BS 0.1 基础构建完成 / 0.2 Visual 同为Unity UI控件部分
This commit is contained in:
121
Convention/[ES3]/Easy Save 3/Scripts/Writers/ES3Binary.cs
Normal file
121
Convention/[ES3]/Easy Save 3/Scripts/Writers/ES3Binary.cs
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@@ -0,0 +1,121 @@
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using System.Collections;
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using System.Collections.Generic;
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using System;
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namespace ES3Internal
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{
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internal enum ES3SpecialByte : byte
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{
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Null = 0,
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Bool = 1,
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Byte = 2,
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Sbyte = 3,
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Char = 4,
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Decimal = 5,
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Double = 6,
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Float = 7,
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Int = 8,
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Uint = 9,
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Long = 10,
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Ulong = 11,
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Short = 12,
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Ushort = 13,
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String = 14,
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ByteArray = 15,
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Collection = 128,
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Dictionary = 129,
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CollectionItem = 130,
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Object = 254,
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Terminator = 255
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}
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internal static class ES3Binary
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{
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internal const string ObjectTerminator = ".";
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internal static readonly Dictionary<ES3SpecialByte, Type> IdToType = new Dictionary<ES3SpecialByte, Type>()
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{
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{ ES3SpecialByte.Null, null },
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{ ES3SpecialByte.Bool, typeof(bool)},
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{ ES3SpecialByte.Byte, typeof(byte)},
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{ ES3SpecialByte.Sbyte, typeof(sbyte)},
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{ ES3SpecialByte.Char, typeof(char)},
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{ ES3SpecialByte.Decimal, typeof(decimal)},
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{ ES3SpecialByte.Double, typeof(double)},
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{ ES3SpecialByte.Float, typeof(float)},
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{ ES3SpecialByte.Int, typeof(int)},
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{ ES3SpecialByte.Uint, typeof(uint)},
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{ ES3SpecialByte.Long, typeof(long)},
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{ ES3SpecialByte.Ulong, typeof(ulong)},
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{ ES3SpecialByte.Short, typeof(short)},
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{ ES3SpecialByte.Ushort, typeof(ushort)},
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{ ES3SpecialByte.String, typeof(string)},
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{ ES3SpecialByte.ByteArray, typeof(byte[])}
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};
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internal static readonly Dictionary<Type, ES3SpecialByte> TypeToId = new Dictionary<Type, ES3SpecialByte>()
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{
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{ typeof(bool), ES3SpecialByte.Bool},
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{ typeof(byte), ES3SpecialByte.Byte},
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{ typeof(sbyte), ES3SpecialByte.Sbyte},
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{ typeof(char), ES3SpecialByte.Char},
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{ typeof(decimal), ES3SpecialByte.Decimal},
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{ typeof(double), ES3SpecialByte.Double},
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{ typeof(float), ES3SpecialByte.Float},
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{ typeof(int), ES3SpecialByte.Int},
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{ typeof(uint), ES3SpecialByte.Uint},
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{ typeof(long), ES3SpecialByte.Long},
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{ typeof(ulong), ES3SpecialByte.Ulong},
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{ typeof(short), ES3SpecialByte.Short},
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{ typeof(ushort), ES3SpecialByte.Ushort},
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{ typeof(string), ES3SpecialByte.String},
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{ typeof(byte[]), ES3SpecialByte.ByteArray}
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};
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internal static ES3SpecialByte TypeToByte(Type type)
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{
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ES3SpecialByte b;
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if (TypeToId.TryGetValue(type, out b))
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return b;
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return ES3SpecialByte.Object;
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}
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internal static Type ByteToType(ES3SpecialByte b)
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{
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return ByteToType((byte)b);
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}
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internal static Type ByteToType(byte b)
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{
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Type type;
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if (IdToType.TryGetValue((ES3SpecialByte)b, out type))
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return type;
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return typeof(object);
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}
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internal static bool IsPrimitive(ES3SpecialByte b)
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{
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switch(b)
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{
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case ES3SpecialByte.Bool:
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case ES3SpecialByte.Byte:
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case ES3SpecialByte.Sbyte:
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case ES3SpecialByte.Char:
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case ES3SpecialByte.Decimal:
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case ES3SpecialByte.Double:
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case ES3SpecialByte.Float:
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case ES3SpecialByte.Int:
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case ES3SpecialByte.Uint:
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case ES3SpecialByte.Long:
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case ES3SpecialByte.Ulong:
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case ES3SpecialByte.Short:
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case ES3SpecialByte.Ushort:
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case ES3SpecialByte.String:
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case ES3SpecialByte.ByteArray:
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return true;
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default:
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return false;
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f2f256e67654b6a4198a998830a7ad43
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MonoImporter:
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||||
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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@@ -0,0 +1,4 @@
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/*
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* BinaryWriter is not implemented.
