BS 0.2.0 UI控件同步 / EP Unity.1 Diagram版本下的附属增强提案
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@@ -8,7 +8,7 @@ using static Convention.WindowsUI.Variant.PropertiesWindow;
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namespace Convention.WindowsUI.Variant
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{
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/// <summary>
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/// enum&1==1<><31>Ϊ<EFBFBD><CEAA>̬<EFBFBD><CCAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// enum&1==1<><31>Ϊ<EFBFBD><CEAA>̬<EFBFBD><CCAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public enum InspectorDrawType
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{
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@@ -400,9 +400,8 @@ namespace Convention.WindowsUI.Variant
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/// <summary>
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/// ʹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>, <20><><EFBFBD><EFBFBD>GameObject<63><74>SetTarget<65><74>Inspector<6F><72>ʱֻչʾ<D5B9><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
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/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>չʾComponentsҲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><EFBFBD><To GameObject><3E><>ת<EFBFBD><D7AA>GameObject<63><74>Components<74>б<EFBFBD>,
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/// <20><><see cref="InspectorWindow.BuildWindow"/>
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///
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/// <see cref="InspectorWindow.BuildWindow"/>
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/// </summary>
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public interface IOnlyFocusThisOnInspector : IAnyClass { }
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public interface IOnlyFocusThisOnInspector { }
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}
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