Files
Convention-Unity/Convention/[Runtime]/Audio/SpectrogramRenderer.cs

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2025-08-30 18:40:47 +08:00
using System;
using System.Collections;
using UnityEngine;
using Unity.Collections;
namespace Convention
{
/// <summary>
/// 频谱图渲染器 - 横轴时间,纵轴频率,颜色深度表示声音强度
/// </summary>
public class SpectrogramRenderer : MonoBehaviour
{
[Header("Audio Source")]
public AudioClip clip;
public int Step = 100;
[Header("Render Texture")]
public RenderTexture spectrogramTexture;
[Header("Display Settings")]
public Color lowIntensityColor = Color.black;
public Color midIntensityColor = Color.red;
public Color highIntensityColor = Color.white;
public float PowMode = 5f;
private Texture2D bufferTexture;
void Start()
{
InitializeSpectrogramTexture();
if (clip != null)
{
StartCoroutine(ProcessAudioClip());
}
}
void InitializeSpectrogramTexture()
{
bufferTexture = new Texture2D(spectrogramTexture.width, spectrogramTexture.height, TextureFormat.ARGB32, false);
// 初始化为黑色
Color[] pixels = new Color[spectrogramTexture.width * spectrogramTexture.height];
for (int i = 0; i < pixels.Length; i++)
{
pixels[i] = Color.black;
}
bufferTexture.SetPixels(pixels);
bufferTexture.Apply();
}
IEnumerator ProcessAudioClip()
{
var samplesCount = clip.samples;
Debug.Log("ProcessAudioClip Start", this);
var data = new float[spectrogramTexture.width + 10][];
for (int i = 0; i < spectrogramTexture.width + 10; i++)
{
data[i] = new float[spectrogramTexture.height];
for (int j = 0; j < spectrogramTexture.height; j++)
data[i][j] = -1;
}
for (int i = 0; i < samplesCount; )
{
var current = new float[spectrogramTexture.height];
int x = Mathf.FloorToInt(i * (spectrogramTexture.width / (float)samplesCount));
clip.GetData(current, i);
for (int j = 0; j < spectrogramTexture.height; j++)
{
data[x][j] = Mathf.Max(data[x][j], current[j]);
}
for (int y = 0; y < spectrogramTexture.height; y++)
{
var last = bufferTexture.GetPixel(x, y);
var t = (data[x][y] + 1f) * 0.5f;
Color pixelColor = Color.white;
if (t < 0.5f)
pixelColor = Color.Lerp(lowIntensityColor, midIntensityColor, Mathf.Log(t*100, PowMode)*0.01f);
else
pixelColor = Color.Lerp(midIntensityColor, highIntensityColor, Mathf.Log(t*100, PowMode)*0.01f);
pixelColor = new(Mathf.Max(last.r, pixelColor.r), Mathf.Max(last.g, pixelColor.g),
Mathf.Max(last.b, pixelColor.b), Mathf.Max(last.a, pixelColor.a));
bufferTexture.SetPixel(x, y, pixelColor);
}
if (x % 100 == 0)
{
bufferTexture.Apply();
Debug.Log($"ProcessAudioClip: {i}-{i * 100 / samplesCount}%");
yield return null;
}
i += Step;
}
//for (int x = 0; x < spectrogramTexture.width; x++)
//{
// for (int y = 0; y < spectrogramTexture.height; y++)
// {
// var last = bufferTexture.GetPixel(x, y);
// var t = (data[x][y] + 1f) * 0.5f;
// Color pixelColor = Color.Lerp(lowIntensityColor, highIntensityColor, Mathf.Pow(t, PowMode));
// pixelColor = new(Mathf.Max(last.r, pixelColor.r), Mathf.Max(last.g, pixelColor.g),
// Mathf.Max(last.b, pixelColor.b), Mathf.Max(last.a, pixelColor.a));
// bufferTexture.SetPixel(x, y, pixelColor);
// }
// if (x % 100 == 0)
// {
// Debug.Log($"ProcessAudioClip Render: {x}-{x * 100 / spectrogramTexture.width}%");
// yield return null;
// }
//}
// 最终更新渲染纹理
bufferTexture.Apply();
Graphics.CopyTexture(bufferTexture, spectrogramTexture);
Debug.Log("频谱图生成完成!");
}
void OnDestroy()
{
if (bufferTexture != null)
{
DestroyImmediate(bufferTexture);
}
}
}
}