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* See this post for more info: https://moodkie.com/forum/viewtopic.php?p=7478#p7478
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*/
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 127562ae47e3b8c4fade74d472008ae0
|
||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
157
Convention/[ES3]/Easy Save 3/Scripts/Writers/ES3CacheWriter.cs
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157
Convention/[ES3]/Easy Save 3/Scripts/Writers/ES3CacheWriter.cs
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@@ -0,0 +1,157 @@
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using System.Collections.Generic;
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using System.Collections;
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using System.IO;
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using System;
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using UnityEngine;
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using System.Text;
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using System.Globalization;
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namespace ES3Internal
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{
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internal class ES3CacheWriter : ES3Writer
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{
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ES3File es3File;
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internal ES3CacheWriter(ES3Settings settings, bool writeHeaderAndFooter, bool mergeKeys) : base(settings, writeHeaderAndFooter, mergeKeys)
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{
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es3File = new ES3File(settings);
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}
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/* User-facing methods used when writing randomly-accessible Key-Value pairs. */
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#region Write(key, value) Methods
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/// <summary>Writes a value to the writer with the given key.</summary>
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/// <param name="key">The key which uniquely identifies this value.</param>
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/// <param name="value">The value we want to write.</param>
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public override void Write<T>(string key, object value)
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{
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es3File.Save<T>(key, (T)value);
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}
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internal override void Write(string key, Type type, byte[] value)
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{
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ES3Debug.LogError("Not implemented");
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public override void Write(Type type, string key, object value)
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{
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es3File.Save(key, value);
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}
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#endregion
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#region WritePrimitive(value) methods.
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internal override void WritePrimitive(int value) { }
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internal override void WritePrimitive(float value) { }
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internal override void WritePrimitive(bool value) { }
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internal override void WritePrimitive(decimal value) { }
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internal override void WritePrimitive(double value) { }
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internal override void WritePrimitive(long value) { }
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internal override void WritePrimitive(ulong value) { }
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internal override void WritePrimitive(uint value) { }
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internal override void WritePrimitive(byte value) { }
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internal override void WritePrimitive(sbyte value) { }
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internal override void WritePrimitive(short value) { }
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internal override void WritePrimitive(ushort value) { }
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internal override void WritePrimitive(char value) { }
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internal override void WritePrimitive(byte[] value) { }
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internal override void WritePrimitive(string value)
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{
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}
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internal override void WriteNull()
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{
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}
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#endregion
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#region Format-specific methods
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private static bool CharacterRequiresEscaping(char c)
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{
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return false;
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}
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private void WriteCommaIfRequired()
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{
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}
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internal override void WriteRawProperty(string name, byte[] value)
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{
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}
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internal override void StartWriteFile()
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{
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}
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internal override void EndWriteFile()
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{
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}
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internal override void StartWriteProperty(string name)
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{
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base.StartWriteProperty(name);
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}
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internal override void EndWriteProperty(string name)
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{
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}
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internal override void StartWriteObject(string name)
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{
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}
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internal override void EndWriteObject(string name)
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{
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}
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internal override void StartWriteCollection()
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{
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}
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internal override void EndWriteCollection()
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{
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}
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internal override void StartWriteCollectionItem(int index)
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{
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}
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internal override void EndWriteCollectionItem(int index)
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{
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}
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internal override void StartWriteDictionary()
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{
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}
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internal override void EndWriteDictionary()
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{
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}
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internal override void StartWriteDictionaryKey(int index)
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{
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}
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internal override void EndWriteDictionaryKey(int index)
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{
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}
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internal override void StartWriteDictionaryValue(int index)
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{
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}
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internal override void EndWriteDictionaryValue(int index)
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{
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}
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#endregion
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public override void Dispose(){}
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}
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}
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@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
|
||||
guid: 8bca3174795dcca459c7c06e3cb1f2f4
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
233
Convention/[ES3]/Easy Save 3/Scripts/Writers/ES3JSONWriter.cs
Normal file
233
Convention/[ES3]/Easy Save 3/Scripts/Writers/ES3JSONWriter.cs
Normal file
@@ -0,0 +1,233 @@
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using System.Collections.Generic;
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using System.Collections;
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||||
using System.IO;
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using System;
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using UnityEngine;
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||||
using System.Text;
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||||
using System.Globalization;
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||||
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namespace ES3Internal
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{
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internal class ES3JSONWriter : ES3Writer
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{
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internal StreamWriter baseWriter;
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private bool isFirstProperty = true;
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public ES3JSONWriter(Stream stream, ES3Settings settings) : this(stream, settings, true, true){}
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internal ES3JSONWriter(Stream stream, ES3Settings settings, bool writeHeaderAndFooter, bool mergeKeys) : base(settings, writeHeaderAndFooter, mergeKeys)
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||||
{
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baseWriter = new StreamWriter(stream);
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||||
StartWriteFile();
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||||
}
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#region WritePrimitive(value) methods.
