修改了一些bug,并补充了一些函数
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@@ -1,6 +1,3 @@
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using System.Collections;
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using System.Collections.Generic;
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using Cinemachine;
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using Convention.WindowsUI.Variant;
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using UnityEngine;
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using UnityEngine.InputSystem;
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@@ -29,6 +26,16 @@ namespace Convention
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}
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}
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public void SetMoveSpeed(float value)
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{
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moveSpeed = value;
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}
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public void SetRotationSpeed(float value)
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{
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rotationSpeed = value;
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}
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private void Start()
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{
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m_IsFocus = false;
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