同上一条
This commit is contained in:
@@ -141,7 +141,7 @@ Material:
|
||||
- _Anisotropy: 0
|
||||
- _BlendMode: 0
|
||||
- _CoatMask: 0
|
||||
- _ColorLevel: 1
|
||||
- _ColorLevel: 0.1
|
||||
- _CullMode: 2
|
||||
- _CullModeForward: 2
|
||||
- _Cutoff: 0.5
|
||||
|
@@ -36,59 +36,67 @@ namespace Convention
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Vector3 dxyz = Vector3.zero;
|
||||
//Vector3 rxyz = Vector3.zero;
|
||||
if (Keyboard.current[Key.W].isPressed || Keyboard.current[Key.UpArrow].isPressed)
|
||||
if (isFocus)
|
||||
{
|
||||
var temp = TargetFollow.forward;
|
||||
//temp.y = 0;
|
||||
dxyz += temp.normalized;
|
||||
}
|
||||
if (Keyboard.current[Key.A].isPressed || Keyboard.current[Key.LeftArrow].isPressed)
|
||||
{
|
||||
var temp = TargetFollow.right;
|
||||
temp.y = 0;
|
||||
dxyz -= temp.normalized;
|
||||
}
|
||||
if (Keyboard.current[Key.D].isPressed || Keyboard.current[Key.RightArrow].isPressed)
|
||||
{
|
||||
var temp = TargetFollow.right;
|
||||
temp.y = 0;
|
||||
dxyz += temp.normalized;
|
||||
}
|
||||
if (Keyboard.current[Key.S].isPressed || Keyboard.current[Key.DownArrow].isPressed)
|
||||
{
|
||||
var temp = TargetFollow.forward;
|
||||
//temp.y = 0;
|
||||
dxyz -= temp.normalized;
|
||||
}
|
||||
if (Keyboard.current[Key.Space].isPressed)
|
||||
dxyz += Vector3.up;
|
||||
Vector3 dxyz = Vector3.zero;
|
||||
//Vector3 rxyz = Vector3.zero;
|
||||
if (Keyboard.current[Key.W].isPressed || Keyboard.current[Key.UpArrow].isPressed)
|
||||
{
|
||||
var temp = TargetFollow.forward;
|
||||
//temp.y = 0;
|
||||
dxyz += temp.normalized;
|
||||
}
|
||||
if (Keyboard.current[Key.A].isPressed || Keyboard.current[Key.LeftArrow].isPressed)
|
||||
{
|
||||
var temp = TargetFollow.right;
|
||||
temp.y = 0;
|
||||
dxyz -= temp.normalized;
|
||||
}
|
||||
if (Keyboard.current[Key.D].isPressed || Keyboard.current[Key.RightArrow].isPressed)
|
||||
{
|
||||
var temp = TargetFollow.right;
|
||||
temp.y = 0;
|
||||
dxyz += temp.normalized;
|
||||
}
|
||||
if (Keyboard.current[Key.S].isPressed || Keyboard.current[Key.DownArrow].isPressed)
|
||||
{
|
||||
var temp = TargetFollow.forward;
|
||||
//temp.y = 0;
|
||||
dxyz -= temp.normalized;
|
||||
}
|
||||
if (Keyboard.current[Key.Space].isPressed)
|
||||
dxyz += Vector3.up;
|
||||
#if !UNITY_EDITOR
|
||||
if (Keyboard.current[Key.LeftShift].isPressed)
|
||||
#else
|
||||
if (Keyboard.current[Key.Q].isPressed)
|
||||
if (Keyboard.current[Key.Q].isPressed)
|
||||
#endif
|
||||
dxyz -= Vector3.up;
|
||||
dxyz -= Vector3.up;
|
||||
|
||||
var drotation = Vector3.zero;
|
||||
if (isFocus)
|
||||
{
|
||||
var temp = Mouse.current.delta.ReadValue();
|
||||
drotation = new(-temp.y, temp.x, 0);
|
||||
var drotation = Vector3.zero;
|
||||
{
|
||||
var temp = Mouse.current.delta.ReadValue();
|
||||
drotation = new(-temp.y, temp.x, 0);
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
TargetFollow.Translate(dxyz * moveSpeed, Space.World);
|
||||
TargetFollow.Rotate(drotation * rotationSpeed, Space.Self);
|
||||
|
||||
//
|
||||
|
||||
if (Keyboard.current[Key.Escape].isPressed)
|
||||
isFocus = false;
|
||||
if (Keyboard.current[Key.LeftCtrl].isPressed && Keyboard.current[Key.LeftShift].isPressed)
|
||||
{
|
||||
TargetFollow.localEulerAngles = new(0, TargetFollow.eulerAngles.y, 0);
|
||||
if(Keyboard.current[Key.Z].wasPressedThisFrame)
|
||||
{
|
||||
TargetFollow.localPosition = Vector3.zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
TargetFollow.Translate(dxyz * moveSpeed, Space.World);
|
||||
TargetFollow.Rotate(drotation * rotationSpeed, Space.Self);
|
||||
|
||||
//
|
||||
|
||||
if (Keyboard.current[Key.Escape].isPressed)
|
||||
isFocus = false;
|
||||
if (Keyboard.current[Key.LeftCtrl].isPressed && Keyboard.current[Key.LeftShift].isPressed)
|
||||
TargetFollow.localEulerAngles = new(0, TargetFollow.eulerAngles.y, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Convention.Internal;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
@@ -288,11 +289,11 @@ namespace Convention.WindowsUI.Variant
|
||||
private void ForceRebuildLayoutImmediate()
|
||||
{
|
||||
// TODO
|
||||
if(this.parentEntry!=null)
|
||||
{
|
||||
|
||||
RectTransformExtension.AdjustSizeToContainsChilds(ref_value.transform as RectTransform);
|
||||
}
|
||||
return;
|
||||
/*
|
||||
if (ref_value != null)
|
||||
{
|
||||
ConventionUtility.StartCoroutine(Adjuster(ref_value.transform as RectTransform));
|
||||
@@ -330,6 +331,7 @@ namespace Convention.WindowsUI.Variant
|
||||
parentEntry.ForceRebuildLayoutImmediate();
|
||||
yield break;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
public void DisableChilds(bool isForceRebuildLayoutImmediate)
|
||||
|
Reference in New Issue
Block a user