终于修复了PropertyItem多层预制体的收纳/展开rect错误
This commit is contained in:
@@ -64,7 +64,11 @@ namespace Convention
|
||||
}
|
||||
if (Keyboard.current[Key.Space].isPressed)
|
||||
dxyz += Vector3.up;
|
||||
#if !UNITY_EDITOR
|
||||
if (Keyboard.current[Key.LeftShift].isPressed)
|
||||
#else
|
||||
if (Keyboard.current[Key.Q].isPressed)
|
||||
#endif
|
||||
dxyz -= Vector3.up;
|
||||
|
||||
var drotation = Vector3.zero;
|
||||
|
Reference in New Issue
Block a user