BS 0.2.0 Visual
This commit is contained in:
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: fcda8b09e5a240d4ca0e140a4691a7bf
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@@ -0,0 +1,132 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using static Convention.WindowsUI.Variant.PropertiesWindow;
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namespace Convention.WindowsUI.Variant
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{
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public class AssetsItem : WindowUIModule, IText, ITitle, IItemEntry
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{
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public static int TextStringLimit = 16;
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public static AssetsItem FocusItem;
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public interface IAssetsItemInvoke
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{
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void OnAssetsItemInvoke(AssetsItem item);
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void OnAssetsItemFocus(AssetsItem item);
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}
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[Resources, SerializeField, OnlyNotNullMode] private Button m_RawButton;
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[Resources, SerializeField, OnlyNotNullMode] private Text m_Text;
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[Content, SerializeField] private string m_TextString;
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[Content, SerializeField] private List<ItemEntry> m_ChildEntries = new();
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[Content, SerializeField] private ItemEntry m_entry;
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[Setting] public bool HasChildLayer = true;
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public ItemEntry Entry
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{
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get => m_entry;
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set
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{
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if (this.gameObject.activeInHierarchy && m_entry != null)
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{
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throw new InvalidOperationException();
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}
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m_entry = value;
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m_entry.ref_value = this;
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}
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}
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public Sprite ButtonSprite
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{
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get => m_RawButton.GetComponent<Image>().sprite;
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set => m_RawButton.GetComponent<Image>().sprite = value;
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}
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public List<ItemEntry> AddChilds(int count)
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{
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var entries = Entry.rootWindow.CreateRootItemEntries(false, count);
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m_ChildEntries.AddRange(entries);
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return entries;
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}
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public ItemEntry AddChild()
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{
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var entry = Entry.rootWindow.CreateRootItemEntries(false, 1)[0];
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m_ChildEntries.Add(entry);
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return entry;
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}
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public void RemoveChild([In] ItemEntry entry)
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{
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if (m_ChildEntries.Remove(entry))
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entry.Disable(true);
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}
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public void RemoveAllChilds()
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{
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foreach (var entry in m_ChildEntries)
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{
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entry.Disable(true);
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}
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m_ChildEntries.Clear();
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}
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public int ChildCount()
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{
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return m_ChildEntries.Count;
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}
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public ItemEntry GetChild(int index)
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{
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return m_ChildEntries[index];
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}
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public string title
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{
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get => m_TextString;
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set
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{
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m_TextString = value;
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if (value.Length > TextStringLimit)
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this.m_Text.title = value[..(TextStringLimit - 3)] + "...";
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else
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this.m_Text.title = value;
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}
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}
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public string text
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{
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get => title; set => title = value;
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}
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private void Start()
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{
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m_RawButton.onClick.AddListener(() =>
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{
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Invoke();
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});
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}
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public virtual void Invoke()
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{
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AssetsWindow.instance.CurrentTargetName = m_TextString;
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if (FocusItem != this)
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{
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FocusItem = this;
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if (FocusWindowIndictaor.instance != null)
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FocusWindowIndictaor.instance.SetTargetRectTransform(this.transform as RectTransform);
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foreach (var component in this.GetComponents<IAssetsItemInvoke>())
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{
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component.OnAssetsItemFocus(this);
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}
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}
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else
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{
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FocusItem = null;
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if (FocusWindowIndictaor.instance != null)
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FocusWindowIndictaor.instance.SetTargetRectTransform(null);
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if (HasChildLayer)
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Entry.rootWindow.GetComponent<AssetsWindow>().Push(title, m_ChildEntries, true);
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foreach (var component in this.GetComponents<IAssetsItemInvoke>())
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{
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component.OnAssetsItemInvoke(this);
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}
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}
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AssetsWindow.instance.UpdatePathText();
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}
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}
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}
|
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 94ea2554d072ca644a059dec276f3a69
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MonoImporter:
|
||||
externalObjects: {}
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serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
|
@@ -0,0 +1,95 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Convention.WindowsUI.Variant
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{
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[RequireComponent(typeof(PropertiesWindow))]
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public class AssetsWindow : MonoSingleton<AssetsWindow>
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{
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[Content, OnlyPlayMode, SerializeField, Header("Assets Stack")] private Stack<List<PropertiesWindow.ItemEntry>> m_EntriesStack = new();
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[Resources, OnlyNotNullMode, SerializeField] private PropertiesWindow m_PropertiesWindow;
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[Resources, OnlyNotNullMode, SerializeField, Tooltip("Back Button")] private Button m_BackButton;
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[Resources, OnlyNotNullMode, SerializeField, Tooltip("Path Text")] private Text m_PathTitle;
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[Content, OnlyPlayMode] public string CurrentTargetName;
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[Content, OnlyPlayMode, SerializeField] public List<string> pathContainer = new();
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private RegisterWrapper<AssetsWindow> m_RegisterWrapper;
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private void OnDestroy()
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{
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m_RegisterWrapper.Release();
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}
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public PropertiesWindow MainPropertiesWindow => m_PropertiesWindow;
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public void UpdatePathText()
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{
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m_PathTitle.text = string.Join('/', pathContainer.ToArray()) +
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(string.IsNullOrEmpty(CurrentTargetName) ? "" : $":<color=blue>{CurrentTargetName}</color>");
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}
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protected virtual void Start()
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{
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m_BackButton.onClick.AddListener(() => Pop(true));
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UpdatePathText();
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m_RegisterWrapper = new(() => { });
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}
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protected virtual void Reset()
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{
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m_PropertiesWindow.m_PerformanceMode = PerformanceIndicator.PerformanceMode.L1;
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m_PropertiesWindow = GetComponent<PropertiesWindow>();
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}
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public void Push([In] string label, [In] List<PropertiesWindow.ItemEntry> entries, bool isRefreshTop)
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{
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var top = Peek();
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if (top != null)
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foreach (var entry in top)
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{
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entry.Disable(false);
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}
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m_EntriesStack.Push(entries);
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foreach (var entry in entries)
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{
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entry.Enable(false);
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}
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if (isRefreshTop)
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RectTransformExtension.AdjustSizeToContainsChilds(m_PropertiesWindow.TargetWindowContent);
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pathContainer.Add(label);
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UpdatePathText();
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}
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[return: ReturnMayNull, When("m_EntriesStack is empty")]
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public List<PropertiesWindow.ItemEntry> Peek()
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{
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if (m_EntriesStack.Count == 0)
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return null;
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return m_EntriesStack.Peek();
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}
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[return: ReturnMayNull, When("m_EntriesStack is empty")]
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public List<PropertiesWindow.ItemEntry> Pop(bool isRefreshTop)
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{
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if (m_EntriesStack.Count <= 1)
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return null;
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var top = m_EntriesStack.Pop();
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if (top != null)
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foreach (var entry in top)
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{
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entry.Disable(false);
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}
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var entries = Peek();
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if (entries != null)
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foreach (var entry in entries)
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{
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entry.Enable(false);
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}
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if (isRefreshTop)
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RectTransformExtension.AdjustSizeToContainsChilds(m_PropertiesWindow.TargetWindowContent);
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if (pathContainer.Count != 0)
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pathContainer.RemoveAt(pathContainer.Count - 1);
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UpdatePathText();
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return top;
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}
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}
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}
|
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 6145859b1511d7e4bb47c6c770695b6f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,75 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Convention.WindowsUI.Variant
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{
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public class FileSystemAssets : MonoSingleton<FileSystemAssets>
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{
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public static void InitLoadedRoots(ref List<string> LoadedInRoot)
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{
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LoadedInRoot = new List<string>();
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if (PlatformIndicator.is_platform_windows)
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{
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LoadedInRoot.Add(Application.persistentDataPath);
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LoadedInRoot.Add(Application.streamingAssetsPath);
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}
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else
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{
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LoadedInRoot.Add(Application.persistentDataPath);
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}
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}
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[Resources, SerializeField, OnlyNotNullMode] private AssetsWindow m_AssetsWindow;
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[Resources, OnlyNotNullMode] public Text CurrentSelectFilename;
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[Setting] public long LoadedFileAutoLoadMaxFileSize = 1024 * 50;
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[Setting] public List<string> LoadedInRoot = null;
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[Setting] public List<string> LoadedFileIconsExtension = new() { "skys", "scenes", "gameobjects" };
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[Setting] public string RootName = "Root";
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protected override void Awake()
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{
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base.Awake();
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// Starter
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FileSystemAssetsItem.LoadedFiles.Clear();
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if (LoadedInRoot == null || LoadedInRoot.Count == 0)
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InitLoadedRoots(ref LoadedInRoot);
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// Update extensions
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var extensions = ToolFile.AssetBundleExtension.ToList();
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extensions.AddRange(LoadedFileIconsExtension);
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ToolFile.AssetBundleExtension = extensions.ToArray();
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// Read Config
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if (LoadedFileAutoLoadMaxFileSize != 0)
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FileSystemAssetsItem.LoadedFileAutoLoadMaxFileSize = LoadedFileAutoLoadMaxFileSize;
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}
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private void Start()
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{
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var entries = m_AssetsWindow.MainPropertiesWindow.CreateRootItemEntries(false, LoadedInRoot.Count);
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for (int i = 0, e = LoadedInRoot.Count; i != e; i++)
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{
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entries[i].ref_value.GetComponent<FileSystemAssetsItem>().RebuildFileInfo(LoadedInRoot[i]);
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}
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m_AssetsWindow.Push(RootName, entries, true);
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CurrentSelectFilename.title = "";
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}
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private void Reset()
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{
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m_AssetsWindow = GetComponent<AssetsWindow>();
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InitLoadedRoots(ref LoadedInRoot);
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LoadedFileIconsExtension = new() { "skys", "scenes", "gameobjects" };
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}
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public void RefreshImmediate()
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{
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if (FocusWindowIndictaor.instance.Target == m_AssetsWindow.transform as RectTransform)
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{
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foreach (var entry in m_AssetsWindow.Peek())
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{
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entry.ref_value.GetComponent<FileSystemAssetsItem>().SetDirty();
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}
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||||
}
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||||
}
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||||
}
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||||
}
|
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
|
||||
guid: 734fec2b42b743a42be5f7a781c1eb10
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,383 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
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using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
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||||
{
|
||||
public class FileSystemAssetsItem : MonoAnyBehaviour, AssetsItem.IAssetsItemInvoke
|
||||
{
|
||||
public static Dictionary<string, ToolFile> LoadedFiles = new();
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||||
public static long LoadedFileAutoLoadMaxFileSize = 1024 * 50;
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[Setting] public ToolFile m_File;
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[Setting, InspectorDraw(InspectorDrawType.Text), Ignore] public string ItemPathName;
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[Setting] public ScriptableObject m_Icons;
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[Content, OnlyPlayMode, SerializeField] private bool m_Dirty = false;
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||||
[Content, OnlyNotNullMode, SerializeField, InspectorDraw(InspectorDrawType.Toggle), Ignore]
|
||||
private bool m_IsLoading = false;
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (m_File.data is AssetBundle)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_File.data = null;
|
||||
}
|
||||
|
||||
public void RebuildFileInfo([In] string path)
|
||||
{
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||||
if (LoadedFiles.ContainsKey(path))
|
||||
m_File = LoadedFiles[path];
|
||||
else
|
||||
{
|
||||
LoadedFiles.Add(path, new ToolFile(path));
|
||||
m_File = new(path);
|
||||
}
|
||||
m_Dirty = true;
|
||||
ItemPathName = m_File.GetFilename(false);
|
||||
OnAssetsItemFocusWithFileMode(GetComponent<AssetsItem>(), m_File.GetFilename(true));
|
||||
}
|
||||
public void RebuildButNotFileInfo([In] string title)
|
||||
{
|
||||
var temp = new ToolFile(title);
|
||||
ItemPathName = temp.GetFilename(false);
|
||||
if (title.Contains("."))
|
||||
UpdateSpriteAndTitle(GetComponent<AssetsItem>(), title, title.Split('.')[^1]);
|
||||
else
|
||||
UpdateSpriteAndTitle(GetComponent<AssetsItem>(), title, "ab.data");
|
||||
}
|
||||
|
||||
private void UpdateSprite([In] AssetsItem item, [In] string sprite)
|
||||
{
|
||||
item.ButtonSprite = m_Icons.FindItem<Sprite>(sprite);
|
||||
}
|
||||
|
||||
private void UpdateSpriteAndTitle([In] AssetsItem item, [In] string name, [In] string extension)
|
||||
{
|
||||
item.title = name;
|
||||
UpdateSprite(item, extension);
|
||||
}
|
||||
/// <summary>
|
||||
/// Some extensions see <see cref="FileSystemAssets.Awake"/>
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
private void OnAssetsItemFocusWithFileMode([In] AssetsItem item, [In] string name)
|
||||
{
|
||||
item.title = name;
|
||||
FileSystemAssets.instance.CurrentSelectFilename.title = m_File.FullPath;
|
||||
if (m_File.IsExist == false)
|
||||
return;
|
||||
else if (m_File.IsDir())
|
||||
UpdateSprite(item, "folder");
|
||||
else if (m_File.Extension.Length != 0 && m_Icons.uobjects.ContainsKey(m_File.Extension))
|
||||
UpdateSprite(item, m_File.Extension);
|
||||
else if (m_File.Extension.Length != 0 && m_Icons.uobjects.ContainsKey(m_File.Extension[1..]))
