从旧版中移植,Prefab未确认

This commit is contained in:
2025-07-24 15:41:28 +08:00
parent 86842492ea
commit 43b824b722
300 changed files with 101926 additions and 14 deletions

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#if DREAMTECK_SPLINES
using System.Collections.Generic;
using Convention.WindowsUI.Variant;
using Dreamteck.Splines;
using UnityEngine;
namespace Convention.VFX
{
public class DreamTeckSplinePointBuilder : MonoAnyBehaviour, ILoadedInHierarchy
{
public enum InjectType
{
None = -1,
SmoothMirrored = SplinePoint.Type.SmoothMirrored,
Broken = SplinePoint.Type.Broken,
SmoothFree = SplinePoint.Type.SmoothFree
};
[Setting, InspectorDraw] public PerformanceIndicator.PerformanceMode performanceMode = PerformanceIndicator.PerformanceMode.Speed;
[Content] public List<LinePoint> childPoints = new();
[Resources, SerializeField, HopeNotNull, InspectorDraw] private SplineComputer m_splineComputer;
[Setting, InspectorDraw] public InjectType PointType = InjectType.None;
[Resources, SerializeField, HopeNotNull, InspectorDraw] private SplineRenderer m_splineRenderer;
public SplineComputer MainSpline => m_splineComputer;
[Content] public List<SplinePoint> knots = new();
[InspectorDraw]
public Vector2 Range
{
get => new((float)m_splineRenderer.clipFrom, (float)m_splineRenderer.clipTo);
set
{
m_splineRenderer.SetClipRange(value.x, value.y);
}
}
[Percentage(0, 1), InspectorDraw]
public float Head
{
get => (float)m_splineRenderer.clipFrom;
set => m_splineRenderer.clipFrom = value;
}
[Percentage(0, 1), InspectorDraw]
public float Tail
{
get => (float)m_splineRenderer.clipTo;
set => m_splineRenderer.clipTo = value;
}
[Percentage(0, 1), InspectorDraw]
public float Duration
{
get => (float)(m_splineRenderer.clipTo - m_splineRenderer.clipFrom);
set => m_splineRenderer.clipTo = m_splineRenderer.clipFrom + value;
}
public float Distance
{
get => m_splineRenderer.CalculateLength(Head, Tail);
set
{
var t = value / m_splineRenderer.CalculateLength(Head, Tail);
Duration = t;
}
}
public float GetDistanceBetweenHeadAndBegin()
{
return m_splineRenderer.CalculateLength(0, Head);
}
public float GetDistanceBetweenHeadAndTail()
{
return m_splineRenderer.CalculateLength(Head, Tail);
}
public float GetDistanceBetweenTailAndBegin()
{
return m_splineRenderer.CalculateLength(0, Tail);
}
public float GetDistanceBetweenEndAndTail()
{
return m_splineRenderer.CalculateLength(Tail, 1);
}
public float GetDistanceBetweenEndAndHead()
{
return m_splineRenderer.CalculateLength(Head,1);
}
public float GetTotalDistance()
{
return m_splineRenderer.CalculateLength(0, 1);
}
private void Reset()
{
m_splineComputer = GetComponent<SplineComputer>();
m_splineRenderer = GetComponent<SplineRenderer>();
}
void Start()
{
if (m_splineComputer == null)
m_splineComputer = GetComponent<SplineComputer>();
if (m_splineRenderer == null)
m_splineRenderer = GetComponent<SplineRenderer>();
}
private void LateUpdate()
{
if ((int)performanceMode >= (int)PerformanceIndicator.PerformanceMode.L6)
{
RebuildAll();
m_splineRenderer.Rebuild();
}
else if ((int)performanceMode >= (int)PerformanceIndicator.PerformanceMode.L6)
{
if (childPoints.Count != knots.Count)
RebuildAll();
else
ResetPoints();
m_splineRenderer.Rebuild();
}
}
public static void SetKnot([In, ArgPackage] ref SplinePoint point, [In, ArgPackage] LinePoint linePoint)
{
point.position = linePoint.transform.localPosition;
point.normal = linePoint.Forward;
point.size = linePoint.Scale;
point.color = linePoint.PointColor;
}
[Content]
public void RebuildAll()
{
if (knots.Count != childPoints.Count)
{
for (int i = knots.Count, e = childPoints.Count; i != e; i++)
knots.Add(new());
}
if (knots.Count != childPoints.Count)
{
knots.RemoveRange(childPoints.Count, knots.Count - childPoints.Count);
}
MainSpline.SetPoints(knots.ToArray());
// 更新所有点的位置和类型
for (int i = 0; i < childPoints.Count; i++)
{
var point = knots[i];
SetKnot(ref point, childPoints[i]);
if (PointType != InjectType.None)
point.type = (SplinePoint.Type)PointType;
MainSpline.SetPoint(i, knots[i] = point, SplineComputer.Space.Local);
}
}
[Content]
public void ResetPoints()
{
if (knots.Count == 0)
return;
for (int i = 0; i < childPoints.Count; i++)
{
var point = knots[i];
SetKnot(ref point, childPoints[i]);
if (PointType != InjectType.None)
point.type = (SplinePoint.Type)PointType;
MainSpline.SetPoint(i, knots[i] = point);
}
for (int i = childPoints.Count, e = knots.Count; i < e; i++)
{
var point = knots[i];
SetKnot(ref point, childPoints[i]);
if (PointType != InjectType.None)
point.type = (SplinePoint.Type)PointType;
MainSpline.SetPoint(i, knots[i] = point);
}
}
[Content]
[return: ReturnNotNull]
public LinePoint AddChild()
{
var trans = new GameObject("Point").AddComponent<LinePoint>();
if (childPoints.Count > 0)
{
trans.transform.SetParent(childPoints[^1].transform.parent);
trans.transform.position = childPoints[^1].transform.position;
}
childPoints.Add(trans);
if (HierarchyWindow.instance && HierarchyWindow.instance.ContainsReference(this))
{
var item = HierarchyWindow.instance.GetReferenceItem(this)
.CreateSubPropertyItemWithBinders(trans.gameObject)[0];
item.ref_value.GetComponent<HierarchyItem>().title = trans.gameObject.name;
}
RebuildAll();
return trans;
}
}
}
#endif

