解决了内存泄漏问题(BasicSplineJustFollow.Update中判断材质是否变更的方式有误)
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@@ -19,7 +19,7 @@ namespace Demo.Game
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protected override void UpdateTicks(float currentTime, float deltaTime, TickType tickType)
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{
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base.UpdateTicks(currentTime, deltaTime, tickType);
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//Updater?.Invoke();
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Updater?.Invoke();
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}
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/// <summary>
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