SubWorld与LookAtAnchor Config更新
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@@ -46,6 +46,8 @@ namespace Demo.Game
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protected override IEnumerator DoSomethingDuringApplyScript()
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{
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yield return base.DoSomethingDuringApplyScript();
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if (string.IsNullOrEmpty(GetConfig<ConfigType.SubWorldConfig>().project))
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yield break;
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var ir = SceneManager.LoadSceneAsync(Editor.EditorController.SceneName, LoadSceneMode.Additive);
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ir.completed += x =>
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{
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