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using UnityEngine;
namespace Convention.VFX
{
public class LinePoint : MonoBehaviour, ILoadedInHierarchy
{
public float Scale { get; private set; }
public float ScaleOne = new Vector3(1, 1, 1).magnitude;
public Vector3 Forward { get; private set; }
public Color PointColor = Color.white;
public float PointWeight = 1;
private void Update()
{
Scale = transform.localScale.magnitude / ScaleOne;
Forward = transform.forward;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Convention.VFX
{
[RequireComponent(typeof(LineRenderer))]
public class LinePointContainer : MonoBehaviour
{
[Resources, HopeNotNull, SerializeField] private LineRenderer lineRenderer;
private void Reset()
{
lineRenderer = GetComponent<LineRenderer>();
}
private void Start()
{
if (lineRenderer == null)
lineRenderer = GetComponent<LineRenderer>();
}
public void Rebuild()
{
}
}
}

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#if UNITY_SPLINE
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Convention.WindowsUI.Variant;
using UnityEngine;
using UnityEngine.Splines;
namespace Convention.VFX
{
public class SplinePointBuilder : MonoAnyBehaviour, ILoadedInHierarchy
{
[Setting, InspectorDraw] public PerformanceIndicator.PerformanceMode performanceMode = PerformanceIndicator.PerformanceMode.Speed;
[Content] public List<LinePoint> childPoints = new();
[Resources, SerializeField, HopeNotNull, InspectorDraw] private SplineContainer m_splineContainer;
public Spline MainSpline => m_splineContainer.Spline;
[Resources, SerializeField, HopeNotNull, InspectorDraw] private SplineExtrude m_splineExtrude;
[Content] public List<BezierKnot> knots = new List<BezierKnot>();
[InspectorDraw]
public Vector2 Range
{
get => m_splineExtrude.Range;
set => m_splineExtrude.Range = value;
}
[Percentage(0, 1), InspectorDraw]
public float Head
{
get => Range.x;
set => Range = new(value, Range.y);
}
[Percentage(0, 1), InspectorDraw]
public float Tail
{
get => Range.y;
set => Range = new(Range.x, value);
}
[Percentage(0, 1), InspectorDraw]
public float Duration
{
get => Range.y - Range.x;
set => Tail = Head + value;
}
private void Reset()
{
m_splineExtrude = GetComponent<SplineExtrude>();
m_splineContainer = GetComponent<SplineContainer>();
if (m_splineExtrude != null)
m_splineExtrude.Container = m_splineContainer;
}
void Start()
{
if (m_splineExtrude == null)
m_splineExtrude = GetComponent<SplineExtrude>();
if (m_splineContainer == null)
{
m_splineContainer = GetComponent<SplineContainer>();
m_splineExtrude.Container = m_splineContainer;
}
}
private void LateUpdate()
{
if ((int)performanceMode >= (int)PerformanceIndicator.PerformanceMode.L8)
{
if (childPoints.Count != knots.Count)
RebuildAll();
else
ResetPoints();
m_splineExtrude.Rebuild();
}
}
[Content]
public void RebuildAll()
{
int lastcount = knots.Count;
if (knots.Count < childPoints.Count)
{
knots.AddRange(new BezierKnot[childPoints.Count - knots.Count]);
}
else if (knots.Count == childPoints.Count)
{
}
else
{
knots = new BezierKnot[childPoints.Count].ToList();
}
MainSpline.Knots = knots;
for (int i = 0, e = childPoints.Count; i < e; i++)
{
MainSpline.SetKnot(i, new BezierKnot(childPoints[i].transform.localPosition));
}
for (int i = childPoints.Count, e = lastcount; i < e; i++)
{
MainSpline.RemoveAt(i);
}
}
[Content]
public void ResetPoints()
{
for (int i = 0, e = childPoints.Count; i < e; i++)
{
MainSpline.SetKnot(i, knots[i] = new BezierKnot(childPoints[i].transform.localPosition));
}
}
[Content]
[return: ReturnNotNull]
public LinePoint AddChild()
{
var trans = new GameObject("Point").AddComponent<LinePoint>();
if (childPoints.Count > 0)
{
trans.transform.SetParent(childPoints[^1].transform.parent);
trans.transform.position = childPoints[^1].transform.position;
}
childPoints.Add(trans);
if (HierarchyWindow.instance && HierarchyWindow.instance.ContainsReference(this))
{
var item = HierarchyWindow.instance.GetReferenceItem(this)
.CreateSubPropertyItemWithBinders(trans.gameObject)[0];
item.ref_value.GetComponent<HierarchyItem>().title = trans.gameObject.name;
}
RebuildAll();
return trans;
}
}
}
#else
#endif

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