|
||||
UpdateSprite(item, m_File.Extension[1..]);
|
||||
else if (m_File.IsImage)
|
||||
UpdateSprite(item, "image");
|
||||
else if (m_File.IsText)
|
||||
UpdateSprite(item, "text");
|
||||
else if (m_File.IsJson)
|
||||
UpdateSprite(item, "json");
|
||||
else if (m_File.IsAssetBundle)
|
||||
UpdateSprite(item, "ab");
|
||||
else
|
||||
UpdateSprite(item, "default");
|
||||
}
|
||||
|
||||
// --------------------
|
||||
|
||||
private abstract class AssetBundleItem : WindowUIModule, AssetsItem.IAssetsItemInvoke
|
||||
{
|
||||
[Resources] public AssetBundle ab;
|
||||
[Resources] public string targetName;
|
||||
|
||||
public abstract void OnAssetsItemFocus(AssetsItem item);
|
||||
public abstract void OnAssetsItemInvoke(AssetsItem item);
|
||||
}
|
||||
private class SkyItem : AssetBundleItem
|
||||
{
|
||||
[Resources, SerializeField] private Material SkyBox;
|
||||
public class SkyItemInstanceWrapper : Singleton<SkyItemInstanceWrapper>
|
||||
{
|
||||
public static void InitInstance()
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
instance = new SkyItemInstanceWrapper();
|
||||
}
|
||||
}
|
||||
[InspectorDraw(InspectorDrawType.Reference), Ignore] public Material SkyBox;
|
||||
[InspectorDraw(InspectorDrawType.Text), Ignore] public string SkyBoxName;
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
SkyItemInstanceWrapper.InitInstance();
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
SkyBox = null;
|
||||
}
|
||||
|
||||
public override void OnAssetsItemFocus(AssetsItem item)
|
||||
{
|
||||
if (SkyBox == null)
|
||||
{
|
||||
SkyBox = ab.LoadAsset<Material>(targetName);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAssetsItemInvoke(AssetsItem item)
|
||||
{
|
||||
SkyExtension.Load(SkyBox);
|
||||
if (!HierarchyWindow.instance.ContainsReference(SkyItemInstanceWrapper.instance))
|
||||
{
|
||||
var skyItem = HierarchyWindow.instance.CreateRootItemEntryWithBinders(SkyItemInstanceWrapper.instance)[0].ref_value.GetComponent<HierarchyItem>();
|
||||
skyItem.title = "Global Skybox";
|
||||
}
|
||||
SkyItemInstanceWrapper.instance.SkyBox = SkyBox;
|
||||
SkyItemInstanceWrapper.instance.SkyBoxName = targetName;
|
||||
InspectorWindow.instance.ClearWindow();
|
||||
}
|
||||
}
|
||||
private class SceneItem : AssetBundleItem
|
||||
{
|
||||
[Resources, SerializeField] private bool isLoad = false;
|
||||
[Content, SerializeField, Ignore] private Scene m_Scene;
|
||||
private PropertiesWindow.ItemEntry m_entry;
|
||||
|
||||
public override void OnAssetsItemFocus(AssetsItem item)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnAssetsItemInvoke(AssetsItem item)
|
||||
{
|
||||
if (isLoad = !isLoad)
|
||||
{
|
||||
SceneExtension.Load(targetName);
|
||||
item.GetComponent<Image>().color = Color.green;
|
||||
// init scene item
|
||||
m_Scene = SceneExtension.GetScene(targetName);
|
||||
m_entry = HierarchyWindow.instance.CreateRootItemEntryWithBinders(item)[0];
|
||||
var hierarchyItem = m_entry.ref_value.GetComponent<HierarchyItem>();
|
||||
hierarchyItem.title = m_Scene.name;
|
||||
}
|
||||
else
|
||||
{
|
||||
SceneExtension.Unload(targetName);
|
||||
item.GetComponent<Image>().color = Color.white;
|
||||
// unload scene item
|
||||
m_entry.Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
private class GameObjectItem : AssetBundleItem, IOnlyFocusThisOnInspector
|
||||
{
|
||||
[Content, IsInstantiated(true)] public GameObject target;
|
||||
[Content, IsInstantiated(true)] public GameObject last;
|
||||
private Image image;
|
||||
|
||||
[InspectorDraw(InspectorDrawType.Button), Content]
|
||||
public void ReleaseGameObjectToScene()
|
||||
{
|
||||
if (target != null)
|
||||
{
|
||||
HierarchyWindow.instance.CreateRootItemEntryWithGameObject(target);
|
||||
target = null;
|
||||
}
|
||||
}
|
||||
[InspectorDraw(InspectorDrawType.Button), Content]
|
||||
public void DestroyCurrentSelect()
|
||||
{
|
||||
if (target != null)
|
||||
{
|
||||
if (HierarchyWindow.instance.ContainsReference(target))
|
||||
{
|
||||
HierarchyWindow.instance.GetReferenceItem(target).Entry.Release();
|
||||
HierarchyWindow.instance.RemoveReference(target);
|
||||
}
|
||||
GameObject.Destroy(target);
|
||||
target = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
image = GetComponent<Image>();
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
if (target != null)
|
||||
{
|
||||
GameObject.Destroy(target);
|
||||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
image.color = target == null ? Color.white : Color.green;
|
||||
}
|
||||
|
||||
public override void OnAssetsItemFocus(AssetsItem item)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnAssetsItemInvoke(AssetsItem item)
|
||||
{
|
||||
if (target == null)
|
||||
{
|
||||
last = target;
|
||||
target = GameObject.Instantiate(ab.LoadAsset<GameObject>(targetName));
|
||||
try
|
||||
{
|
||||
target.BroadcastMessage($"On{nameof(GameObjectItem)}", this, SendMessageOptions.DontRequireReceiver);
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
target = null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ReleaseGameObjectToScene();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --------------------
|
||||
|
||||
private void OnAssetsItemFocusWithFileLoading([In] AssetsItem item)
|
||||
{
|
||||
if (m_File.IsAssetBundle)
|
||||
{
|
||||
if (m_File.data == null)
|
||||
{
|
||||
StartLoad();
|
||||
StartCoroutine(this.m_File.LoadAsAssetBundle(LoadAssetBundle));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_File.data == null && m_File.FileSize < 1024 * 50)
|
||||
m_File.Load();
|
||||
|
||||
}
|
||||
|
||||
void StartLoad()
|
||||
{
|
||||
m_IsLoading = true;
|
||||
item.GetComponent<Image>().color = Color.red;
|
||||
}
|
||||
void EndLoad()
|
||||
{
|
||||
m_IsLoading = false;
|
||||
item.GetComponent<Image>().color = Color.white;
|
||||
}
|
||||
void LoadAssetBundle()
|
||||
{
|
||||
EndLoad();
|
||||
AssetBundle ab = m_File.data as AssetBundle;
|
||||
var assets = ab.GetAllAssetNames().ToList();
|
||||
assets.AddRange(ab.GetAllScenePaths());
|
||||
var entries = item.AddChilds(assets.Count);
|
||||
for (int i = 0, e = assets.Count; i < e; i++)
|
||||
{
|
||||
entries[i].ref_value.GetComponent<FileSystemAssetsItem>().RebuildButNotFileInfo(assets[i]);
|
||||
AssetBundleItem abitem = null;
|
||||
var objectName = new ToolFile(assets[i]).GetFilename(false);
|
||||
if (objectName.Contains("is sky") || m_File.ExtensionIs("skys"))
|
||||
{
|
||||
abitem = entries[i].ref_value.gameObject.AddComponent<SkyItem>();
|
||||
}
|
||||
else if (m_File.ExtensionIs("scenes"))
|
||||
{
|
||||
abitem = entries[i].ref_value.gameObject.AddComponent<SceneItem>();
|
||||
UpdateSpriteAndTitle(entries[i].ref_value.gameObject.GetComponent<AssetsItem>(), new ToolFile(assets[i]).GetFilename(true), "scene");
|
||||
abitem.targetName = assets[i];
|
||||
}
|
||||
else if (objectName.Contains("is gameobject") || m_File.ExtensionIs("gameobjects"))
|
||||
{
|
||||
abitem = entries[i].ref_value.gameObject.AddComponent<GameObjectItem>();
|
||||
}
|
||||
if (abitem != null)
|
||||
{
|
||||
if (abitem.ab == null)
|
||||
abitem.ab = ab;
|
||||
if (abitem.targetName == null || abitem.targetName.Length == 0)
|
||||
abitem.targetName = objectName;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private void RefreshWithToolFile([In] AssetsItem item)
|
||||
{
|
||||
ReleaseAllChilds(item);
|
||||
if (m_File.IsDir())
|
||||
{
|
||||
var files = m_File.DirToolFileIter();
|
||||
var paths = (from file in files
|
||||
where !file.ExtensionIs("meta")
|
||||
where !file.Filename.ToLower().Contains("<ignore file>")
|
||||
select file).ToList().ConvertAll(x => x.FullPath);
|
||||
AddChils(item, paths);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnAssetsItemFocusWithFileLoading(item);
|
||||
}
|
||||
ItemPathName = m_File.GetFilename(false);
|
||||
OnAssetsItemFocusWithFileMode(item, m_File.GetFilename(true));
|
||||
}
|
||||
|
||||
private void ReleaseAllChilds(AssetsItem item)
|
||||
{
|
||||
item.RemoveAllChilds();
|
||||
}
|
||||
private List<PropertiesWindow.ItemEntry> AddChils([In] AssetsItem item, [In] List<string> paths)
|
||||
{
|
||||
var entries = item.AddChilds(paths.Count);
|
||||
for (int i = 0, e = paths.Count; i < e; i++)
|
||||
{
|
||||
entries[i].ref_value.GetComponent<FileSystemAssetsItem>().RebuildFileInfo(paths[i]);
|
||||
}
|
||||
return entries;
|
||||
}
|
||||
|
||||
public void OnAssetsItemFocus([In] AssetsItem item)
|
||||
{
|
||||
if (m_Dirty)
|
||||
{
|
||||
if (m_File != null)
|
||||
{
|
||||
RefreshWithToolFile(item);
|
||||
}
|
||||
m_Dirty = false;
|
||||
}
|
||||
item.HasChildLayer = item.ChildCount() != 0 ||
|
||||
((m_File != null && m_File.IsExist) && (m_File.IsDir() || m_File.IsAssetBundle));
|
||||
FileSystemAssets.instance.CurrentSelectFilename.title = ItemPathName;
|
||||
InspectorWindow.instance.SetTarget(this, null);
|
||||
}
|
||||
|
||||
public void OnAssetsItemInvoke([In] AssetsItem item)
|
||||
{
|
||||
//while (m_IsLoading)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// Debug.Log("file loading", this);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
[Content, OnlyPlayMode]
|
||||
public void SetDirty()
|
||||
{
|
||||
m_Dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cc6284120f6af2d4481a45e6627ca545
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 164be0dc96141c54f83118ba1fcc3d6f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,42 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class ConsoleListItem : WindowUIModule,IText,ITitle
|
||||
{
|
||||
[Resources, SerializeField, OnlyNotNullMode] private Text MyTitleText;
|
||||
[Resources, SerializeField, OnlyNotNullMode] private Button RawButton;
|
||||
|
||||
public string stackTrace;
|
||||
public bool IsEnableFocusWindow;
|
||||
public LogType logType;
|
||||
|
||||
public string text { get => ((IText)this.MyTitleText).text; set => ((IText)this.MyTitleText).text = value; }
|
||||
public string title { get => ((ITitle)this.MyTitleText).title; set => ((ITitle)this.MyTitleText).title = value; }
|
||||
|
||||
public void SetupMessage(string message, string stackTrace, string color, LogType logType, string format = "<color={color}>{message}</color>")
|
||||
{
|
||||
format = format.Replace("{color}", color);
|
||||
format = format.Replace("{message}", message);
|
||||
this.title = format;
|
||||
this.stackTrace = stackTrace;
|
||||
this.logType = logType;
|
||||
}
|
||||
|
||||
protected void Start()
|
||||
{
|
||||
RawButton.onClick.AddListener(OnFocusConsoleItem);
|
||||
}
|
||||
|
||||
[Content]
|
||||
public void OnFocusConsoleItem()
|
||||
{
|
||||
ConsoleWindow.instance.SetStackTrace(this.title + "\n\n" + this.stackTrace);
|
||||
if (!IsEnableFocusWindow)
|
||||
return;
|
||||
if (FocusWindowIndictaor.instance != null)
|
||||
FocusWindowIndictaor.instance.SetTargetRectTransform(MyTitleText.transform as RectTransform);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ec27d0c4063956e4fbe412c7e30f2b3c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,153 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
[RequireComponent(typeof(PropertiesWindow))]
|
||||
public class ConsoleWindow : MonoSingleton<ConsoleWindow>
|
||||
{
|
||||
[Resources, SerializeField, OnlyNotNullMode, Header("Bar Button Setting")] private WindowManager m_WindowManager;
|
||||
[Resources, SerializeField, OnlyNotNullMode(nameof(m_WindowManager))] private RectTransform m_root;
|
||||
[Resources, SerializeField, OnlyNotNullMode(nameof(m_WindowManager))] private RectTransform m_plane;
|
||||
public int ConsoleWindowIndex { get; private set; }
|
||||
[Header("Property Window - ListView"), Resources, SerializeField, OnlyNotNullMode] private PropertiesWindow m_ListView;
|
||||
private List<PropertiesWindow.ItemEntry> m_entries = new();
|
||||
[Resources, SerializeField, OnlyNotNullMode] private ModernUIInputField StackTrace;
|
||||
|
||||
[Header("Message Switch"), Resources, SerializeField, OnlyNotNullMode] private ModernUIToggle m_MessageSwitch;
|
||||
[Resources, SerializeField, OnlyNotNullMode] private ModernUIToggle m_WarningSwitch;
|
||||
[Resources, SerializeField, OnlyNotNullMode] private ModernUIToggle m_VitalSwitch;
|
||||
[Resources, SerializeField, OnlyNotNullMode] private Button m_ClearLogs;
|
||||
|
||||
[Setting] public string ConsoleButtonName = "Console";
|
||||
|
||||
public void ClearLog()
|
||||
{
|
||||
foreach (var entry in m_entries)
|
||||
{
|
||||
entry.Release();
|
||||
}
|
||||
m_entries.Clear();
|
||||
}
|
||||
|
||||
public void Log(string condition, string stackTrace, LogType type = LogType.Log)
|
||||
{
|
||||
ConsoleListItem item;
|
||||
string color;
|
||||
GenerateLogItem(type, out item, out color);
|
||||
item.SetupMessage(condition, stackTrace, color, type);
|
||||
}
|
||||
|
||||
private void GenerateLogItem(LogType type, out ConsoleListItem item, out string color)
|
||||
{
|
||||
bool isActive = type switch
|
||||
{
|
||||
LogType.Log => m_MessageSwitch.ref_value,
|
||||
LogType.Warning => m_WarningSwitch.ref_value,
|
||||
_ => m_VitalSwitch.ref_value
|
||||
};
|
||||
PropertiesWindow.ItemEntry entry = m_ListView.CreateRootItemEntries(isActive, 1)[0];
|
||||
m_entries.Add(entry);
|
||||
item = entry.ref_value.GetComponent<ConsoleListItem>();
|
||||
color = type switch
|
||||
{
|
||||
LogType.Log => "white",
|
||||
LogType.Warning => "yellow",
|
||||
_ => "red"
|
||||
};
|
||||
}
|
||||
|
||||
public void Log(string condition, string stackTrace, LogType type, string format)
|
||||
{
|
||||
ConsoleListItem item;
|
||||
string color;
|
||||
GenerateLogItem(type, out item, out color);
|
||||
item.SetupMessage(condition, stackTrace, color, type, format);
|
||||
}
|
||||
|
||||
public void SetStackTrace(string str)
|
||||
{
|
||||
StackTrace.text = str;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Application.logMessageReceived -= Log;
|
||||
Application.logMessageReceived += Log;
|
||||
ConsoleWindowIndex = m_WindowManager.AddContextPlane(m_plane, m_root);
|
||||
var buttonWrapper = m_WindowManager.CreateWindowBarButton(() =>
|
||||
{
|
||||
m_WindowManager.SelectContextPlane(ConsoleWindowIndex);
|
||||
});
|
||||
(buttonWrapper.button as ITitle).title = ConsoleButtonName;
|
||||
//StackTrace.interactable = false;
|
||||
StackTrace.InputFieldSource.Source.readOnly = true;
|
||||
|
||||
m_MessageSwitch.ref_value = true;
|
||||
m_WarningSwitch.ref_value = true;
|
||||
m_VitalSwitch.ref_value = true;
|
||||
|
||||
m_MessageSwitch.AddListener(x =>
|
||||
{
|
||||
foreach (var entry in m_entries)
|
||||
{
|
||||
var item = entry.ref_value.GetComponent<ConsoleListItem>();
|
||||
if (item.logType == LogType.Log)
|
||||
{
|
||||
item.gameObject.SetActive(x);
|
||||
}
|
||||
}
|
||||
});
|
||||
m_WarningSwitch.AddListener(x =>
|
||||
{
|
||||
foreach (var entry in m_entries)
|
||||
{
|
||||
var item = entry.ref_value.GetComponent<ConsoleListItem>();
|
||||
if (item.logType == LogType.Warning)
|
||||
{
|
||||
item.gameObject.SetActive(x);
|
||||
}
|
||||
}
|
||||
});
|
||||
m_VitalSwitch.AddListener(x =>
|
||||
{
|
||||
foreach (var entry in m_entries)
|
||||
{
|
||||
var item = entry.ref_value.GetComponent<ConsoleListItem>();
|
||||
if (item.logType != LogType.Log && item.logType != LogType.Warning)
|
||||
{
|
||||
item.gameObject.SetActive(x);
|
||||
}
|
||||
}
|
||||
});
|
||||
m_ClearLogs.onClick.AddListener(() =>
|
||||
{
|
||||
foreach (var entry in m_entries)
|
||||
{
|
||||
entry.Release();
|
||||
}
|
||||
m_entries.Clear();
