异步加载已修复, Config更新正推动

This commit is contained in:
2025-12-18 15:11:33 +08:00
parent 1436080fd6
commit ab60b35be2
20 changed files with 190 additions and 132 deletions

View File

@@ -1,5 +1,6 @@
using Convention;
using Demo.Editor.UI;
using Demo.Game.ConfigType;
using System;
using System.Collections;
using System.Collections.Generic;
@@ -115,39 +116,9 @@ namespace Demo.Game
public DataType Position = default;
public MathExtension.EaseCurveType easeCurveType = MathExtension.EaseCurveType.Linear;
}
[Serializable]
public struct UpdatementCompiledEntries: IDisposable
{
public NativeArray<float> TimePoints;
public NativeArray<DataType> Positions;
public NativeArray<MathExtension.EaseCurveType> EaseCurveTypes;
public readonly int Count;
public UpdatementCompiledEntries(NativeArray<float> timePoints,
NativeArray<DataType> positions,
NativeArray<MathExtension.EaseCurveType> easeCurveTypes,
int count)
{
TimePoints = timePoints;
Positions = positions;
EaseCurveTypes = easeCurveTypes;
Count = count;
}
public void Dispose()
{
if (TimePoints.IsCreated)
TimePoints.Dispose();
if (Positions.IsCreated)
Positions.Dispose();
if (EaseCurveTypes.IsCreated)
EaseCurveTypes.Dispose();
}
}
public int Content = 0;
private readonly List<UpdatementEntry> Entries = new();
public UpdatementCompiledEntries CompiledEntries;
protected abstract void UpdateData(DataType data);
protected abstract DataType Lerp(DataType begin, DataType end, float t);
@@ -170,18 +141,15 @@ namespace Demo.Game
private void BuildupCompiledEntriesAndReleaseEntries()
{
Entries.Sort((x, y) => x.TimePoint.CompareTo(y.TimePoint));
CompiledEntries = new(
new NativeArray<float>(Entries.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory),
new NativeArray<DataType>(Entries.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory),
new NativeArray<MathExtension.EaseCurveType>(Entries.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory),
Entries.Count
);
GetConfig<UpdatementConfig<DataType>>().TimePoints = new NativeArray<float>(Entries.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
GetConfig<UpdatementConfig<DataType>>().Positions = new NativeArray<DataType>(Entries.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
GetConfig<UpdatementConfig<DataType>>().EaseCurveTypes = new NativeArray<MathExtension.EaseCurveType>(Entries.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
int index = 0;
foreach (var item in Entries)
{
CompiledEntries.TimePoints[index] = item.TimePoint;
CompiledEntries.Positions[index] = item.Position;
CompiledEntries.EaseCurveTypes[index] = item.easeCurveType;
GetConfig<UpdatementConfig<DataType>>().TimePoints[index] = item.TimePoint;
GetConfig<UpdatementConfig<DataType>>().Positions[index] = item.Position;
GetConfig<UpdatementConfig<DataType>>().EaseCurveTypes[index] = item.easeCurveType;
index++;
}
Entries.Clear();
@@ -190,10 +158,10 @@ namespace Demo.Game
private void UpdateEntry(int start, float percent)
{
int head = start;
int tail = Mathf.Min(start + 1, CompiledEntries.Count - 1);
UpdateData(Lerp(CompiledEntries.Positions[start],
CompiledEntries.Positions[tail],
MathExtension.Evaluate(Mathf.Clamp01(percent), CompiledEntries.EaseCurveTypes[head])));
int tail = Mathf.Min(start + 1, GetConfig<UpdatementConfig<DataType>>().TimePoints.Length - 1);
UpdateData(Lerp(GetConfig<UpdatementConfig<DataType>>().Positions[start],
GetConfig<UpdatementConfig<DataType>>().Positions[tail],
MathExtension.Evaluate(Mathf.Clamp01(percent), GetConfig<UpdatementConfig<DataType>>().EaseCurveTypes[head])));
}
protected override IEnumerator DoSomethingDuringApplyScript()
@@ -209,7 +177,7 @@ namespace Demo.Game
public override void ResetEnterGameStatus()
{
base.ResetEnterGameStatus();
if (CompiledEntries.Count <= 1)
if (GetConfig<UpdatementConfig<DataType>>().TimePoints.Length <= 1)
return;
UpdateEntry(0, 0);
}
@@ -217,7 +185,9 @@ namespace Demo.Game
public override IEnumerator UnloadScript()
{
Content = 0;
CompiledEntries = default;
GetConfig<UpdatementConfig<DataType>>().TimePoints.Dispose();
GetConfig<UpdatementConfig<DataType>>().Positions.Dispose();
GetConfig<UpdatementConfig<DataType>>().EaseCurveTypes.Dispose();
yield return base.UnloadScript();
}
@@ -227,12 +197,12 @@ namespace Demo.Game
