异步加载已修复, Config更新正推动
This commit is contained in:
@@ -76,14 +76,6 @@ namespace Demo.Game
|
||||
public bool IsClose = false;
|
||||
|
||||
public SplineComputer MySplineComputer => m_MySplineComputer;
|
||||
//{
|
||||
// get
|
||||
// {
|
||||
// if (m_MySplineComputer == null)
|
||||
// m_MySplineComputer = this.GetComponent<SplineComputer>();
|
||||
// return m_MySplineComputer;
|
||||
// }
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="SplineCore"/>需要在子<see cref="SplineNode"/>都添加后再应用脚本才能使得节点生效
|
||||
|
||||
Reference in New Issue
Block a user