|
||||
});
|
||||
|
||||
m_WindowManager.SelectContextPlane(0);
|
||||
}
|
||||
|
||||
[Setting, OnlyPlayMode]
|
||||
public void TestLog()
|
||||
{
|
||||
Debug.Log("Test");
|
||||
}
|
||||
[Setting, OnlyPlayMode]
|
||||
public void TestWarning()
|
||||
{
|
||||
Debug.LogWarning("Test");
|
||||
}
|
||||
[Setting, OnlyPlayMode]
|
||||
public void TestError()
|
||||
{
|
||||
Debug.LogError("Test");
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6845a63f12419f14fa03fa95accccfb0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2e7463b7af27b97469b0411d420abc2c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,26 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using static Convention.WindowsUI.Variant.PropertiesWindow;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class ConversationItem : PropertyListItem
|
||||
{
|
||||
[Resources, SerializeField] private Image m_Icon;
|
||||
[Resources, SerializeField] private Text m_Role;
|
||||
[Resources, SerializeField] private Text m_Text;
|
||||
[Setting] public float LineHeight = 25;
|
||||
|
||||
public void Setup([In] string text, [In] string role, int lineSize)
|
||||
{
|
||||
m_Icon.sprite = ConversationWindow.instance.GetRoleIconSprite(role);
|
||||
m_Role.text = text;
|
||||
m_Text.text = text;
|
||||
var rect = this.transform as RectTransform;
|
||||
rect.sizeDelta = new(rect.sizeDelta.x, LineHeight * lineSize);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ec9571cdaa96bb5468eb62021185574e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,76 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class ConversationWindow : MonoSingleton<ConversationWindow>
|
||||
{
|
||||
[Resources, OnlyNotNullMode] public WindowManager m_WindowManager;
|
||||
[Resources, SerializeField, OnlyNotNullMode] private PropertiesWindow m_PropertiesWindow;
|
||||
private RegisterWrapper<ConversationWindow> m_RegisterWrapper;
|
||||
|
||||
[Resources, Header("HeadLine"), OnlyNotNullMode] public Image HeadIcon;
|
||||
[Resources, OnlyNotNullMode] public ModernUIInputField HeadText = new();
|
||||
[Resources] public List<Text> HeadTitles = new();
|
||||
private List<PropertiesWindow.ItemEntry> m_entries = new();
|
||||
|
||||
[Resources, Header("Roles Icon"), SerializeField, HopeNotNull] private ScriptableObject m_RolesIcon;
|
||||
[Resources, SerializeField, OnlyNotNullMode] private Sprite m_DefaultRoleIcon;
|
||||
|
||||
public Sprite GetRoleIconSprite([In] string role)
|
||||
{
|
||||
if (m_RolesIcon == null)
|
||||
return m_DefaultRoleIcon;
|
||||
if (m_RolesIcon.uobjects.TryGetValue(role, out var roleIcon_) && roleIcon_ is Sprite roleIcon)
|
||||
return roleIcon;
|
||||
return m_DefaultRoleIcon;
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
m_WindowManager = GetComponent<WindowManager>();
|
||||
m_PropertiesWindow = GetComponent<PropertiesWindow>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
m_RegisterWrapper = new(() =>
|
||||
{
|
||||
|
||||
});
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
m_RegisterWrapper.Release();
|
||||
}
|
||||
|
||||
public void SetHeadText(string text)
|
||||
{
|
||||
HeadText.text = text;
|
||||
}
|
||||
|
||||
public void SetHeadTitle(int index, string text)
|
||||
{
|
||||
HeadTitles[index].text = text;
|
||||
}
|
||||
|
||||
[Resources, Header("InputField")] private ModernUIInputField m_InputField;
|
||||
public delegate void MessageListener([In] string message);
|
||||
public event MessageListener messageListener;
|
||||
|
||||
public void SendMessage()
|
||||
{
|
||||
messageListener?.Invoke(m_InputField.text);
|
||||
m_InputField.text = "";
|
||||
}
|
||||
|
||||
public void CreateNewMessageListItem()
|
||||
{
|
||||
PropertiesWindow.ItemEntry entry = m_PropertiesWindow.CreateRootItemEntries(1)[0];
|
||||
m_entries.Add(entry);
|
||||
var item = entry.ref_value.GetComponent<ConversationItem>();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bbd4a444651c94648b33642126ab25b8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,34 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class FocusWindowIndictaor : MonoSingleton<FocusWindowIndictaor>
|
||||
{
|
||||
[Setting, Range(0, 1), Percentage(0, 1)] public float Speed = 0.36f;
|
||||
[Resources, OnlyNotNullMode] public RectTransform RectBox;
|
||||
[Resources, OnlyNotNullMode] public RectTransform RopParent;
|
||||
[Resources] public List<RectTransform> Targets = new();
|
||||
[Content] public int TargetIndex;
|
||||
[Content, OnlyPlayMode] public RectTransform Target;
|
||||
|
||||
public void SetTargetRectTransform(RectTransform target)
|
||||
{
|
||||
Target = target;
|
||||
}
|
||||
public void SelectNextTarget()
|
||||
{
|
||||
Debug.Log(TargetIndex);
|
||||
Target = Targets[TargetIndex = (TargetIndex + 1) % Targets.Count];
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (Target != null)
|
||||
RectTransformInfo.UpdateAnimationPlane(Target, RectBox, Speed, 0, true);
|
||||
else
|
||||
RectTransformInfo.UpdateAnimationPlane(RopParent, RectBox, Speed, 0, true);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1111f99dcb7341846bbfbb88d064e74f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: be6db8313bbc30c449c607d88e55fb87
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,78 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using static Convention.WindowsUI.Variant.PropertiesWindow;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public interface IHierarchyItemTitle
|
||||
{
|
||||
string HierarchyItemTitle { get; }
|
||||
}
|
||||
|
||||
public class HierarchyItem : PropertyListItem
|
||||
{
|
||||
[Content, HopeNotNull] public object m_target;
|
||||
public object target
|
||||
{
|
||||
get => m_target;
|
||||
set
|
||||
{
|
||||
m_target = value;
|
||||
}
|
||||
}
|
||||
[Content] public bool IsEnableFocusWindow = true;
|
||||
[Content] public bool IsUpdateWhenTargetIsString = true;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (target is IHierarchyItemTitle ht)
|
||||
{
|
||||
this.title = ht.HierarchyItemTitle;
|
||||
}
|
||||
else if (IsUpdateWhenTargetIsString && target is string str)
|
||||
{
|
||||
this.title = str;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
AddListener(OnFocusHierarchyItem);
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (InspectorWindow.instance.GetTarget() == target)
|
||||
{
|
||||
InspectorWindow.instance.ClearWindow();
|
||||
}
|
||||
}
|
||||
|
||||
public List<ItemEntry> CreateSubPropertyItemWithBinders(params object[] binders)
|
||||
{
|
||||
List<ItemEntry> entries = CreateSubPropertyItem(Entry.rootWindow, binders.Length);
|
||||
for (int i = 0, e = binders.Length; i != e; i++)
|
||||
{
|
||||
var item = entries[i].ref_value.GetComponent<HierarchyItem>();
|
||||
item.target = binders[i];
|
||||
HierarchyWindow.instance.AddReference(binders[i], item);
|
||||
}
|
||||
return entries;
|
||||
}
|
||||
|
||||
[Content]
|
||||
public void OnFocusHierarchyItem()
|
||||
{
|
||||
if (target == null)
|
||||
{
|
||||
throw new InvalidOperationException("target is null");
|
||||
}
|
||||
InspectorWindow.instance.SetTarget(target, this);
|
||||
if (!IsEnableFocusWindow)
|
||||
return;
|
||||
if (FocusWindowIndictaor.instance != null)
|
||||
FocusWindowIndictaor.instance.SetTargetRectTransform(TextRectTransform);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fed528a9d8dfc2d49a3e345c09ed5837
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,69 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Convention
|
||||
{
|
||||
public interface ILoadedInHierarchy { }
|
||||
public interface IOnlyLoadedInHierarchy { }
|
||||
public class HierarchyLoadedIn : MonoAnyBehaviour
|
||||
{
|
||||
private void Update()
|
||||
{
|
||||
if (!RegisterBaseWrapperExtension.Registers.ContainsKey(typeof(WindowsUI.Variant.HierarchyWindow)))
|
||||
return;
|
||||
var onlys = GetComponents<IOnlyLoadedInHierarchy>();
|
||||
try
|
||||
{
|
||||
if (onlys != null && onlys.Length != 0)
|
||||
{
|
||||
WindowsUI.Variant.HierarchyWindow.instance.CreateRootItemEntryWithBinders(onlys[0])[0]
|
||||
.ref_value
|
||||
.GetComponent<WindowsUI.Variant.HierarchyItem>()
|
||||
.title = $"{name}";
|
||||
}
|
||||
else
|
||||
{
|
||||
var components = GetComponents<ILoadedInHierarchy>();
|
||||
if (components.Length > 1)
|
||||
{
|
||||
var goItem = WindowsUI.Variant.HierarchyWindow.instance.CreateRootItemEntryWithGameObject(gameObject);
|
||||
goItem.ref_value.GetComponent<WindowsUI.Variant.HierarchyItem>().title = $"{name}";
|
||||
foreach (var item in components)
|
||||
{
|
||||
goItem.ref_value.GetComponent<WindowsUI.Variant.HierarchyItem>().CreateSubPropertyItemWithBinders(item)[0]
|
||||
.ref_value
|
||||
.GetComponent<WindowsUI.Variant.HierarchyItem>()
|
||||
.title = $"{name}-{item.GetType()}";
|
||||
}
|
||||
}
|
||||
else if(components.Length==1)
|
||||
{
|
||||
WindowsUI.Variant.HierarchyWindow.instance.CreateRootItemEntryWithBinders(components[0])[0]
|
||||
.ref_value
|
||||
.GetComponent<WindowsUI.Variant.HierarchyItem>()
|
||||
.title = $"{name}";
|
||||
}
|
||||
else
|
||||
{
|
||||
var goItem = WindowsUI.Variant.HierarchyWindow.instance.CreateRootItemEntryWithGameObject(gameObject);
|
||||
goItem.ref_value.GetComponent<WindowsUI.Variant.HierarchyItem>().title = $"{name}";
|
||||
foreach (var item in GetComponents<Component>())
|
||||
{
|
||||
goItem.ref_value.GetComponent<WindowsUI.Variant.HierarchyItem>().CreateSubPropertyItemWithBinders(item)[0]
|
||||
.ref_value
|
||||
.GetComponent<WindowsUI.Variant.HierarchyItem>()
|
||||
.title = $"{name}-{item.GetType()}";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception) { }
|
||||
finally
|
||||
{
|
||||
GameObject.DestroyImmediate(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b9daa10f8493ef343892b18ea5365cf7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,135 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using static Convention.WindowsUI.Variant.PropertiesWindow;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
[RequireComponent(typeof(PropertiesWindow))]
|
||||
public class HierarchyWindow : MonoSingleton<HierarchyWindow>
|
||||
{
|
||||
[Resources] public WindowManager windowManager;
|
||||
[Resources, SerializeField] private PropertiesWindow m_PropertiesWindow;
|
||||
private RegisterWrapper<HierarchyWindow> m_RegisterWrapper;
|
||||
|
||||
private Dictionary<int, object> AllReferenceLinker = new();
|
||||
private Dictionary<object, int> AllReferenceLinker_R = new();
|
||||
private Dictionary<object, HierarchyItem> AllReferenceItemLinker = new();
|
||||
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD><D4BC><EFBFBD>Ӧ<EFBFBD><D3A6>tab
|
||||
/// </summary>
|
||||
/// <param name="reference"></param>
|
||||
/// <param name="item"></param>
|
||||
public void AddReference([In] object reference, [In] HierarchyItem item)
|
||||
{
|
||||
int code = reference.GetHashCode();
|
||||
this.AllReferenceLinker[code] = reference;
|
||||
this.AllReferenceLinker_R[reference] = code;
|
||||
this.AllReferenceItemLinker[reference] = item;
|
||||
}
|
||||
public void RemoveReference([In] object reference)
|
||||
{
|
||||
int code = this.AllReferenceLinker_R[reference];
|
||||
this.AllReferenceLinker_R.Remove(reference);
|
||||
this.AllReferenceLinker.Remove(code);
|
||||
this.AllReferenceItemLinker.Remove(reference);
|
||||
}
|
||||
public object GetReference(int code) => this.AllReferenceLinker[code];
|
||||
public int GetReferenceCode([In] object reference) => this.AllReferenceLinker_R[reference];
|
||||
public HierarchyItem GetReferenceItem([In] object reference) => this.AllReferenceItemLinker[reference];
|
||||
public bool ContainsReference(int code) => this.AllReferenceLinker.ContainsKey(code);
|
||||
public bool ContainsReference(object reference) => this.AllReferenceLinker_R.ContainsKey(reference);
|
||||
|
||||
public void SetHierarchyItemParent([In] HierarchyItem childItemTab, [In] HierarchyItem parentItemTab)
|
||||
{
|
||||
//object target = childItemTab.target;
|
||||
//childItemTab.Entry.Release();
|
||||
//parentItemTab.CreateSubPropertyItemWithBinders(target);
|
||||
childItemTab.transform.SetParent(parentItemTab.transform);
|
||||
}
|
||||
public void SetHierarchyItemParent([In] HierarchyItem childItemTab, [In] HierarchyWindow rootWindow)
|
||||
{
|
||||
//object target = childItemTab.target;
|
||||
//childItemTab.Entry.Release();
|
||||
//rootWindow.CreateRootItemEntryWithBinders(target);
|
||||
childItemTab.transform.SetParent(rootWindow.m_PropertiesWindow.TargetWindowContent);
|
||||
}
|
||||
|
||||
|
||||
public List<ItemEntry> CreateRootItemEntryWithBinders(params object[] binders)
|
||||
{
|
||||
List<ItemEntry> entries = m_PropertiesWindow.CreateRootItemEntries(binders.Length);
|
||||
for (int i = 0, e = binders.Length; i != e; i++)
|
||||
{
|
||||
var item = entries[i].ref_value.GetComponent<HierarchyItem>();
|
||||
item.target = binders[i];
|
||||
AddReference(binders[i], item);
|
||||
}
|
||||
return entries;
|
||||
}
|
||||
|
||||
public ItemEntry CreateRootItemEntryWithGameObjectAndSetParent([In] GameObject binder, [In] HierarchyItem parentItemTab)
|
||||
{
|
||||
var result = parentItemTab.CreateSubPropertyItemWithBinders(binder)[0];
|
||||
var root = result.ref_value.GetComponent<HierarchyItem>();
|
||||
root.title = binder.name;
|
||||
root.target = binder;
|
||||
AddReference(binder, root);
|
||||
foreach (Transform child in binder.transform)
|
||||
{
|
||||
CreateRootItemEntryWithGameObjectAndSetParent(child.gameObject, root);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public ItemEntry CreateRootItemEntryWithGameObject([In] GameObject binder)
|
||||
{
|
||||
var result = m_PropertiesWindow.CreateRootItemEntries(1)[0];
|
||||
var root = result.ref_value.GetComponent<HierarchyItem>();
|
||||
root.title = binder.name;
|
||||
root.target = binder;
|
||||
AddReference(binder, root);
|
||||
foreach (Transform child in binder.transform)
|
||||
{
|
||||
CreateRootItemEntryWithGameObjectAndSetParent(child.gameObject, root);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
m_RegisterWrapper = new(() => { });
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
windowManager = GetComponent<WindowManager>();
|
||||
m_PropertiesWindow = GetComponent<PropertiesWindow>();
|
||||
AllReferenceLinker = new();
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
m_RegisterWrapper.Release();
|
||||
}
|
||||
|
||||
public void RenameTabWhenItFocus()
|
||||
{
|
||||
Transform focus = FocusWindowIndictaor.instance.Target;
|
||||
var item = focus.GetComponent<HierarchyItem>();
|
||||
while (item == null && focus != null)
|
||||
{
|
||||
focus = focus.parent;
|
||||
if (focus == null)
|
||||
return;
|
||||
item = focus.GetComponent<HierarchyItem>();
|
||||
}
|
||||
if (item != null)
|
||||
{
|
||||
SharedModule.instance.Rename(item.text, x =>
|
||||
{
|
||||
item.text = x;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 958316f304c029041901ecb7fffa1929
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aed19e8d829e0df48a19fe9c40c6754f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,50 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class InspectorButton : InspectorDrawer
|
||||
{
|
||||
[Resources] public Button RawButton;
|
||||
[Resources] public ModernUIButton ModernButton;
|
||||
|
||||
private void OnCallback()
|
||||
{
|
||||
targetItem.InvokeAction();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (RawButton)
|
||||
{
|
||||
RawButton.onClick.AddListener(OnCallback);
