从旧版中移植,Prefab未确认
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137
Convention/[Art]/Line/SplinePointBuilder.cs
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137
Convention/[Art]/Line/SplinePointBuilder.cs
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#if UNITY_SPLINE
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Convention.WindowsUI.Variant;
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using UnityEngine;
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using UnityEngine.Splines;
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namespace Convention.VFX
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{
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public class SplinePointBuilder : MonoAnyBehaviour, ILoadedInHierarchy
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{
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[Setting, InspectorDraw] public PerformanceIndicator.PerformanceMode performanceMode = PerformanceIndicator.PerformanceMode.Speed;
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[Content] public List<LinePoint> childPoints = new();
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[Resources, SerializeField, HopeNotNull, InspectorDraw] private SplineContainer m_splineContainer;
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public Spline MainSpline => m_splineContainer.Spline;
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[Resources, SerializeField, HopeNotNull, InspectorDraw] private SplineExtrude m_splineExtrude;
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[Content] public List<BezierKnot> knots = new List<BezierKnot>();
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[InspectorDraw]
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public Vector2 Range
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{
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get => m_splineExtrude.Range;
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set => m_splineExtrude.Range = value;
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}
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[Percentage(0, 1), InspectorDraw]
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public float Head
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{
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get => Range.x;
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set => Range = new(value, Range.y);
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}
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[Percentage(0, 1), InspectorDraw]
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public float Tail
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{
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get => Range.y;
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set => Range = new(Range.x, value);
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}
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[Percentage(0, 1), InspectorDraw]
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public float Duration
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{
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get => Range.y - Range.x;
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set => Tail = Head + value;
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}
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private void Reset()
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{
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m_splineExtrude = GetComponent<SplineExtrude>();
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m_splineContainer = GetComponent<SplineContainer>();
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if (m_splineExtrude != null)
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m_splineExtrude.Container = m_splineContainer;
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}
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void Start()
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{
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if (m_splineExtrude == null)
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m_splineExtrude = GetComponent<SplineExtrude>();
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if (m_splineContainer == null)
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{
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m_splineContainer = GetComponent<SplineContainer>();
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m_splineExtrude.Container = m_splineContainer;
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}
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}
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private void LateUpdate()
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{
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if ((int)performanceMode >= (int)PerformanceIndicator.PerformanceMode.L8)
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{
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if (childPoints.Count != knots.Count)
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RebuildAll();
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else
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ResetPoints();
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m_splineExtrude.Rebuild();
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}
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}
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[Content]
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public void RebuildAll()
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{
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int lastcount = knots.Count;
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if (knots.Count < childPoints.Count)
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{
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knots.AddRange(new BezierKnot[childPoints.Count - knots.Count]);
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}
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else if (knots.Count == childPoints.Count)
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{
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}
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else
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{
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knots = new BezierKnot[childPoints.Count].ToList();
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}
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MainSpline.Knots = knots;
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for (int i = 0, e = childPoints.Count; i < e; i++)
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{
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MainSpline.SetKnot(i, new BezierKnot(childPoints[i].transform.localPosition));
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}
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for (int i = childPoints.Count, e = lastcount; i < e; i++)
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{
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MainSpline.RemoveAt(i);
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}
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}
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[Content]
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public void ResetPoints()
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{
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for (int i = 0, e = childPoints.Count; i < e; i++)
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{
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MainSpline.SetKnot(i, knots[i] = new BezierKnot(childPoints[i].transform.localPosition));
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}
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}
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[Content]
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[return: ReturnNotNull]
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public LinePoint AddChild()
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{
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var trans = new GameObject("Point").AddComponent<LinePoint>();
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if (childPoints.Count > 0)
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{
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trans.transform.SetParent(childPoints[^1].transform.parent);
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trans.transform.position = childPoints[^1].transform.position;
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}
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childPoints.Add(trans);
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if (HierarchyWindow.instance && HierarchyWindow.instance.ContainsReference(this))
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{
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var item = HierarchyWindow.instance.GetReferenceItem(this)
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.CreateSubPropertyItemWithBinders(trans.gameObject)[0];
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item.ref_value.GetComponent<HierarchyItem>().title = trans.gameObject.name;
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}
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RebuildAll();
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return trans;
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}
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}
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}
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#else
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#endif
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