17 lines
425 B
C#
17 lines
425 B
C#
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace Convention.WindowsUI
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{
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public class BasePointerExitBehaviour : MonoBehaviour, IPointerExitHandler, IBehaviourOperator
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{
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public UnityEvent<PointerEventData> OnPointerExitEvent;
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public void OnPointerExit(PointerEventData eventData)
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{
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OnPointerExitEvent?.Invoke(eventData);
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}
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}
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}
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