|
||||
if (ModernButton)
|
||||
{
|
||||
ModernButton.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
else if (ModernButton)
|
||||
{
|
||||
ModernButton.AddListener(OnCallback);
|
||||
if (targetItem.targetMemberInfo != null)
|
||||
ModernButton.title = targetItem.targetMemberInfo.Name;
|
||||
else
|
||||
ModernButton.title = "Invoke";
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (RawButton)
|
||||
RawButton.interactable = targetItem.AbleChangeType;
|
||||
if (ModernButton)
|
||||
ModernButton.interactable = targetItem.AbleChangeType;
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
RawButton = GetComponent<Button>();
|
||||
ModernButton = GetComponent<ModernUIButton>();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f2ff2c456623f0b44b8a3151524f8a2c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,10 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class InspectorDictionary : InspectorDrawer
|
||||
{
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b3247e464de0aa44ead75124e669e841
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,118 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class InspectorEnum : InspectorDrawer
|
||||
{
|
||||
[Resources] public ModernUIDropdown m_Dropdown;
|
||||
|
||||
private Type enumType;
|
||||
private bool isFlags;
|
||||
private string[] enumNames;
|
||||
|
||||
private bool GetIsFlags()
|
||||
{
|
||||
if (enumType.IsEnum)
|
||||
return enumType.GetCustomAttributes(typeof(FlagsAttribute), true).Length != 0;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
private string[] GetEnumNames()
|
||||
{
|
||||
if (enumType.IsEnum)
|
||||
return Enum.GetNames(enumType);
|
||||
else
|
||||
{
|
||||
var curValue = InspectorWindow.instance.GetTarget();
|
||||
var curType = curValue.GetType();
|
||||
var enumGeneratorField = curType.GetField(targetItem.targetDrawer.enumGenerater);
|
||||
if (enumGeneratorField != null)
|
||||
return (enumGeneratorField.GetValue(curValue) as IEnumerable<string>).ToArray();
|
||||
else
|
||||
{
|
||||
return (curType.GetMethod(targetItem.targetDrawer.enumGenerater).Invoke(curValue, new object[] { }) as IEnumerable<string>).ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
m_Dropdown.ClearOptions();
|
||||
enumType = targetItem.GetValue().GetType();
|
||||
isFlags = GetIsFlags();
|
||||
enumNames = GetEnumNames();
|
||||
if (enumType.IsEnum)
|
||||
{
|
||||
int currentValue = (int)targetItem.GetValue();
|
||||
foreach (var name in enumNames)
|
||||
{
|
||||
var item = m_Dropdown.CreateOption(name, T =>
|
||||
{
|
||||
if (Enum.TryParse(enumType, name, out var result))
|
||||
{
|
||||
if (isFlags)
|
||||
{
|
||||
targetItem.SetValue((int)targetItem.GetValue() | (int)result);
|
||||
}
|
||||
else if (T)
|
||||
{
|
||||
targetItem.SetValue(result);
|
||||
}
|
||||
}
|
||||
});
|
||||
if (isFlags)
|
||||
{
|
||||
item.isOn = ((int)Enum.Parse(enumType, name) & currentValue) != 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.isOn = (int)Enum.Parse(enumType, name) == currentValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string currentValue = (string)targetItem.GetValue();
|
||||
foreach (var name in enumNames)
|
||||
{
|
||||
var item = m_Dropdown.CreateOption(name, T => targetItem.SetValue(name));
|
||||
item.isOn = name == currentValue;
|
||||
}
|
||||
}
|
||||
m_Dropdown.interactable = targetItem.AbleChangeType;
|
||||
m_Dropdown.RefreshImmediate();
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
m_Dropdown = GetComponent<ModernUIDropdown>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if(targetItem.UpdateType)
|
||||
{
|
||||
foreach (var item in m_Dropdown.dropdownItems)
|
||||
{
|
||||
if (isFlags)
|
||||
{
|
||||
item.isOn = ((int)Enum.Parse(enumType, item.itemName) & (int)targetItem.GetValue()) != 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (enumType.IsEnum)
|
||||
item.isOn = (int)Enum.Parse(enumType, item.itemName) == (int)targetItem.GetValue();
|
||||
else
|
||||
item.isOn = item.itemName == (string)targetItem.GetValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b74cf48865e5f12469141133ccca7e21
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,78 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class InspectorImage : InspectorDrawer
|
||||
{
|
||||
[Resources] public RawImage ImageArea;
|
||||
[Resources] public Button RawButton;
|
||||
|
||||
public void SetImage([In]Texture texture)
|
||||
{
|
||||
if (targetItem.GetValueType() == texture.GetType())
|
||||
targetItem.SetValue(texture);
|
||||
else if (targetItem.GetValueType() == typeof(Sprite))
|
||||
{
|
||||
targetItem.SetValue(texture.CopyTexture().ToSprite());
|
||||
}
|
||||
else if(targetItem.GetType() == typeof(Texture2D))
|
||||
{
|
||||
targetItem.SetValue(texture.CopyTexture());
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotSupportedException("Unsupport Image Convert");
|
||||
}
|
||||
ImageArea.texture = texture;
|
||||
}
|
||||
|
||||
private void OnCallback()
|
||||
{
|
||||
string filter = "";
|
||||
foreach (var ext in ToolFile.ImageFileExtension)
|
||||
filter += "*." + ext + ";";
|
||||
string path = PluginExtenion.SelectFile("image or texture|" + filter);
|
||||
if (path == null || path.Length == 0)
|
||||
return;
|
||||
var file = new ToolFile(path);
|
||||
if (file.IsExist == false)
|
||||
return;
|
||||
Texture2D texture = file.LoadAsImage();
|
||||
SetImage(texture);
|
||||
if (targetItem.target is IInspectorUpdater updater)
|
||||
{
|
||||
updater.OnInspectorUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
RawButton.onClick.AddListener(OnCallback);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
RawButton.interactable = targetItem.AbleChangeType;
|
||||
if (targetItem.GetValueType().IsSubclassOf(typeof(Texture)))
|
||||
ImageArea.texture = (Texture)targetItem.GetValue();
|
||||
else if (targetItem.GetValueType() == typeof(Sprite))
|
||||
ImageArea.texture = ((Sprite)targetItem.GetValue()).texture;
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (targetItem.UpdateType && targetItem.GetValueType().IsSubclassOf(typeof(Texture)))
|
||||
{
|
||||
ImageArea.texture = (Texture)targetItem.GetValue();
|
||||
}
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
ImageArea = GetComponent<RawImage>();
|
||||
RawButton = GetComponent<Button>();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: be24c6df69229ae41a42cfbc76ab1ad4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,408 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using static Convention.WindowsUI.Variant.PropertiesWindow;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
/// <summary>
|
||||
/// enum&1==1<><31>Ϊ<EFBFBD><CEAA>̬<EFBFBD><CCAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
public enum InspectorDrawType
|
||||
{
|
||||
// Auto
|
||||
Auto = -1,
|
||||
// String
|
||||
Text = 0,
|
||||
// Bool
|
||||
Toggle = 1 << 1,
|
||||
// Sripte
|
||||
Image = 1 << 2,
|
||||
// Transform
|
||||
Transform = 1 << 3,
|
||||
// Container
|
||||
List = 1 << 4 + 1, Dictionary = 1 << 5 + 1, Array = 1 << 6 + 1,
|
||||
// Object
|
||||
Reference = 1 << 7, Structure = 1 << 8,
|
||||
// Method
|
||||
Button = 1 << 9,
|
||||
// Enum
|
||||
Enum = 1 << 10
|
||||
}
|
||||
|
||||
|
||||
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
|
||||
public class InspectorDrawAttribute : Attribute
|
||||
{
|
||||
public readonly InspectorDrawType drawType;
|
||||
public readonly bool isUpdateAble = true;
|
||||
public readonly bool isChangeAble = true;
|
||||
public readonly string name = null;
|
||||
// Get Real Inspector Name: Field
|
||||
public readonly string nameGenerater = null;
|
||||
// Get Real Enum Names: Method
|
||||
public readonly string enumGenerater = null;
|
||||
|
||||
public InspectorDrawAttribute()
|
||||
{
|
||||
this.drawType = InspectorDrawType.Auto;
|
||||
}
|
||||
public InspectorDrawAttribute(InspectorDrawType drawType = InspectorDrawType.Auto, bool isUpdateAble = true,
|
||||
bool isChangeAble = true, string name = null, string nameGenerater = null, string enumGenerater = null)
|
||||
{
|
||||
this.drawType = drawType;
|
||||
this.isUpdateAble = isUpdateAble;
|
||||
this.isChangeAble = isChangeAble;
|
||||
this.name = name;
|
||||
this.nameGenerater = nameGenerater;
|
||||
this.enumGenerater = enumGenerater;
|
||||
}
|
||||
}
|
||||
|
||||
public interface IInspectorUpdater
|
||||
{
|
||||
void OnInspectorUpdate();
|
||||
}
|
||||
|
||||
public abstract class InspectorDrawer : WindowUIModule
|
||||
{
|
||||
[Resources, SerializeField] private InspectorItem m_targetItem;
|
||||
public InspectorItem targetItem { get => m_targetItem; private set => m_targetItem = value; }
|
||||
public virtual void OnInspectorItemInit(InspectorItem item)
|
||||
{
|
||||
targetItem = item;
|
||||
}
|
||||
}
|
||||
|
||||
public class InspectorItem : PropertyListItem,ITitle
|
||||
{
|
||||
[Resources, OnlyNotNullMode, SerializeField] private Text Title;
|
||||
[Resources, OnlyNotNullMode, SerializeField, Header("Inspector Components")]
|
||||
private InspectorDrawer m_TransformModule;
|
||||
[Resources, OnlyNotNullMode, SerializeField]
|
||||
private InspectorDrawer m_TextModule, m_ToggleModule, m_ImageModule, m_ReferenceModule,
|
||||
m_ButtonModule, m_StructureModule, m_DictionaryItemModule, m_EnumItemModule;
|
||||
private Dictionary<InspectorDrawType, InspectorDrawer> m_AllUIModules = new();
|
||||
private List<ItemEntry> m_DynamicSubEntries = new();
|
||||
|
||||
[Content, OnlyPlayMode] public object target;
|
||||
public MemberInfo targetMemberInfo { get; private set; }
|
||||
public ValueWrapper targetValueWrapper { get; private set; }
|
||||
public Action targetFunctionCall { get; private set; }
|
||||
[Setting, SerializeField] private InspectorDrawType targetDrawType;
|
||||
[Setting, SerializeField] private bool targetAbleChangeMode = true;
|
||||
[Setting, SerializeField] private bool targetUpdateMode = true;
|
||||
[Setting, SerializeField] public InspectorDrawAttribute targetDrawer { get; private set; }
|
||||
|
||||
public InspectorDrawer CurrentModule => m_AllUIModules[targetDrawType];
|
||||
public InspectorDrawType DrawType
|
||||
{
|
||||
get => targetDrawType;
|
||||
set => targetDrawType = value;
|
||||
}
|
||||
|
||||
private void EnableDrawType()
|
||||
{
|
||||
if ((1 & (int)targetDrawType) == 0)
|
||||
m_AllUIModules[targetDrawType].gameObject.SetActive(true);
|
||||
else if (targetDrawType == InspectorDrawType.List)
|
||||
{
|
||||
Type listType = (targetMemberInfo != null)
|
||||
? ConventionUtility.SeekValue(target, targetMemberInfo).GetType().GetGenericArguments()[0]
|
||||
: targetValueWrapper.GetValue().GetType().GetGenericArguments()[0];
|
||||
m_DynamicSubEntries = CreateSubPropertyItem(2);
|
||||
m_DynamicSubEntries[0].ref_value.GetComponent<InspectorItem>().SetTarget(null, () =>
|
||||
{
|
||||
(GetValue() as IList).Add(ConventionUtility.GetDefault(listType));
|
||||
});
|
||||
m_DynamicSubEntries[1].ref_value.GetComponent<InspectorItem>().SetTarget(null, () =>
|
||||
{
|
||||
var list = (IList)GetValue();
|
||||
int length = list.Count;
|
||||
if (length != 0)
|
||||
(GetValue() as IList).RemoveAt(length - 1);
|
||||
});
|
||||
CreateSequenceItems(2);
|
||||
}
|
||||
else if (targetDrawType == InspectorDrawType.Dictionary)
|
||||
{
|
||||
|
||||
}
|
||||
else if (targetDrawType == InspectorDrawType.Array)
|
||||
{
|
||||
m_DynamicSubEntries = new();
|
||||
CreateSequenceItems();
|
||||
}
|
||||
else
|
||||
throw new InvalidOperationException($"Unknown {nameof(InspectorDrawType)}: {targetDrawType}");
|
||||
|
||||
void CreateSequenceItems(int offset = 0)
|
||||
{
|
||||
var array = (IList)GetValue();
|
||||
Type arrayType = (targetMemberInfo != null)
|
||||
? ConventionUtility.SeekValue(target, targetMemberInfo).GetType().GetGenericArguments()[0]
|
||||
: targetValueWrapper.GetValue().GetType().GetGenericArguments()[0];
|
||||
int length = array.Count;// (int)ConventionUtility.SeekValue(array, nameof(Array.Length), BindingFlags.Default);
|
||||
m_DynamicSubEntries.AddRange(CreateSubPropertyItem(length));
|
||||
int index = 0;
|
||||
foreach (var item in array)
|
||||
{
|
||||
m_DynamicSubEntries[index + offset].ref_value.GetComponent<PropertyListItem>().title = index.ToString();
|
||||
m_DynamicSubEntries[index + offset].ref_value.GetComponent<InspectorItem>().SetTarget(null, new ValueWrapper(
|
||||
() => array[index],
|
||||
(x) => array[index] = x,
|
||||
arrayType
|
||||
));
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DisableDrawType()
|
||||
{
|
||||
if ((1 & (int)targetDrawType) == 0)
|
||||
m_AllUIModules[targetDrawType].gameObject.SetActive(false);
|
||||
else
|
||||
{
|
||||
foreach (var item in m_DynamicSubEntries)
|
||||
{
|
||||
item.Release();
|
||||
}
|
||||
m_DynamicSubEntries.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public bool AbleChangeType
|
||||
{
|
||||
get => targetAbleChangeMode;
|
||||
set => targetAbleChangeMode = value;
|
||||
}
|
||||
public bool UpdateType
|
||||
{
|
||||
get => targetUpdateMode;
|
||||
set => targetUpdateMode = value;
|
||||
}
|
||||
|
||||
public static string BroadcastName => $"On{nameof(InspectorItem)}Init";
|
||||
|
||||
private void InitModules()
|
||||
{
|
||||
m_AllUIModules[InspectorDrawType.Text] = m_TextModule;
|
||||
m_AllUIModules[InspectorDrawType.Toggle] = m_ToggleModule;
|
||||
m_AllUIModules[InspectorDrawType.Image] = m_ImageModule;
|
||||
m_AllUIModules[InspectorDrawType.Transform] = m_TransformModule;
|
||||
m_AllUIModules[InspectorDrawType.Reference] = m_ReferenceModule;
|
||||
m_AllUIModules[InspectorDrawType.Structure] = m_StructureModule;
|
||||
m_AllUIModules[InspectorDrawType.Button] = m_ButtonModule;
|
||||
m_AllUIModules[InspectorDrawType.Enum] = m_EnumItemModule;
|
||||
MakeInspectorItemInit();
|
||||
}
|
||||
private void MakeInspectorItemInit()
|
||||
{
|
||||
foreach (var module in m_AllUIModules)
|
||||
{
|
||||
module.Value.OnInspectorItemInit(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTarget([In] object target, MemberInfo member)
|
||||
{
|
||||
this.target = target;
|
||||
this.targetMemberInfo = member;
|
||||
this.targetValueWrapper = null;
|
||||
this.targetFunctionCall = null;
|
||||
InitModules();
|
||||
RebulidImmediate();
|
||||
}
|
||||
public void SetTarget([In] object target,ValueWrapper wrapper)
|
||||
{
|
||||
this.target = target;
|
||||
this.targetMemberInfo = null;
|
||||
this.targetValueWrapper = wrapper;
|
||||
this.targetFunctionCall = null;
|
||||
InitModules();
|
||||
RebulidImmediate();
|
||||
}
|
||||
public void SetTarget([In] object target,Action action)
|
||||
{
|
||||
this.target = target;
|
||||
this.targetMemberInfo = null;
|
||||
this.targetValueWrapper = null;
|
||||
this.targetFunctionCall = action;
|
||||
InitModules();
|
||||
RebulidImmediate();
|
||||
}
|
||||
|
||||
public void SetValue([In] object value)
|
||||
{
|
||||
if (targetMemberInfo != null)
|
||||
ConventionUtility.PushValue(target, value, targetMemberInfo);
|
||||
else if (targetValueWrapper != null)
|
||||
targetValueWrapper.SetValue(value);
|
||||
else
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
public object GetValue()
|
||||
{
|
||||
if (targetMemberInfo != null)
|
||||
return ConventionUtility.SeekValue(target, targetMemberInfo);
|
||||
else if (targetValueWrapper != null)
|
||||
return targetValueWrapper.GetValue();
|
||||
else
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
public Type GetValueType()
|
||||
{
|
||||