float GetPercentValue()
{
if (Content + 1 == CompiledEntries.Count)
if (Content + 1 == GetConfig<UpdatementConfig<DataType>>().TimePoints.Length)
return 1;
return (currentTime - CompiledEntries.TimePoints[Content]) / (CompiledEntries.TimePoints[Content + 1] - CompiledEntries.TimePoints[Content]);
return (currentTime - GetConfig<UpdatementConfig<DataType>>().TimePoints[Content]) / (GetConfig<UpdatementConfig<DataType>>().TimePoints[Content + 1] - GetConfig<UpdatementConfig<DataType>>().TimePoints[Content]);
}
if (CompiledEntries.Count <= 1)
if (GetConfig<UpdatementConfig<DataType>>().TimePoints.Length <= 1)
return;
switch (tickType)
{
@@ -240,17 +210,17 @@ namespace Demo.Game
case TickType.Start:
{
Content = 0;
while (Content + 1 < CompiledEntries.Count && CompiledEntries.TimePoints[Content + 1] < currentTime)
while (Content + 1 < GetConfig<UpdatementConfig<DataType>>().TimePoints.Length && GetConfig<UpdatementConfig<DataType>>().TimePoints[Content + 1] < currentTime)
Content++;
UpdateEntry(Content, GetPercentValue());
}
break;
default:
if (CompiledEntries.TimePoints[0] > currentTime)
if (GetConfig<UpdatementConfig<DataType>>().TimePoints[0] > currentTime)
return;
if (Content + 1 < CompiledEntries.Count && CompiledEntries.TimePoints[Content + 1] < currentTime)
if (Content + 1 < GetConfig<UpdatementConfig<DataType>>().TimePoints.Length && GetConfig<UpdatementConfig<DataType>>().TimePoints[Content + 1] < currentTime)
Content++;
if (Content + 1 > CompiledEntries.Count)
if (Content + 1 > GetConfig<UpdatementConfig<DataType>>().TimePoints.Length)
return;
UpdateEntry(Content, GetPercentValue());
break;
@@ -259,21 +229,22 @@ namespace Demo.Game
public DataType Evaluate(float time)
{
if (CompiledEntries.Count == 0)
if (GetConfig<UpdatementConfig<DataType>>().TimePoints.Length == 0)
return default;
if (CompiledEntries.Count == 1)
return CompiledEntries.Positions[0];
if (time < CompiledEntries.TimePoints[0])
return CompiledEntries.Positions[0];
for (int i = 1; i < CompiledEntries.Count; i++)
if (GetConfig<UpdatementConfig<DataType>>().TimePoints.Length == 1)
return GetConfig<UpdatementConfig<DataType>>().Positions[0];
if (time < GetConfig<UpdatementConfig<DataType>>().TimePoints[0])
return GetConfig<UpdatementConfig<DataType>>().Positions[0];
for (int i = 1; i < GetConfig<UpdatementConfig<DataType>>().TimePoints.Length; i++)
{
if (CompiledEntries.TimePoints[i - 1] <= time && CompiledEntries.TimePoints[i] > time)
if (GetConfig<UpdatementConfig<DataType>>().TimePoints[i - 1] <= time && GetConfig<UpdatementConfig<DataType>>().TimePoints[i] > time)
{
return Lerp(CompiledEntries.Positions[i - 1], CompiledEntries.Positions[i],
(time - CompiledEntries.TimePoints[i - 1]) / (CompiledEntries.TimePoints[i] - CompiledEntries.TimePoints[i - 1]));
return Lerp(GetConfig<UpdatementConfig<DataType>>().Positions[i - 1], GetConfig<UpdatementConfig<DataType>>().Positions[i],
(time - GetConfig<UpdatementConfig<DataType>>().TimePoints[i - 1]) /
(GetConfig<UpdatementConfig<DataType>>().TimePoints[i] - GetConfig<UpdatementConfig<DataType>>().TimePoints[i - 1]));
}
}
return CompiledEntries.Positions[^1];
return GetConfig<UpdatementConfig<DataType>>().Positions[^1];
}
[Content] public GameObject UpdateTarget;
@@ -293,15 +264,20 @@ namespace Demo.Game
/// <param name="item">实例在父类中控制</param>
protected override void SetupTimelineItem(TimelineItem item)
{
if (CompiledEntries.Count == 0)
if (GetConfig<UpdatementConfig<DataType>>().TimePoints.Length == 0)
return;
item.SetupDuration(new(CompiledEntries.TimePoints[0], CompiledEntries.TimePoints[^1]), GetTimelineItemColor());
item.SetupDuration(new(GetConfig<UpdatementConfig<DataType>>().TimePoints[0], GetConfig<UpdatementConfig<DataType>>().TimePoints[^1]), GetTimelineItemColor());
}
private void OnDestroy()
{
CompiledEntries.Dispose();
if (GetConfig<UpdatementConfig<DataType>>().TimePoints.IsCreated)
GetConfig<UpdatementConfig<DataType>>().TimePoints.Dispose();
if (GetConfig<UpdatementConfig<DataType>>().Positions.IsCreated)
GetConfig<UpdatementConfig<DataType>>().Positions.Dispose();
if (GetConfig<UpdatementConfig<DataType>>().EaseCurveTypes.IsCreated)
GetConfig<UpdatementConfig<DataType>>().EaseCurveTypes.Dispose();
}
}
}