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@@ -36,59 +36,67 @@ namespace Convention
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private void Update()
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{
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Vector3 dxyz = Vector3.zero;
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//Vector3 rxyz = Vector3.zero;
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if (Keyboard.current[Key.W].isPressed || Keyboard.current[Key.UpArrow].isPressed)
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if (isFocus)
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{
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var temp = TargetFollow.forward;
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//temp.y = 0;
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dxyz += temp.normalized;
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}
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if (Keyboard.current[Key.A].isPressed || Keyboard.current[Key.LeftArrow].isPressed)
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{
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var temp = TargetFollow.right;
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temp.y = 0;
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dxyz -= temp.normalized;
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}
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if (Keyboard.current[Key.D].isPressed || Keyboard.current[Key.RightArrow].isPressed)
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{
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var temp = TargetFollow.right;
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temp.y = 0;
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dxyz += temp.normalized;
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}
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if (Keyboard.current[Key.S].isPressed || Keyboard.current[Key.DownArrow].isPressed)
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{
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var temp = TargetFollow.forward;
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//temp.y = 0;
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dxyz -= temp.normalized;
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}
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if (Keyboard.current[Key.Space].isPressed)
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dxyz += Vector3.up;
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Vector3 dxyz = Vector3.zero;
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//Vector3 rxyz = Vector3.zero;
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if (Keyboard.current[Key.W].isPressed || Keyboard.current[Key.UpArrow].isPressed)
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{
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var temp = TargetFollow.forward;
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//temp.y = 0;
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dxyz += temp.normalized;
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}
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if (Keyboard.current[Key.A].isPressed || Keyboard.current[Key.LeftArrow].isPressed)
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{
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var temp = TargetFollow.right;
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temp.y = 0;
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dxyz -= temp.normalized;
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}
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if (Keyboard.current[Key.D].isPressed || Keyboard.current[Key.RightArrow].isPressed)
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{
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var temp = TargetFollow.right;
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temp.y = 0;
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dxyz += temp.normalized;
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}
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if (Keyboard.current[Key.S].isPressed || Keyboard.current[Key.DownArrow].isPressed)
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{
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var temp = TargetFollow.forward;
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//temp.y = 0;
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dxyz -= temp.normalized;
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}
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if (Keyboard.current[Key.Space].isPressed)
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dxyz += Vector3.up;
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#if !UNITY_EDITOR
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if (Keyboard.current[Key.LeftShift].isPressed)
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#else
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if (Keyboard.current[Key.Q].isPressed)
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if (Keyboard.current[Key.Q].isPressed)
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#endif
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dxyz -= Vector3.up;
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dxyz -= Vector3.up;
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var drotation = Vector3.zero;
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if (isFocus)
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{
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var temp = Mouse.current.delta.ReadValue();
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drotation = new(-temp.y, temp.x, 0);
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var drotation = Vector3.zero;
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{
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var temp = Mouse.current.delta.ReadValue();
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drotation = new(-temp.y, temp.x, 0);
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}
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//
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TargetFollow.Translate(dxyz * moveSpeed, Space.World);
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TargetFollow.Rotate(drotation * rotationSpeed, Space.Self);
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//
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if (Keyboard.current[Key.Escape].isPressed)
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isFocus = false;
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if (Keyboard.current[Key.LeftCtrl].isPressed && Keyboard.current[Key.LeftShift].isPressed)
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{
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TargetFollow.localEulerAngles = new(0, TargetFollow.eulerAngles.y, 0);
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if(Keyboard.current[Key.Z].wasPressedThisFrame)
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{
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TargetFollow.localPosition = Vector3.zero;
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}
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}
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}
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//
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TargetFollow.Translate(dxyz * moveSpeed, Space.World);
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TargetFollow.Rotate(drotation * rotationSpeed, Space.Self);
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//
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if (Keyboard.current[Key.Escape].isPressed)
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isFocus = false;
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if (Keyboard.current[Key.LeftCtrl].isPressed && Keyboard.current[Key.LeftShift].isPressed)
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TargetFollow.localEulerAngles = new(0, TargetFollow.eulerAngles.y, 0);
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}
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}
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}
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