if (targetMemberInfo != null)
|
||||
return ConventionUtility.GetMemberValueType(targetMemberInfo);
|
||||
else if (targetValueWrapper != null)
|
||||
return targetValueWrapper.type;
|
||||
else
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
public void InvokeAction()
|
||||
{
|
||||
if (targetFunctionCall != null)
|
||||
targetFunctionCall.Invoke();
|
||||
else
|
||||
ConventionUtility.InvokeMember(targetMemberInfo, target);
|
||||
}
|
||||
|
||||
[Content, OnlyPlayMode]
|
||||
public void RebulidImmediate()
|
||||
{
|
||||
if (targetMemberInfo != null)
|
||||
{
|
||||
RebuildWithMemberInfo();
|
||||
}
|
||||
else if (targetValueWrapper != null)
|
||||
{
|
||||
RebuildWithWrapper();
|
||||
}
|
||||
else if (targetFunctionCall != null)
|
||||
{
|
||||
RebuildWithFunctionCall();
|
||||
}
|
||||
|
||||
void RebuildWithMemberInfo()
|
||||
{
|
||||
InspectorDrawAttribute drawAttr = null;
|
||||
ArgPackageAttribute argAttr = null;
|
||||
Type type = null;
|
||||
// Reset AbleChangeType
|
||||
this.targetDrawer = drawAttr = targetMemberInfo.GetCustomAttribute<InspectorDrawAttribute>(true);
|
||||
argAttr = targetMemberInfo.GetCustomAttribute<ArgPackageAttribute>(true);
|
||||
type = ConventionUtility.GetMemberValueType(targetMemberInfo);
|
||||
AbleChangeType = targetMemberInfo.GetCustomAttributes(typeof(IgnoreAttribute), true).Length == 0;
|
||||
// Reset DrawType
|
||||
DisableDrawType();
|
||||
if (drawAttr != null)
|
||||
{
|
||||
AbleChangeType &= drawAttr.isChangeAble;
|
||||
UpdateType = drawAttr.isUpdateAble;
|
||||
if (drawAttr.nameGenerater != null)
|
||||
{
|
||||
title = (string)ConventionUtility.SeekValue(target, drawAttr.nameGenerater, typeof(string),
|
||||
BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.GetProperty | BindingFlags.GetField);
|
||||
}
|
||||
else
|
||||
{
|
||||
title = drawAttr.name;
|
||||
}
|
||||
}
|
||||
if (drawAttr != null && drawAttr.drawType != InspectorDrawType.Auto)
|
||||
{
|
||||
DrawType = drawAttr.drawType;
|
||||
}
|
||||
else if (type != null)
|
||||
{
|
||||
if (ConventionUtility.IsEnum(type))
|
||||
DrawType = InspectorDrawType.Enum;
|
||||
if (ConventionUtility.IsBool(type))
|
||||
DrawType = InspectorDrawType.Toggle;
|
||||
else if (ConventionUtility.IsString(type) || ConventionUtility.IsNumber(type))
|
||||
DrawType = InspectorDrawType.Text;
|
||||
else if (ConventionUtility.IsArray(type))
|
||||
DrawType = InspectorDrawType.Array;
|
||||
else if (ConventionUtility.IsImage(type))
|
||||
DrawType = InspectorDrawType.Image;
|
||||
else if (type.GetInterface(nameof(IEnumerable)) != null && type.GetGenericArguments().Length == 1)
|
||||
DrawType = InspectorDrawType.List;
|
||||
else if (type.GetInterface(nameof(IEnumerable)) != null && type.GetGenericArguments().Length == 2)
|
||||
DrawType = InspectorDrawType.Dictionary;
|
||||
else if (type == typeof(Transform))
|
||||
DrawType = InspectorDrawType.Transform;
|
||||
else if (type.IsClass)
|
||||
DrawType = InspectorDrawType.Reference;
|
||||
else
|
||||
DrawType = InspectorDrawType.Structure;
|
||||
}
|
||||
else if (targetMemberInfo is MethodInfo method)
|
||||
{
|
||||
DrawType = InspectorDrawType.Button;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException("Reach this location by unknown Impl");
|
||||
}
|
||||
EnableDrawType();
|
||||
RectTransformExtension.AdjustSizeToContainsChilds(transform as RectTransform);
|
||||
RectTransformExtension.AdjustSizeToContainsChilds(this.Entry.rootWindow.TargetWindowContent);
|
||||
}
|
||||
|
||||
void RebuildWithWrapper()
|
||||
{
|
||||
Type type = targetValueWrapper.type;
|
||||
AbleChangeType = targetValueWrapper.IsChangeAble;
|
||||
// Reset DrawType
|
||||
if (ConventionUtility.IsBool(type))
|
||||
DrawType = InspectorDrawType.Toggle;
|
||||
else if (ConventionUtility.IsString(type) || ConventionUtility.IsNumber(type))
|
||||
DrawType = InspectorDrawType.Text;
|
||||
else if (ConventionUtility.IsArray(type))
|
||||
DrawType = InspectorDrawType.Array;
|
||||
else if (type.GetInterface(nameof(IEnumerable)) != null && type.GetGenericArguments().Length == 1)
|
||||
DrawType = InspectorDrawType.List;
|
||||
else if (type.GetInterface(nameof(IEnumerable)) != null && type.GetGenericArguments().Length == 2)
|
||||
DrawType = InspectorDrawType.Dictionary;
|
||||
else if (type == typeof(Transform))
|
||||
DrawType = InspectorDrawType.Transform;
|
||||
else if (type.IsSubclassOf(typeof(Texture)))
|
||||
DrawType = InspectorDrawType.Image;
|
||||
else if (type.IsClass)
|
||||
DrawType = InspectorDrawType.Reference;
|
||||
else
|
||||
DrawType = InspectorDrawType.Structure;
|
||||
RectTransformExtension.AdjustSizeToContainsChilds(transform as RectTransform);
|
||||
RectTransformExtension.AdjustSizeToContainsChilds(this.Entry.rootWindow.TargetWindowContent);
|
||||
}
|
||||
|
||||
void RebuildWithFunctionCall()
|
||||
{
|
||||
DrawType = InspectorDrawType.Button;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void FoldChilds()
|
||||
{
|
||||
base.FoldChilds();
|
||||
CurrentModule.gameObject.SetActive(false);
|
||||
}
|
||||
protected override void UnfoldChilds()
|
||||
{
|
||||
base.UnfoldChilds();
|
||||
CurrentModule.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// ʹ<><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>, <20><><EFBFBD><EFBFBD>GameObject<63><74>SetTarget<65><74>Inspector<6F><72>ʱֻչʾ<D5B9><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>չʾComponentsҲ<73><D2B2><EFBFBD><EFBFBD>ͨ<EFBFBD><CDA8><To GameObject><3E><>ת<EFBFBD><D7AA>GameObject<63><74>Components<74>б<EFBFBD>,
|
||||
/// <20><><see cref="InspectorWindow.BuildWindow"/>
|
||||
/// </summary>
|
||||
public interface IOnlyFocusThisOnInspector : IAnyClass { }
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f0533291b170c1a4399696cd176e4440
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,70 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class InspectorReference : InspectorDrawer
|
||||
{
|
||||
[Resources] public ModernUIInputField TextArea;
|
||||
[Resources] public Button RawButton;
|
||||
public IAnyClass lastReference;
|
||||
[Content] public bool isEditing = false;
|
||||
|
||||
private void OnCallback(string str)
|
||||
{
|
||||
if (str == null || str.Length == 0)
|
||||
{
|
||||
targetItem.SetValue(null);
|
||||
if (targetItem.target is IInspectorUpdater updater)
|
||||
{
|
||||
updater.OnInspectorUpdate();
|
||||
}
|
||||
}
|
||||
else if (int.TryParse(str, out var code) && HierarchyWindow.instance.ContainsReference(code))
|
||||
{
|
||||
targetItem.SetValue(HierarchyWindow.instance.GetReference(code));
|
||||
if (targetItem.target is IInspectorUpdater updater)
|
||||
{
|
||||
updater.OnInspectorUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
RawButton.onClick.AddListener(() => InspectorWindow.instance.SetTarget(targetItem.GetValue(), null));
|
||||
TextArea.AddListener(OnCallback);
|
||||
TextArea.InputFieldSource.Source.onEndEdit.AddListener(x => isEditing = false);
|
||||
TextArea.InputFieldSource.Source.onSelect.AddListener(x => isEditing = true);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
TextArea.interactable = targetItem.AbleChangeType;
|
||||
TextArea.text = targetItem.GetValue().GetHashCode().ToString();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (targetItem.UpdateType && !isEditing)
|
||||
{
|
||||
object value = targetItem.GetValue();
|
||||
if (value != null)
|
||||
{
|
||||
TextArea.text = value.GetHashCode().ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
TextArea.text = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
TextArea = GetComponent<ModernUIInputField>();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e7609e8ffb820b4ea1eadd9b8e37728
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,52 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class InspectorStructure : InspectorDrawer
|
||||
{
|
||||
[Resources] public Button RawButton;
|
||||
[Resources] public ModernUIButton ModernButton;
|
||||
|
||||
private void OnCallback()
|
||||
{
|
||||
InspectorWindow.instance.SetTarget(targetItem.GetValue(), null);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (RawButton)
|
||||
{
|
||||
RawButton.onClick.AddListener(OnCallback);
|
||||
if (ModernButton)
|
||||
{
|
||||
ModernButton.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
else if (ModernButton)
|
||||
{
|
||||
ModernButton.AddListener(OnCallback);
|
||||
if (targetItem.targetMemberInfo != null)
|
||||
ModernButton.title = targetItem.targetMemberInfo.Name;
|
||||
else
|
||||
ModernButton.title = "Structure";
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (RawButton)
|
||||
RawButton.interactable = targetItem.AbleChangeType;
|
||||
if (ModernButton)
|
||||
ModernButton.interactable = targetItem.AbleChangeType;
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
RawButton = GetComponent<Button>();
|
||||
ModernButton = GetComponent<ModernUIButton>();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e7dc85b7bdeffeb4bbc9d7cc6d9a9aaf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class InspectorText : InspectorDrawer
|
||||
{
|
||||
[Resources] public ModernUIInputField TextArea;
|
||||
[Content] public bool isEditing = false;
|
||||
|
||||
private void OnCallback(string str)
|
||||
{
|
||||
Type[] paramaters = new Type[] { typeof(string), targetItem.GetValueType().MakeByRefType() };
|
||||
var parser = targetItem.GetValueType().GetMethod(nameof(float.Parse), paramaters);
|
||||
if (parser != null)
|
||||
{
|
||||
object out_value = ConventionUtility.GetDefault(targetItem.GetValueType());
|
||||
if ((bool)parser.Invoke(null, new object[] { str, out_value }))
|
||||
{
|
||||
targetItem.SetValue(out_value);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
targetItem.SetValue(str);
|
||||
}
|
||||
if (targetItem.target is IInspectorUpdater updater)
|
||||
{
|
||||
updater.OnInspectorUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
TextArea.AddListener(OnCallback);
|
||||
TextArea.InputFieldSource.Source.onEndEdit.AddListener(x => isEditing = false);
|
||||
TextArea.InputFieldSource.Source.onSelect.AddListener(x => isEditing = true);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
TextArea.InputFieldSource.Source.readOnly = !targetItem.AbleChangeType;
|
||||
if (targetItem.AbleChangeType)
|
||||
{
|
||||
try
|
||||
{
|
||||
TextArea.interactable = targetItem.GetValueType().GetMethod(nameof(float.Parse)) != null || ConventionUtility.IsString(targetItem.GetValueType());
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
var value = targetItem.GetValue();
|
||||
TextArea.text = value == null ? "" : value.ToString();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (targetItem.UpdateType && !isEditing)
|
||||
{
|
||||
TextArea.text = targetItem.GetValue().ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
TextArea = GetComponent<ModernUIInputField>();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c5f5aa321c5fb034cb333247eafbaa1b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,44 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class InspectorToggle : InspectorDrawer
|
||||
{
|
||||
[Resources] public ModernUIToggle Toggle;
|
||||
|
||||
private void OnCallback(bool value)
|
||||
{
|
||||
targetItem.SetValue(value);
|
||||
if (targetItem.target is IInspectorUpdater updater)
|
||||
{
|
||||
updater.OnInspectorUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Toggle.AddListener(OnCallback);
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (targetItem.UpdateType)
|
||||
{
|
||||
Toggle.ref_value = (bool)targetItem.GetValue();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
Toggle.interactable = targetItem.AbleChangeType;
|
||||
Toggle.ref_value = (bool)targetItem.GetValue();
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
Toggle = GetComponent<ModernUIToggle>();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 427a4f8c9974bd14ea853c4a51a28037
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,184 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class InspectorTransform : InspectorDrawer
|
||||
{
|
||||
[Resources] public ModernUIInputField LocalPosition;
|
||||
[Resources] public ModernUIInputField Position;
|
||||
[Resources] public ModernUIInputField Rotation;
|
||||
[Resources] public ModernUIInputField Scale;
|
||||
[Resources] public ModernUIInputField ThisID;
|
||||
[Resources] public ModernUIInputField ParentID;
|
||||
[Content] public bool isEditing = false;
|
||||
[Content] public string lastValue;
|
||||
|
||||
private static bool Parse(string str, out Vector3 result)
|
||||
{
|
||||
var strs = str.Split(',');
|
||||
result = new();
|
||||
if (strs.Length != 3)
|
||||
return false;
|
||||
if (float.TryParse(strs[0], out float x) == false)
|
||||
return false;
|
||||
if (float.TryParse(strs[1], out float y) == false)
|
||||
return false;
|
||||
if (float.TryParse(strs[2], out float z) == false)
|
||||
return false;
|
||||
result.x = x;
|
||||
result.y = y;
|
||||
result.z = z;
|
||||
return true;
|
||||
}
|
||||
private static string ConvertString(Vector3 vec)
|
||||
{
|
||||
return $"{vec.x:F4},{vec.y:F4},{vec.z:F4}";
|
||||
}
|
||||
|
||||
private UnityAction<string> GenerateCallback(Action<Vector3> action)
|
||||
{
|
||||
void OnCallback(string str)
|
||||
{
|
||||
if(Parse(str,out var result))
|
||||
{
|
||||
action(result);
|
||||
if (targetItem.target is IInspectorUpdater updater)
|
||||
{
|
||||
updater.OnInspectorUpdate();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Parse(lastValue, out var lastVec))
|
||||
action(lastVec);
|
||||
else
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
return OnCallback;
|
||||
}
|
||||
|
||||
private void GenerateCallback_Transform(string str)
|
||||
{
|
||||
if (int.TryParse(str, out var code))
|
||||
{
|
||||
var TargetTransform = (Transform)targetItem.GetValue();
|
||||
if (code == 0)
|
||||
{
|
||||
TargetTransform.parent = null;
|
||||
if (targetItem.target is IInspectorUpdater updater)
|
||||
{
|
||||
updater.OnInspectorUpdate();
|
||||
}
|
||||
}
|
||||
else if (HierarchyWindow.instance.ContainsReference(code))
|
||||
{
|
||||
var reference = HierarchyWindow.instance.GetReference(code);
|
||||
if (reference is Component component)
|
||||
{
|
||||
TargetTransform.parent = component.transform;
|
||||
if (targetItem.target is IInspectorUpdater updater)
|
||||
{
|
||||
updater.OnInspectorUpdate();
|
||||
}
|
||||
}
|
||||
else if(reference is GameObject go)
|
||||
{
|
||||
TargetTransform.parent = go.transform;
|
||||
if (targetItem.target is IInspectorUpdater updater)
|
||||
{
|
||||
updater.OnInspectorUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
var TargetTransform = (Transform)targetItem.GetValue();
|
||||
LocalPosition.AddListener(GenerateCallback(x => TargetTransform.localPosition = x));
|
||||
LocalPosition.InputFieldSource.Source.onEndEdit.AddListener(x => isEditing = false);
|
||||
LocalPosition.InputFieldSource.Source.onSelect.AddListener(x => isEditing = true);
|
||||
LocalPosition.InputFieldSource.Source.onSelect.AddListener(x => lastValue = ConvertString(TargetTransform.localPosition));
|
||||
|
||||
Position.AddListener(GenerateCallback(x => TargetTransform.position = x));
|
||||
Position.InputFieldSource.Source.onEndEdit.AddListener(x => isEditing = false);
|
||||
Position.InputFieldSource.Source.onSelect.AddListener(x => isEditing = true);
|
||||
Position.InputFieldSource.Source.onSelect.AddListener(x => lastValue = ConvertString(TargetTransform.position));
|
||||
