriteVec2(writer, VisibleDuration);
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BinarySerializeUtility.WriteVec2(writer, InteractiveDuration);
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BinarySerializeUtility.WriteVec2(writer, InteractableScoreInterval);
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BinarySerializeUtility.WriteVec2(writer, InteractableIntervalThatCanScoreBest);
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BinarySerializeUtility.WriteInt(writer, (int)MyJudgementLevel);
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BinarySerializeUtility.WriteInt(writer, (int)MyUpdatePhase);
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base.Serialize(writer);
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}
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}
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}
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public interface IHookInteraction
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{
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@@ -1,9 +1,27 @@
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using System.Collections;
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using System.IO;
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using Convention;
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using UnityEngine;
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namespace Demo.Game
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{
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namespace ConfigType
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{
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// IJudgementHookObject 配置(抽象基类Config)
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public class IJudgementHookObjectConfig : ScriptLoadableConfig
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{
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public override void Deserialize(BinaryReader reader)
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{
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base.Deserialize(reader);
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}
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public override void Serialize(BinaryWriter writer)
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{
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base.Serialize(writer);
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}
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}
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}
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public abstract class IJudgementHookObject : ScriptableObject, IHookInteraction
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{
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@@ -1,9 +1,31 @@
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using Convention;
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using Demo.Attr;
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using Demo.Game.Attr;
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using System.IO;
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using UnityEngine;
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namespace Demo.Game
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{
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namespace ConfigType
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{
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// FullScreenInteraction 配置
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public class FullScreenInteractionConfig : IInteractionConfig
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{
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public bool IsNeedTap;
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public override void Deserialize(BinaryReader reader)
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{
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IsNeedTap = BinarySerializeUtility.ReadBool(reader);
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base.Deserialize(reader);
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}
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public override void Serialize(BinaryWriter writer)
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{
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BinarySerializeUtility.WriteBool(writer, IsNeedTap);
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base.Serialize(writer);
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}
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}
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}
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[Scriptable]
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public class FullScreenInteraction : IInteraction
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{
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@@ -1,5 +1,5 @@
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using Convention;
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using Demo.Attr;
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using Demo.Game.Attr;
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using NUnit.Framework.Internal;
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using System.Collections;
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using System.Collections.Generic;
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