|
||||
Rotation.AddListener(GenerateCallback(x => TargetTransform.eulerAngles = x));
|
||||
Rotation.InputFieldSource.Source.onEndEdit.AddListener(x => isEditing = false);
|
||||
Rotation.InputFieldSource.Source.onSelect.AddListener(x => isEditing = true);
|
||||
Rotation.InputFieldSource.Source.onSelect.AddListener(x => lastValue = ConvertString(TargetTransform.eulerAngles));
|
||||
|
||||
Scale.AddListener(GenerateCallback(x => TargetTransform.localScale = x));
|
||||
Scale.InputFieldSource.Source.onEndEdit.AddListener(x => isEditing = false);
|
||||
Scale.InputFieldSource.Source.onSelect.AddListener(x => isEditing = true);
|
||||
Scale.InputFieldSource.Source.onSelect.AddListener(x => lastValue = ConvertString(TargetTransform.localScale));
|
||||
|
||||
ThisID.InputFieldSource.Source.onEndEdit.AddListener(x => isEditing = false);
|
||||
ThisID.InputFieldSource.Source.onSelect.AddListener(x => isEditing = true);
|
||||
ThisID.InputFieldSource.Source.onSelect.AddListener(x => lastValue = ThisID.text);
|
||||
|
||||
ParentID.AddListener(GenerateCallback_Transform);
|
||||
ParentID.InputFieldSource.Source.onEndEdit.AddListener(x => isEditing = false);
|
||||
ParentID.InputFieldSource.Source.onSelect.AddListener(x => isEditing = true);
|
||||
ParentID.InputFieldSource.Source.onSelect.AddListener(x => lastValue = ParentID.text);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
LocalPosition.interactable = targetItem.AbleChangeType;
|
||||
var TargetTransform = ((Transform)targetItem.GetValue());
|
||||
this.LocalPosition.text = ConvertString(TargetTransform.localPosition);
|
||||
Position.interactable = targetItem.AbleChangeType;
|
||||
this.Position.text = ConvertString(TargetTransform.position);
|
||||
Rotation.interactable = targetItem.AbleChangeType;
|
||||
this.Rotation.text = ConvertString(TargetTransform.eulerAngles);
|
||||
Scale.interactable = targetItem.AbleChangeType;
|
||||
this.Scale.text = ConvertString(TargetTransform.localScale);
|
||||
ThisID.text = targetItem.target.GetHashCode().ToString();
|
||||
if (TargetTransform.parent == null)
|
||||
ParentID.text = "0";
|
||||
else
|
||||
ParentID.text = TargetTransform.parent.GetHashCode().ToString();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (targetItem.UpdateType && !isEditing)
|
||||
{
|
||||
var TargetTransform = ((Transform)targetItem.GetValue());
|
||||
this.LocalPosition.text = ConvertString(TargetTransform.localPosition);
|
||||
this.Position.text = ConvertString(TargetTransform.position);
|
||||
this.Rotation.text = ConvertString(TargetTransform.eulerAngles);
|
||||
this.Scale.text = ConvertString(TargetTransform.localScale);
|
||||
this.ThisID.text = targetItem.target.GetHashCode().ToString();
|
||||
if (TargetTransform.parent == null)
|
||||
ParentID.text = "0";
|
||||
else
|
||||
ParentID.text = TargetTransform.parent.GetHashCode().ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
LocalPosition = transform.Find(nameof(LocalPosition)).GetComponent<ModernUIInputField>();
|
||||
Position = transform.Find(nameof(Position)).GetComponent<ModernUIInputField>();
|
||||
Rotation = transform.Find(nameof(Rotation)).GetComponent<ModernUIInputField>();
|
||||
Scale = transform.Find(nameof(Scale)).GetComponent<ModernUIInputField>();
|
||||
ThisID = transform.Find(nameof(ThisID)).GetComponent<ModernUIInputField>();
|
||||
ParentID = transform.Find(nameof(ParentID)).GetComponent<ModernUIInputField>();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: adbc0b509e231964f9116d4769a80da2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,354 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class InspectorWindow : WindowsComponent, ISingleton<InspectorWindow>
|
||||
{
|
||||
public static InspectorWindow instance { get; private set; }
|
||||
private RegisterWrapper<InspectorWindow> m_RegisterWrapper;
|
||||
private object target;
|
||||
|
||||
[Setting] public bool IsWorkWithHierarchyWindow = true;
|
||||
[Setting] public bool IsWorkWithTypeIndictaor = true;
|
||||
[Resources, SerializeField, OnlyNotNullMode, WhenAttribute.Is(nameof(IsWorkWithHierarchyWindow), true)] private ModernUIInputField m_ParentHashCodeField;
|
||||
private int m_lastParentHashCode = 0;
|
||||
[Resources, SerializeField, OnlyNotNullMode, WhenAttribute.Is(nameof(IsWorkWithHierarchyWindow), true)] private ModernUIInputField m_ThisHashCodeField;
|
||||
[Resources, SerializeField, HopeNotNull] private WindowManager m_WindowManager;
|
||||
[Resources, SerializeField, HopeNotNull] private PropertiesWindow m_PropertiesWindow;
|
||||
[Content, SerializeField] private List<PropertiesWindow.ItemEntry> m_currentEntries = new();
|
||||
|
||||
[Resources, SerializeField, OnlyNotNullMode, WhenAttribute.Is(nameof(IsWorkWithTypeIndictaor), true)] private Text m_TypeText;
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
if (m_WindowManager == null)
|
||||
m_WindowManager = GetComponent<WindowManager>();
|
||||
if (m_PropertiesWindow == null)
|
||||
m_PropertiesWindow = GetComponent<PropertiesWindow>();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
m_RegisterWrapper.Release();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (m_WindowManager == null)
|
||||
m_WindowManager = GetComponent<WindowManager>();
|
||||
if (m_PropertiesWindow == null)
|
||||
m_PropertiesWindow = GetComponent<PropertiesWindow>();
|
||||
|
||||
m_RegisterWrapper = new(() => { });
|
||||
instance = this;
|
||||
|
||||
if (IsWorkWithHierarchyWindow == true)
|
||||
{
|
||||
m_ParentHashCodeField.gameObject.SetActive(false);
|
||||
m_ParentHashCodeField.AddListener(x =>
|
||||
{
|
||||
if (int.TryParse(x, out var code))
|
||||
{
|
||||
m_lastParentHashCode = code;
|
||||
if (code == 0)
|
||||
{
|
||||
HierarchyWindow.instance.SetHierarchyItemParent(
|
||||
HierarchyWindow.instance.GetReferenceItem(target),
|
||||
HierarchyWindow.instance
|
||||
);
|
||||
}
|
||||
else if (HierarchyWindow.instance.ContainsReference(code))
|
||||
{
|
||||
HierarchyWindow.instance.SetHierarchyItemParent(
|
||||
HierarchyWindow.instance.GetReferenceItem(target),
|
||||
HierarchyWindow.instance.GetReferenceItem(HierarchyWindow.instance.GetReference(code))
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ParentHashCodeField.text = m_lastParentHashCode.ToString();
|
||||
}
|
||||
});
|
||||
}
|
||||
else if (m_ParentHashCodeField != null)
|
||||
m_ParentHashCodeField.gameObject.SetActive(false);
|
||||
if (IsWorkWithHierarchyWindow == true)
|
||||
m_ThisHashCodeField.gameObject.SetActive(false);
|
||||
else if (m_ThisHashCodeField != null)
|
||||
m_ThisHashCodeField.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (IsWorkWithHierarchyWindow && target != null)
|
||||
m_ThisHashCodeField.text = target.GetHashCode().ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD><D4BC><EFBFBD>Ӧ<EFBFBD><D3A6>tab
|
||||
/// </summary>
|
||||
/// <param name="target"></param>
|
||||
/// <param name="item"></param>
|
||||
/// <returns><3E>Ƿ<EFBFBD><C7B7>봫<EFBFBD><EBB4AB><EFBFBD><EFBFBD>target<65><74>ͬ</returns>
|
||||
[return: When("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>target<65>뱻<EFBFBD><EBB1BB><EFBFBD><EFBFBD>Ϊtarget<65><74>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD>ͬ")]
|
||||
public bool SetTarget([In] object target, [In, Opt] HierarchyItem item)
|
||||
{
|
||||
if (item != null && IsWorkWithHierarchyWindow)
|
||||
{
|
||||
throw new InvalidOperationException($"This {nameof(InspectorWindow)} is set {nameof(IsWorkWithHierarchyWindow)}={IsWorkWithHierarchyWindow}, but Argument" +
|
||||
$"{nameof(item)}={item} not null");
|
||||
}
|
||||
bool result = true;
|
||||
if (target is GameObject go)
|
||||
{
|
||||
var only = ConventionUtility.SeekComponent<IOnlyFocusThisOnInspector>(go);
|
||||
if (only != null)
|
||||
{
|
||||
result = true;
|
||||
target = only;
|
||||
}
|
||||
}
|
||||
if (this.target == target)
|
||||
return true;
|
||||
this.target = target;
|
||||
if (IsWorkWithHierarchyWindow)
|
||||
{
|
||||
if (item)
|
||||
{
|
||||
m_ThisHashCodeField.text = target.GetHashCode().ToString();
|
||||
m_lastParentHashCode = item.Entry.GetParent() == null ? 0 : item.Entry.GetParent().ref_value.GetComponent<HierarchyItem>().target.GetHashCode();
|
||||
}
|
||||
m_ParentHashCodeField.gameObject.SetActive(item != null);
|
||||
m_ThisHashCodeField.gameObject.SetActive(item != null);
|
||||
}
|
||||
RefreshImmediateWithoutFocusCheck();
|
||||
return result;
|
||||
}
|
||||
public object GetTarget()
|
||||
{
|
||||
return this.target;
|
||||
}
|
||||
public void RefreshImmediateWithoutFocusCheck()
|
||||
{
|
||||
ClearWindow();
|
||||
if (target != null)
|
||||
BuildWindow();
|
||||
}
|
||||
public void RefreshImmediate()
|
||||
{
|
||||
if (FocusWindowIndictaor.instance.Target == this.rectTransform)
|
||||
{
|
||||
RefreshImmediateWithoutFocusCheck();
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearWindow()
|
||||
{
|
||||
if (IsWorkWithTypeIndictaor)
|
||||
m_TypeText.text = "Not Selected";
|
||||
foreach (var entry in m_currentEntries)
|
||||
{
|
||||
entry.Release();
|
||||
}
|
||||
m_currentEntries.Clear();
|
||||
}
|
||||
private static readonly Type[] IgnoreCutOffType = new Type[] {
|
||||
typeof(MonoAnyBehaviour),
|
||||
typeof(GameObject),
|
||||
typeof(MonoBehaviour),
|
||||
typeof(UnityEngine.Object),
|
||||
typeof(Component)
|
||||
};
|
||||
private void BuildWindow()
|
||||
{
|
||||
if (IsWorkWithTypeIndictaor)
|
||||
m_TypeText.text = target.GetType().Name;
|
||||
var allmembers = ConventionUtility.GetMemberInfos(target.GetType(), IgnoreCutOffType, true, true);
|
||||
var members =
|
||||
(from member in allmembers
|
||||
where member.GetCustomAttributes(typeof(InspectorDrawAttribute), true).Length != 0
|
||||
where (member is MethodInfo info && info.GetParameters().Length == 0) || member is not MethodInfo
|
||||
select member).ToList();
|
||||
int offset = m_currentEntries.Count;
|
||||
// Component or GameObject
|
||||
if (target is Component component)
|
||||
{
|
||||
offset = GenerateComponentTransformModule(offset, component.transform);
|
||||
}
|
||||
else if (target is GameObject go)
|
||||
{
|
||||
offset = GenerateComponentTransformModule(offset, go.transform);
|
||||
offset = GenerateGameObjectComponentModules(offset, go);
|
||||
}
|
||||
// Main
|
||||
if (members.Count == 0)
|
||||
{
|
||||
allmembers = ConventionUtility.GetMemberInfos(target.GetType(), IgnoreCutOffType, false, true);
|
||||
members = (from member in allmembers
|
||||
where (
|
||||
member is MethodInfo info &&
|
||||
info.GetParameters().Length == 0 &&
|
||||
!info.Name.StartsWith("get_") &&
|
||||
!info.Name.StartsWith("set_")
|
||||
) || member is not MethodInfo
|
||||
select member).ToList();
|
||||
}
|
||||
m_currentEntries.AddRange(m_PropertiesWindow.CreateRootItemEntries(members.Count));
|
||||
for (int i = 0, e = members.Count; i < e; i++)
|
||||
{
|
||||
m_currentEntries[i + offset].ref_value.GetComponent<PropertyListItem>().title = members[i].Name;
|
||||
m_currentEntries[i + offset].ref_value.GetComponent<InspectorItem>().SetTarget(target, members[i]);
|
||||
}
|
||||
offset += members.Count;
|
||||
// End To GameObject
|
||||
if (target is MonoBehaviour mono)
|
||||
{
|
||||
offset = GenerateEnableToggleModule(offset, mono);
|
||||
}
|
||||
if (target is Component component_1)
|
||||
{
|
||||
offset = GenerateRemoveComponentButtonModule(offset, component_1);
|
||||
offset = GenerateToGameObjectButtonModule(offset, component_1);
|
||||
}
|
||||
|
||||
int GenerateGameObjectComponentModules(int offset, GameObject go)
|
||||
{
|
||||
int componentsCount = go.GetComponentCount();
|
||||
for (int i = 0; i < componentsCount; i++)
|
||||
{
|
||||
var x_component = go.GetComponentAtIndex(i);
|
||||
var current = m_PropertiesWindow.CreateRootItemEntries(1)[0];
|
||||
m_currentEntries.Add(current);
|
||||
current.ref_value.GetComponent<PropertyListItem>().title = x_component.GetType().Name;
|
||||
current.ref_value.GetComponent<InspectorItem>().SetTarget(
|
||||
target, () => InspectorWindow.instance.SetTarget(x_component, null));
|
||||
}
|
||||
offset += componentsCount;
|
||||
{
|
||||
var DestroyGameObjectButton = m_PropertiesWindow.CreateRootItemEntries(1)[0];
|
||||
DestroyGameObjectButton.ref_value.GetComponent<PropertyListItem>().title = "Destroy GameObject";
|
||||
DestroyGameObjectButton.ref_value.GetComponent<InspectorItem>().SetTarget(target, () =>
|
||||
{
|
||||
HierarchyWindow.instance.GetReferenceItem(go).Entry.Release();
|
||||
HierarchyWindow.instance.RemoveReference(go);
|
||||
GameObject.Destroy(go);
|
||||
InspectorWindow.instance.ClearWindow();
|
||||
});
|
||||
m_currentEntries.Add(DestroyGameObjectButton);
|
||||
offset++;
|
||||
}
|
||||
{
|
||||
var DestroyGameObjectButton = m_PropertiesWindow.CreateRootItemEntries(1)[0];
|
||||
DestroyGameObjectButton.ref_value.GetComponent<PropertyListItem>().title = "GameObject Active";
|
||||
DestroyGameObjectButton.ref_value.GetComponent<InspectorItem>().SetTarget(target, new ValueWrapper(
|
||||
() => go.activeSelf,
|
||||
(x) => go.SetActive((bool)x),
|
||||
typeof(bool)
|
||||
));
|
||||
m_currentEntries.Add(DestroyGameObjectButton);
|
||||
offset++;
|
||||
}
|
||||
{
|
||||
var addComponentField = m_PropertiesWindow.CreateRootItemEntries(1)[0];
|
||||
addComponentField.ref_value.GetComponent<PropertyListItem>().title = "Add Component";
|
||||
var item = addComponentField.ref_value.GetComponent<InspectorItem>();
|
||||
item.SetTarget(target, new ValueWrapper(
|
||||
() => "",
|
||||
(x) =>
|
||||
{
|
||||
string typeName = (string)x;
|
||||
var components = ConventionUtility.SeekType(t => t.IsSubclassOf(typeof(Component)) && t.FullName.Contains(typeName));
|
||||
int c = 0;
|
||||
foreach (var x_component in components)
|
||||
{
|
||||
if (x_component.GetType().Name == typeName || x_component.GetType().Name == typeName)
|
||||
{
|
||||
c++;
|
||||
}
|
||||
}
|
||||
if (c == 1)
|
||||
{
|
||||
components = (
|
||||
from y_component in components
|
||||
where y_component.GetType().Name == typeName || y_component.GetType().FullName == typeName
|
||||
select y_component).ToList();
|
||||
}
|
||||
if (components.Count != 1)
|
||||
return;
|
||||
var component = components[0];
|
||||
InspectorWindow.instance.SetTarget(go.AddComponent(component), null);
|
||||
},
|
||||
typeof(string)
|
||||
));
|
||||
m_currentEntries.Add(addComponentField);
|
||||
offset++;
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
|
||||
int GenerateComponentTransformModule(int offset, Transform transform)
|
||||
{
|
||||
var transformItem = m_PropertiesWindow.CreateRootItemEntries(1)[0];
|
||||
transformItem.ref_value.GetComponent<PropertyListItem>().title = "Transform";
|
||||
transformItem.ref_value.GetComponent<InspectorItem>().SetTarget(target, new ValueWrapper(
|
||||
() => transform,
|
||||
(x) => throw new InvalidOperationException("Transform cannt be set"),
|
||||
typeof(Transform)
|
||||
));
|
||||
m_currentEntries.Add(transformItem);
|
||||
offset++;
|
||||
return offset;
|
||||
}
|
||||
|
||||
int GenerateToGameObjectButtonModule(int offset, Component component)
|
||||
{
|
||||
var toGameObjectButton = m_PropertiesWindow.CreateRootItemEntries(1)[0];
|
||||
toGameObjectButton.ref_value.GetComponent<PropertyListItem>().title = "To GameObject";
|
||||
toGameObjectButton.ref_value.GetComponent<InspectorItem>().SetTarget(target, () => SetTarget(component.gameObject, null));
|
||||
m_currentEntries.Add(toGameObjectButton);
|
||||
offset++;
|
||||
return offset;
|
||||
}
|
||||
|
||||
int GenerateRemoveComponentButtonModule(int offset, Component component)
|
||||
{
|
||||
var toGameObjectButton = m_PropertiesWindow.CreateRootItemEntries(1)[0];
|
||||
toGameObjectButton.ref_value.GetComponent<PropertyListItem>().title = "Remove Component";
|
||||
toGameObjectButton.ref_value.GetComponent<InspectorItem>().SetTarget(target, () =>
|
||||
{
|
||||
HierarchyItem item = null;
|
||||
if (HierarchyWindow.instance.ContainsReference(component.gameObject))
|
||||
item = HierarchyWindow.instance.GetReferenceItem(component.gameObject);
|
||||
if (HierarchyWindow.instance.ContainsReference(component))
|
||||
HierarchyWindow.instance.GetReferenceItem(component).Entry.Release();
|
||||
var xtemp = component.gameObject;
|
||||
Component.Destroy(component);
|
||||
InspectorWindow.instance.SetTarget(xtemp, item);
|
||||
});
|
||||
m_currentEntries.Add(toGameObjectButton);
|
||||
offset++;
|
||||
return offset;
|
||||
}
|
||||
|
||||
int GenerateEnableToggleModule(int offset, MonoBehaviour mono)
|
||||
{
|
||||
var toGameObjectButton = m_PropertiesWindow.CreateRootItemEntries(1)[0];
|
||||
toGameObjectButton.ref_value.GetComponent<PropertyListItem>().title = "Is Enable";
|
||||
toGameObjectButton.ref_value.GetComponent<InspectorItem>().SetTarget(target, new ValueWrapper(
|
||||
() => mono.enabled,
|
||||
(x) => mono.enabled = (bool)x,
|
||||
typeof(bool)
|
||||
));
|
||||
m_currentEntries.Add(toGameObjectButton);
|
||||
offset++;
|
||||
return offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a86b441edb5f434fb07b2f3e6e0837c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Convention/[Visual]/UIComponent/Variant/MainWindow.meta
Normal file
8
Convention/[Visual]/UIComponent/Variant/MainWindow.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23ba94e03fe829344b1f1b89b1d84423
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,77 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using Cinemachine;
|
||||
using System.Linq;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class SceneGameWindow : WindowsComponent
|
||||
{
|
||||
[Resources, SerializeField, OnlyNotNullMode,Header("Bar Button Setting")] private WindowManager m_WindowManager;
|
||||
[Resources, SerializeField, OnlyNotNullMode(nameof(m_WindowManager))] private GameObject m_root;
|
||||
[Resources, SerializeField, OnlyNotNullMode(nameof(m_WindowManager)), TextArea(1, 3)] private string m_planePath;
|
||||
[Resources, SerializeField] private string moduleName = "Game";
|
||||
[Resources, SerializeField,Header("Camera Base")] private CinemachineVirtualCameraBase SceneCamera;
|
||||
[Resources, SerializeField] private CinemachineVirtualCameraBase ModuleCamera;
|
||||
[Resources, SerializeField,HopeNotNull] private CinemachineBrain MainCamera;
|
||||
[Resources, SerializeField, OnlyNotNullMode] private RawImage TextureRenderer;
|
||||
[Resources, SerializeField] private GameObject m_GameObjectOnSceneOnly;
|
||||
|
||||
public BaseWindowBar.RegisteredPageWrapper GameWindowIndex { get; private set; }
|
||||
|
||||
public void CameraSelect(bool isScene)
|
||||
{
|
||||
SceneCamera.gameObject.SetActive(isScene);
|
||||
ModuleCamera.gameObject.SetActive(!isScene);
|
||||
if (m_GameObjectOnSceneOnly != null)
|
||||
{
|
||||
m_GameObjectOnSceneOnly.SetActive(isScene);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (m_WindowManager == null)
|
||||
{
|
||||
m_WindowManager = GetComponent<WindowManager>();
|
||||
}
|
||||
if(MainCamera==null)
|
||||
{
|
||||
MainCamera = Camera.main.GetComponent<CinemachineBrain>();
|
||||
}
|
||||
CameraInitializer.InitializeImmediate(MainCamera.gameObject);
|
||||
TextureRenderer.texture = MainCamera.GetComponent<Camera>().targetTexture;
|
||||
|
||||
if (m_root == null)
|
||||
{
|
||||
m_root = m_WindowManager.CurrentContextRectTransform.gameObject;
|
||||
}
|
||||
var root = Instantiate(m_root, m_WindowManager.WindowPlane.Plane.transform);
|
||||
var plane = root.transform;
|
||||
if (m_planePath != null && m_planePath.Length != 0)
|
||||
{
|
||||
var paths = m_planePath.Split('/', '\\');
|
||||
foreach (var path in paths)
|
||||
{
|
||||
var temp= plane.Find(path);
|
||||
if (temp == null)
|
||||
throw new NullReferenceException($"{path} cannt find in {plane}");
|
||||
plane = temp;
|
||||
}
|
||||
}
|
||||
GameWindowIndex = m_WindowManager.CreateSubWindowWithBarButton(plane as RectTransform, root.GetComponent<RectTransform>());
|
||||
(GameWindowIndex.button as ITitle).title = moduleName;
|
||||
GameWindowIndex.button.AddListener(() =>
|
||||
{
|
||||
CameraSelect(false);
|
||||
GameWindowIndex.Select();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2e5965b3e248d5743aec2dad26483515
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
484
Convention/[Visual]/UIComponent/Variant/PropertiesWindow.cs
Normal file
484
Convention/[Visual]/UIComponent/Variant/PropertiesWindow.cs
Normal file
@@ -0,0 +1,484 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class PropertiesWindow : MonoAnyBehaviour
|
||||
{
|
||||
[ArgPackage]
|
||||
public class ItemEntry : LeftValueReference<WindowUIModule>
|
||||
{
|
||||
#region Tools
|
||||
|
||||
private static bool IsSetupParentRectTransformAdjustSizeToContainsChilds = false;
|
||||
|
||||
private static void SetupParentRectTransform([In] RectTransform child, [In] WindowManager parent)
|
||||
{
|
||||
parent.AddContextChild(child, IsSetupParentRectTransformAdjustSizeToContainsChilds);
|
||||
}
|
||||
private static void SetupParentRectTransform([In] RectTransform child, [In] RectTransform parent)
|
||||
{
|
||||
if (parent.GetComponent<WindowManager>() != null)
|
||||
SetupParentRectTransform(child, parent.GetComponent<WindowManager>());
|
||||
else if (parent.GetComponents<BaseWindowPlane>().Length != 0)
|
||||
parent.GetComponents<BaseWindowPlane>()[0].AddChild(child, IsSetupParentRectTransformAdjustSizeToContainsChilds);
|
||||
else
|
||||
RectTransformExtension.SetParentAndResize(parent, child, IsSetupParentRectTransformAdjustSizeToContainsChilds);
|
||||
}
|
||||
|
||||
[return: IsInstantiated(true)]
|
||||
public static WindowUIModule InstantiateItemObject([In] string prefab, [In] WindowManager windowManager, [In] SO.Windows config)
|
||||
{
|
||||
var go = Instantiate(config.GetWindowsUI<WindowUIModule>(prefab).gameObject);
|
||||
var rgo = go.GetComponent<RectTransform>();
|
||||
SetupParentRectTransform(rgo, windowManager);
|
||||
return go.GetComponent<WindowUIModule>();
|
||||
}
|
||||
[return: IsInstantiated(true)]
|
||||
public static WindowUIModule InstantiateItemObject([In] string prefab, [In] RectTransform plane, [In] SO.Windows config)
|
||||
{
|
||||
var go = Instantiate(config.GetWindowsUI<WindowUIModule>(prefab).gameObject);
|
||||
var rgo = go.GetComponent<RectTransform>();
|
||||
SetupParentRectTransform(rgo, plane);
|
||||
return go.GetComponent<WindowUIModule>();
|
||||
}
|
||||
[return: IsInstantiated(true)]
|
||||
public static WindowUIModule InstantiateItemObject(
|
||||
[In, IsInstantiated(false)] WindowUIModule prefab,
|
||||
[In] WindowManager windowManager)
|
||||
{
|
||||
var go = Instantiate(prefab.gameObject);
|
||||
var rgo = go.GetComponent<RectTransform>();
|
||||
SetupParentRectTransform(rgo, windowManager);
|
||||
return go.GetComponent<WindowUIModule>();
|
||||
}
|
||||
[return: IsInstantiated(true)]
|
||||
public static WindowUIModule InstantiateItemObject(
|
||||
[In, IsInstantiated(false)] WindowUIModule prefab,
|
||||
[In] RectTransform plane)
|
||||
{
|
||||
var go = Instantiate(prefab.gameObject);
|
||||
var rgo = go.GetComponent<RectTransform>();
|
||||
SetupParentRectTransform(rgo, plane);
|
||||
return go.GetComponent<WindowUIModule>();
|
||||
}
|
||||
|
||||
[return: ArgPackage]
|
||||
public static ItemEntry MakeItemWithInstantiate([In] string prefab, [In] PropertiesWindow parent)
|
||||
{
|
||||
return new ItemEntry(parent)
|
||||
{
|
||||
ref_value = InstantiateItemObject(prefab, parent.m_WindowManager, parent.m_WindowsConfig)
|
||||
};
|
||||
}
|
||||
[return: ArgPackage]
|
||||
public static ItemEntry MakeItemWithInstantiate([In] string prefab, [In] ItemEntry parent, [In] SO.Windows config)
|
||||
{
|
||||
return new ItemEntry(parent)
|
||||
{
|
||||
ref_value = InstantiateItemObject(prefab, parent.ref_value.GetComponent<RectTransform>(), config)
|
||||
};
|
||||
}
|
||||
[return: ArgPackage]
|
||||
public static ItemEntry MakeItemWithInstantiate(
|
||||
[In, IsInstantiated(false)] WindowUIModule prefab,
|
||||
[In] PropertiesWindow parent)
|
||||
{
|
||||
return new ItemEntry(parent)
|
||||
{
|
||||
ref_value = InstantiateItemObject(prefab, parent.m_WindowManager)
|
||||
};
|
||||
}
|
||||
[return: ArgPackage]
|
||||
public static ItemEntry MakeItemWithInstantiate(
|
||||
[In, IsInstantiated(false)] WindowUIModule prefab,
|
||||
[In] ItemEntry parent)
|
||||
{
|
||||
return new ItemEntry(parent)
|
||||
{
|
||||
ref_value = InstantiateItemObject(prefab, parent.ref_value.GetComponent<RectTransform>())
|
||||
};
|
||||
}
|
||||
|
||||
[return: ArgPackage]
|
||||
public static ItemEntry MakeItem([In] PropertiesWindow parent)
|
||||
{
|
||||
return new ItemEntry(parent);
|
||||
}
|
||||
[return: ArgPackage]
|
||||
public static ItemEntry MakeItem([In] ItemEntry parent)
|
||||
{
|
||||
return new ItemEntry(parent);
|
||||
}
|
||||
|
||||
public static IActionInvoke MakeItemAsActionInvoke(
|
||||
[In, Out] ItemEntry entry,
|
||||
[In] string invokerName, [In] PropertiesWindow parent,
|
||||
[In][Opt, When("If you sure not need a target")] IAnyClass target,
|
||||
params UnityAction<IAnyClass>[] actions)
|
||||
{
|
||||
entry.ref_value = InstantiateItemObject(invokerName, parent.m_WindowManager, parent.m_WindowsConfig);
|
||||
var invoker = entry.ref_value as IActionInvoke;
|
||||
foreach (var action in actions)
|
||||
{
|
||||
invoker.AddListener(() => action.Invoke(target));
|
||||
}
|
||||
return invoker;
|
||||
}
|
||||
public static IButton MakeItemAsActionInvoke(
|
||||
[In, Out] ItemEntry entry,
|
||||
[In] string invokerName, [In] ItemEntry parent, [In] SO.Windows config,
|
||||
[In][Opt, When("If you sure not need a target")] IAnyClass target,
|
||||
params UnityAction<IAnyClass>[] actions)
|
||||
{
|
||||
entry.ref_value = InstantiateItemObject(invokerName, parent.ref_value.GetComponent<RectTransform>(), config);
|
||||
var invoker = entry.ref_value as IButton;
|
||||
foreach (var action in actions)
|
||||
{
|
||||
invoker.AddListener(() => action.Invoke(target));
|
||||
}
|
||||
return invoker;
|
||||
}
|
||||
|
||||
public static IButton MakeItemAsButton(
|
||||
[In, Out] ItemEntry entry,
|
||||
[In] string buttonName, [In] PropertiesWindow parent,
|
||||
[In][Opt, When("If you sure not need a target")] IAnyClass target,
|
||||
params UnityAction<IAnyClass>[] actions)
|
||||
{
|
||||
entry.ref_value = InstantiateItemObject(buttonName, parent.m_WindowManager, parent.m_WindowsConfig);
|
||||
var button = entry.ref_value as IButton;
|
||||
foreach (var action in actions)
|
||||
{
|
||||
button.AddListener(() => action.Invoke(target));
|
||||
}
|
||||
return button;
|
||||
}
|
||||
public static IButton MakeItemAsButton(
|
||||
[In, Out] ItemEntry entry,
|
||||
[In] string buttonName, [In] ItemEntry parent, [In] SO.Windows config,
|
||||
[In][Opt, When("If you sure not need a target")] IAnyClass target,
|
||||
params UnityAction<IAnyClass>[] actions)
|
||||
{
|
||||
entry.ref_value = InstantiateItemObject(buttonName, parent.ref_value.GetComponent<RectTransform>(), config);
|
||||
var button = entry.ref_value as IButton;
|
||||
foreach (var action in actions)
|
||||
{
|
||||
button.AddListener(() => action.Invoke(target));
|
||||
}
|
||||
return button;
|
||||
}
|
||||
|
||||
public static IText MakeItemAsText(
|
||||
[In, Out] ItemEntry entry,
|
||||
[In] string textName, [In] PropertiesWindow parent,
|
||||
[In] string textStr)
|
||||
{
|
||||
entry.ref_value = InstantiateItemObject(textName, parent.m_WindowManager, parent.m_WindowsConfig);
|
||||
var text = entry.ref_value as IText;
|
||||
text.text = textStr;
|
||||
return text;
|
||||
|
||||
}
|
||||
public static IText MakeItemAsText(
|
||||
[In, Out] ItemEntry entry,
|
||||
[In] string textName, [In] ItemEntry parent, [In] SO.Windows config,
|
||||
[In] string textStr)
|
||||
{
|
||||
entry.ref_value = InstantiateItemObject(textName, parent.ref_value.GetComponent<RectTransform>(), config);
|
||||
var text = entry.ref_value as IText;
|
||||
text.text = textStr;
|
||||
return text;
|
||||
}
|
||||
|
||||
public static ITitle MakeItemAsTitle(
|
||||
[In, Out] ItemEntry entry,
|
||||
[In] string textName, [In] PropertiesWindow parent,
|
||||
[In] string textStr)
|
||||
{
|
||||
entry.ref_value = InstantiateItemObject(textName, parent.m_WindowManager, parent.m_WindowsConfig);
|
||||
var text = entry.ref_value as ITitle;
|
||||
text.title = textStr;
|
||||
return text;
|
||||
|
||||
}
|
||||
public static ITitle MakeItemAsTitle(
|
||||
[In, Out] ItemEntry entry,
|
||||
[In] string textName, [In] ItemEntry parent, [In] SO.Windows config,
|
||||
[In] string textStr)
|
||||
{
|
||||
entry.ref_value = InstantiateItemObject(textName, parent.ref_value.GetComponent<RectTransform>(), config);
|
||||
var text = entry.ref_value as ITitle;
|
||||
text.title = textStr;
|
||||
return text;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override WindowUIModule ref_value
|
||||
{
|
||||
get => base.ref_value;
|
||||
set
|
||||
{
|
||||
if (base.ref_value != value)
|
||||
{
|
||||
if (base.ref_value != null)
|
||||
{
|
||||
base.ref_value.gameObject.SetActive(false);
|
||||
}
|
||||
base.ref_value = value;
|
||||
if (parentWindow != null)
|
||||
{
|
||||
parentWindow.m_WindowManager.SelectContextPlane(parentWindow.m_TargetWindowContent);
|
||||
if (value != null)
|
||||
parentWindow.m_WindowManager.AddContextChild(value.GetComponent<RectTransform>(), true);
|
||||
}
|
||||
else if (parentEntry != null)
|
||||
{
|
||||
if (value != null)
|
||||
SetupParentRectTransform(value.GetComponent<RectTransform>(), parentEntry.ref_value.GetComponent<RectTransform>());
|
||||
}
|
||||
ForceRebuildLayoutImmediate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public PropertyListItem GetPropertyListItem()
|
||||
{
|
||||
return ref_value.GetComponent<PropertyListItem>();
|
||||
}
|
||||
|
||||
public HierarchyItem GetHierarchyItem()
|
||||
{
|
||||
return ref_value.GetComponent<HierarchyItem>();
|
||||
}
|
||||
|
||||
[Resources, SerializeField] private List<ItemEntry> childs = new();
|
||||
[Content, OnlyPlayMode, Ignore, SerializeField] private PropertiesWindow parentWindow;
|
||||
[Content, OnlyPlayMode, Ignore, SerializeField] private ItemEntry parentEntry;
|
||||
[Content] public readonly int layer;
|
||||
public readonly PropertiesWindow rootWindow;
|
||||
|
||||
public List<ItemEntry> GetChilds() => new(childs);
|
||||
public ItemEntry GetParent() => parentEntry;
|
||||
|
||||
public ItemEntry(PropertiesWindow parent) : base(null)
|
||||
{
|
||||
childs = new();
|
||||
this.parentWindow = parent;
|
||||
this.rootWindow = parent;
|
||||
parent.m_Entrys.Add(this);
|
||||
layer = 0;
|
||||
}
|
||||
public ItemEntry(ItemEntry parent) : base(null)
|
||||
{
|
||||
childs = new();
|
||||
this.parentEntry = parent;
|
||||
this.rootWindow = parent.rootWindow;
|
||||
parent.childs.Add(this);
|
||||
layer = parent.layer + 1;
|
||||
}
|
||||
|
||||
private void ForceRebuildLayoutImmediate()
|
||||
{
|
||||
if (ref_value != null)
|
||||
{
|
||||
ConventionUtility.StartCoroutine(Adjuster(ref_value.transform as RectTransform));
|
||||
|
||||
}
|
||||
if (parentWindow)
|
||||
{
|
||||
ConventionUtility.StartCoroutine(Adjuster(parentWindow.TargetWindowContent));
|
||||
}
|
||||
else
|
||||
{
|
||||
ConventionUtility.StartCoroutine(Adjuster2(parentEntry.ref_value.transform as RectTransform, parentEntry));
|
||||
}
|
||||
|
||||
static IEnumerator Adjuster(RectTransform rectTransform)
|
||||
{
|
||||
if (rectTransform == null)
|
||||
yield break;
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(rectTransform);
|
||||
yield return null;
|
||||
if (rectTransform == null)
|
||||
yield break;
|
||||
RectTransformExtension.AdjustSizeToContainsChilds(rectTransform);
|
||||
}
|
||||
static IEnumerator Adjuster2(RectTransform rectTransform, ItemEntry parentEntry)
|
||||
{
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(rectTransform);
|
||||
yield return null;
|
||||
RectTransformExtension.AdjustSizeToContainsChilds(rectTransform);
|
||||
yield return null;
|
||||
parentEntry.ForceRebuildLayoutImmediate();
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
|
||||
public void DisableChilds(bool isForceRebuildLayoutImmediate)
|
||||
{
|
||||
foreach (var item in childs)
|
||||
{
|
||||
item.ref_value.gameObject.SetActive(false);
|
||||
}
|
||||
if (isForceRebuildLayoutImmediate)
|
||||
ForceRebuildLayoutImmediate();
|
||||
}
|
||||
|
||||
public void Disable(bool isForceRebuildLayoutImmediate)
|
||||
{
|
||||
if (ref_value)
|
||||
{
|
||||
ref_value.gameObject.SetActive(false);
|
||||
}
|
||||
DisableChilds(false);
|
||||
if (isForceRebuildLayoutImmediate)
|
||||
ForceRebuildLayoutImmediate();
|
||||
}
|
||||
|
||||
public void EnableChilds(bool isForceRebuildLayoutImmediate)
|
||||
{
|
||||
foreach (var item in childs)
|
||||
{
|
||||
item.ref_value.gameObject.SetActive(true);
|
||||
}
|
||||
if (isForceRebuildLayoutImmediate)
|
||||
ForceRebuildLayoutImmediate();
|
||||
}
|
||||
|
||||
public void Enable(bool isForceRebuildLayoutImmediate)
|
||||
{
|
||||
EnableChilds(false);
|
||||
if (ref_value)
|
||||
{
|
||||
ref_value.gameObject.SetActive(true);
|
||||
}
|
||||
if (isForceRebuildLayoutImmediate)
|
||||
ForceRebuildLayoutImmediate();
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
if ((parentWindow == null && parentEntry == null) || childs == null || rootWindow == null)
|
||||
{
|
||||
Debug.LogWarning("Auto Gen is bad supporting");
|
||||
return;
|
||||
}
|
||||
if (ref_value)
|
||||
{
|
||||
ref_value.gameObject.SetActive(false);
|
||||
Destroy(ref_value.gameObject);
|
||||
}
|
||||
foreach (var item in childs)
|
||||
{
|
||||
item.Release();
|
||||
}
|
||||
if (parentWindow != null)
|
||||
parentWindow.m_Entrys.Remove(this);
|
||||
else
|
||||
parentEntry.childs.Remove(this);
|
||||
ref_value = null;
|
||||
}
|
||||
|
||||
~ItemEntry()
|
||||
{
|
||||
Release();
|
||||
}
|
||||
}
|
||||
public interface IItemEntry
|
||||
{
|
||||
ItemEntry Entry { get; set; }
|
||||
}
|
||||
[Resources, SerializeField, HopeNotNull] private SO.Windows m_WindowsConfig;
|
||||
[Resources, SerializeField, HopeNotNull] private WindowManager m_WindowManager;
|
||||
[Setting, SerializeField, OnlyNotNullMode(nameof(m_WindowManager))] private int m_TargetWindowContent = 0;
|
||||
[Resources, SerializeField, HopeNotNull, WhenAttribute.Is(nameof(m_WindowManager), null)]
|
||||
private RectTransform m_ContentPlaneWhenNoWindow;
|
||||
[Content, SerializeField, OnlyPlayMode] private List<ItemEntry> m_Entrys = new();
|
||||
[Resources, SerializeField, HopeNotNull] public WindowUIModule ItemPrefab;
|
||||
[Setting, Tooltip("RUNTIME MODE")] public PerformanceIndicator.PerformanceMode m_PerformanceMode = PerformanceIndicator.PerformanceMode.Quality;
|
||||
|
||||
public RectTransform TargetWindowContent => m_WindowManager == null ? m_ContentPlaneWhenNoWindow : m_WindowManager[m_TargetWindowContent];
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (m_WindowsConfig == null)
|
||||
m_WindowsConfig = SO.Windows.GlobalInstance;
|
||||
if (m_WindowManager == null)
|
||||
m_WindowManager = GetComponent<WindowManager>();
|
||||
if (m_ContentPlaneWhenNoWindow == null)
|
||||
m_ContentPlaneWhenNoWindow = transform as RectTransform;
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
m_WindowsConfig = SO.Windows.GlobalInstance;
|
||||
m_WindowManager = GetComponent<WindowManager>();
|
||||
foreach (var entry in m_Entrys)
|
||||
{
|
||||
entry.Release();
|
||||
}
|
||||
m_Entrys = new();
|
||||
if (m_ContentPlaneWhenNoWindow == null)
|
||||
m_ContentPlaneWhenNoWindow = transform as RectTransform;
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
//if ((m_PerformanceMode & PerformanceIndicator.PerformanceMode.L8) != 0)
|
||||
// RectTransformExtension.AdjustSizeToContainsChilds(TargetWindowContent);
|
||||
}
|
||||
|
||||
public List<ItemEntry> CreateRootItemEntriesFromString(bool isActive, params string[] prefabs)
|
||||
{
|
||||
List<ItemEntry> result = new();
|
||||
foreach (string prefab in prefabs)
|
||||
{
|
||||
var current = ItemEntry.MakeItemWithInstantiate(prefab, this);
|
||||
result.Add(current);
|
||||
if (current.ref_value.GetComponents<IItemEntry>().Length != 0)
|
||||
{
|
||||
current.ref_value.GetComponents<IItemEntry>()[0].Entry = current;
|
||||
}
|
||||
current.ref_value.gameObject.SetActive(isActive);
|
||||
}
|
||||
if (isActive)
|
||||
RectTransformExtension.AdjustSizeToContainsChilds(TargetWindowContent);
|
||||
return result;
|
||||
}
|
||||
|
||||
public List<ItemEntry> CreateRootItemEntriesFromString(params string[] prefabs)
|
||||
{
|
||||
return CreateRootItemEntriesFromString(true, prefabs);
|
||||
}
|
||||
|
||||
public List<ItemEntry> CreateRootItemEntries(bool isActive, int count)
|
||||
{
|
||||
List<ItemEntry> result = new();
|
||||
while (count-- > 0)
|
||||
{
|
||||
var current = ItemEntry.MakeItemWithInstantiate(ItemPrefab, this);
|
||||
result.Add(current);
|
||||
if (current.ref_value.GetComponents<IItemEntry>().Length != 0)
|
||||
{
|
||||
current.ref_value.GetComponents<IItemEntry>()[0].Entry = current;
|
||||
}
|
||||
current.ref_value.gameObject.SetActive(isActive);
|
||||
}
|
||||
if (isActive)
|
||||
RectTransformExtension.AdjustSizeToContainsChilds(TargetWindowContent);
|
||||
return result;
|
||||
}
|
||||
|
||||
public List<ItemEntry> CreateRootItemEntries(int count)
|
||||
{
|
||||
return CreateRootItemEntries(true, count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5b96c24611a65c34abcfc36d83ba5e5c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
158
Convention/[Visual]/UIComponent/Variant/PropertyListItem.cs
Normal file
158
Convention/[Visual]/UIComponent/Variant/PropertyListItem.cs
Normal file
@@ -0,0 +1,158 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
using static Convention.WindowsUI.Variant.PropertiesWindow;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class PropertyListItem : WindowUIModule, ITitle, IText, IItemEntry, IActionInvoke
|
||||
{
|
||||
[Resources, SerializeField, OnlyNotNullMode] private Button m_rawButton;
|
||||
[Resources, SerializeField, OnlyNotNullMode(nameof(m_rawButton))] private float layerTab = 7.5f;
|
||||
[Resources, SerializeField, OnlyNotNullMode(nameof(m_rawButton))] private float layerHeight = 15f;
|
||||
[Resources, SerializeField, OnlyNotNullMode] private RectTransform dropdownImage;
|
||||
[Resources, SerializeField, OnlyNotNullMode] private Text m_buttonText;
|
||||
[Resources, SerializeField, OnlyNotNullMode, Header("Self Layer")] private RectTransform m_Layer;
|
||||
|
||||
public RectTransform TextRectTransform;
|
||||
|
||||
[Content, SerializeField] private ItemEntry m_entry;
|
||||
[Content, SerializeField] private bool m_folderStats = true;
|
||||
|
||||
public ItemEntry Entry
|
||||
{
|
||||
get => m_entry;
|
||||
set
|
||||
{
|
||||
if (this.gameObject.activeInHierarchy &&
|
||||
//因为unity会生成可序列化的成员, 所以需要再检查类内必定存在的成员是否生成
|
||||
(m_entry != null && m_entry.rootWindow != null))
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
m_entry = value;
|
||||
m_entry.ref_value = this;
|
||||
}
|
||||
}
|
||||
|
||||
private void Relayer()
|
||||
{
|
||||
m_Layer.sizeDelta = new(m_entry != null ? layerTab * m_entry.layer : 0, layerHeight);
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
m_rawButton.gameObject.AddComponent<RectTransformExtension.AdjustSizeIgnore>();
|
||||
dropdownImage.gameObject.AddComponent<RectTransformExtension.AdjustSizeIgnore>();
|
||||
m_buttonText.gameObject.AddComponent<RectTransformExtension.AdjustSizeIgnore>();
|
||||
m_rawButton.onClick.AddListener(Switch);
|
||||
TextRectTransform = m_buttonText.GetComponent<RectTransform>();
|
||||
dropdownImage.eulerAngles = new(0, 0, IsFold ? 90 : 0);
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
Relayer();
|
||||
}
|
||||
|
||||
public bool IsFold
|
||||
{
|
||||
get => m_folderStats;
|
||||
set
|
||||
{
|
||||
if (value != m_folderStats)
|
||||
{
|
||||
m_folderStats = value;
|
||||
if (value)
|
||||
{
|
||||
FoldChilds();
|
||||
}
|
||||
else
|
||||
{
|
||||
UnfoldChilds();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual string title { get => m_buttonText.title; set => m_buttonText.title = value; }
|
||||
public virtual string text { get => m_buttonText.text; set => m_buttonText.text = value; }
|
||||
public virtual bool interactable { get => m_rawButton.interactable; set => m_rawButton.interactable = value; }
|
||||
|
||||
public void Switch()
|
||||
{
|
||||
IsFold = !IsFold;
|
||||
}
|
||||
|
||||
protected virtual void FoldChilds()
|
||||
{
|
||||
dropdownImage.eulerAngles = new(0, 0, 90);
|
||||
m_entry.DisableChilds(true);
|
||||
}
|
||||
protected virtual void UnfoldChilds()
|
||||
{
|
||||
m_entry.EnableChilds(true);
|
||||
dropdownImage.eulerAngles = new(0, 0, 0);
|
||||
}
|
||||
|
||||
public List<ItemEntry> CreateSubPropertyItem([In] PropertiesWindow propertyWindow, int count)
|
||||
{
|
||||
List<ItemEntry> result = new();
|
||||
while (count-- > 0)
|
||||
{
|
||||
var item = ItemEntry.MakeItemWithInstantiate(propertyWindow.ItemPrefab, this.Entry);
|
||||
(item.ref_value as PropertyListItem).Entry = item;
|
||||
result.Add(item);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public List<ItemEntry> CreateSubPropertyItem(int count)
|
||||
{
|
||||
return CreateSubPropertyItem(Entry.rootWindow, count);
|
||||
}
|
||||
public List<ItemEntry> CreateSubPropertyItem([In] WindowUIModule prefab, int count)
|
||||
{
|
||||
List<ItemEntry> result = new();
|
||||
while (count-- > 0)
|
||||
{
|
||||
var item = ItemEntry.MakeItemWithInstantiate(prefab, this.Entry);
|
||||
(item.ref_value as PropertyListItem).Entry = item;
|
||||
result.Add(item);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
[Content]
|
||||
public void AdjustSizeToContainsChilds()
|
||||
{
|
||||
RectTransformExtension.AdjustSizeToContainsChilds(transform as RectTransform);
|
||||
}
|
||||
|
||||
public IActionInvoke AddListener(params UnityAction[] action)
|
||||
{
|
||||
foreach (var item in action)
|
||||
{
|
||||
m_rawButton.onClick.AddListener(item);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public IActionInvoke RemoveListener(params UnityAction[] action)
|
||||
{
|
||||
foreach (var item in action)
|
||||
{
|
||||
m_rawButton.onClick.RemoveListener(item);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public IActionInvoke RemoveAllListeners()
|
||||
{
|
||||
m_rawButton.onClick.RemoveAllListeners();
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 98dc4395e9cae5d44a13d910cc6709d8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
95
Convention/[Visual]/UIComponent/Variant/SharedModule.cs
Normal file
95
Convention/[Visual]/UIComponent/Variant/SharedModule.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Convention.WindowsUI.Variant
|
||||
{
|
||||
public class SharedModule : MonoSingleton<SharedModule>, IWindowUIModule
|
||||
{
|
||||
[Resources, OnlyNotNullMode, SerializeField] private ModernUIInputField SingleInputField;
|
||||
[Resources, OnlyNotNullMode, SerializeField, WhenAttribute.Not(nameof(SingleInputField), null)] private RectTransform SingleInputFieldRelease;
|
||||
[Resources, OnlyNotNullMode, SerializeField, IsInstantiated(false)] private CustomMenu CustomMenuPrefab;
|
||||
[Resources, OnlyNotNullMode, SerializeField, WhenAttribute.Not(nameof(CustomMenuPrefab), null)] private RectTransform CustomMenuPlane;
|
||||
[Resources, OnlyNotNullMode, SerializeField, WhenAttribute.Not(nameof(CustomMenuPrefab), null)] private Button CustomMenuRelease;
|
||||
[Content,SerializeField,OnlyPlayMode]private List<CustomMenu> customMenus = new List<CustomMenu>();
|
||||
private Action<string> RenameCallback;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
SingleInputField.AddListener(x =>
|
||||
{
|
||||
SingleInputFieldRelease.gameObject.SetActive(false);
|
||||
RenameCallback(x);
|
||||
SingleInputField.gameObject.SetActive(false);
|
||||
});
|
||||
this.CustomMenuRelease.onClick.AddListener(() =>
|
||||
{
|
||||
ReleaseAllCustomMenu();
|
||||
});
|
||||
}
|
||||
|
||||
private void ReleaseAllCustomMenu()
|
||||
{
|
||||
foreach (var menu in customMenus)
|
||||
{
|
||||
menu.ReleaseMenu();
|
||||
}
|
||||
CustomMenuRelease.gameObject.SetActive(false);
|
||||
customMenus.Clear();
|
||||
}
|
||||
|
||||
public void SingleEditString([In]string title, [In]string initText, [In]Action<string> callback)
|
||||
{
|
||||
SingleInputFieldRelease.gameObject.SetActive(true);
|
||||
SingleInputField.gameObject.SetActive(true);
|
||||
SingleInputField.title = title;
|
||||
SingleInputField.text = initText;
|
||||
RenameCallback = callback;
|
||||
}
|
||||
|
||||
public void Rename([In] string initText, [In] Action<string> callback)
|
||||
{
|
||||
SingleEditString("Rename", initText, callback);
|
||||
}
|
||||
|
||||
[ArgPackage]
|
||||
public class CallbackData : AnyClass
|
||||
{
|
||||
public string name;
|
||||
public Action<Vector3> callback;
|
||||
public CallbackData(string name, Action<Vector3> callback)
|
||||
{
|
||||
this.name = name;
|
||||
this.callback = callback;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// <20>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><C4B2><EFBFBD><EFBFBD><EFBFBD>root
|
||||
/// </summary>
|
||||
[return: ReturnNotNull, IsInstantiated(true)]
|
||||
public CustomMenu OpenCustomMenu([In] RectTransform root, params CallbackData[] actions)
|
||||
{
|
||||
var target = GameObject.Instantiate(CustomMenuPrefab.gameObject, CustomMenuPlane).GetComponent<CustomMenu>();
|
||||
target.gameObject.SetActive(true);
|
||||
customMenus.Add(target);
|
||||
Vector3[] points = new Vector3[4];
|
||||
root.GetWorldCorners(points);
|
||||
var rightTop = points[2];
|
||||
Vector3[] points2 = new Vector3[4];
|
||||
target.rectTransform.GetWorldCorners(points2);
|
||||
var leftTop = points2[1];
|
||||
target.rectTransform.Translate(rightTop - leftTop, Space.World);
|
||||
foreach (var action in actions)
|
||||
{
|
||||
target.CreateItem(() =>
|
||||
{
|
||||
action.callback(rightTop);
|
||||
ReleaseAllCustomMenu();
|
||||
}, action.name);
|
||||
}
|
||||
CustomMenuRelease.gameObject.SetActive(true);
|
||||
return target;
|
||||
}
|
||||
}
|
||||
}
|
11
Convention/[Visual]/UIComponent/Variant/SharedModule.cs.meta
Normal file
11
Convention/[Visual]/UIComponent/Variant/SharedModule.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1fbfdae79966fc94ca2fdab888b96f01
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user