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internal override void WritePrimitive(int value) { baseWriter.Write(value); }
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internal override void WritePrimitive(float value) { baseWriter.Write(value.ToString("R", CultureInfo.InvariantCulture)); }
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internal override void WritePrimitive(bool value) { baseWriter.Write(value ? "true" : "false"); }
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||||
internal override void WritePrimitive(decimal value) { baseWriter.Write(value.ToString(CultureInfo.InvariantCulture)); }
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||||
internal override void WritePrimitive(double value) { baseWriter.Write(value.ToString("R", CultureInfo.InvariantCulture)); }
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internal override void WritePrimitive(long value) { baseWriter.Write(value); }
|
||||
internal override void WritePrimitive(ulong value) { baseWriter.Write(value); }
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||||
internal override void WritePrimitive(uint value) { baseWriter.Write(value); }
|
||||
internal override void WritePrimitive(byte value) { baseWriter.Write(System.Convert.ToInt32(value)); }
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||||
internal override void WritePrimitive(sbyte value) { baseWriter.Write(System.Convert.ToInt32(value)); }
|
||||
internal override void WritePrimitive(short value) { baseWriter.Write(System.Convert.ToInt32(value)); }
|
||||
internal override void WritePrimitive(ushort value) { baseWriter.Write(System.Convert.ToInt32(value)); }
|
||||
internal override void WritePrimitive(char value) { WritePrimitive( value.ToString() ); }
|
||||
internal override void WritePrimitive(byte[] value) { WritePrimitive( System.Convert.ToBase64String(value) ); }
|
||||
|
||||
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||||
internal override void WritePrimitive(string value)
|
||||
{
|
||||
baseWriter.Write("\"");
|
||||
|
||||
// Escape any quotation marks within the string.
|
||||
for(int i = 0; i<value.Length; i++)
|
||||
{
|
||||
char c = value[i];
|
||||
switch(c)
|
||||
{
|
||||
case '\"':
|
||||
case '“':
|
||||
case '”':
|
||||
case '\\':
|
||||
case '/':
|
||||
baseWriter.Write('\\');
|
||||
baseWriter.Write(c);
|
||||
break;
|
||||
case '\b':
|
||||
baseWriter.Write("\\b");
|
||||
break;
|
||||
case '\f':
|
||||
baseWriter.Write("\\f");
|
||||
break;
|
||||
case '\n':
|
||||
baseWriter.Write("\\n");
|
||||
break;
|
||||
case '\r':
|
||||
baseWriter.Write("\\r");
|
||||
break;
|
||||
case '\t':
|
||||
baseWriter.Write("\\t");
|
||||
break;
|
||||
default:
|
||||
baseWriter.Write(c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
baseWriter.Write("\"");
|
||||
}
|
||||
|
||||
internal override void WriteNull()
|
||||
{
|
||||
baseWriter.Write("null");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Format-specific methods
|
||||
|
||||
private static bool CharacterRequiresEscaping(char c)
|
||||
{
|
||||
return c == '\"' || c == '\\' || c == '“' || c == '”';
|
||||
}
|
||||
|
||||
private void WriteCommaIfRequired()
|
||||
{
|
||||
if (!isFirstProperty)
|
||||
baseWriter.Write(',');
|
||||
else
|
||||
isFirstProperty = false;
|
||||
WriteNewlineAndTabs();
|
||||
}
|
||||
|
||||
internal override void WriteRawProperty(string name, byte[] value)
|
||||
{
|
||||
StartWriteProperty(name); baseWriter.Write(settings.encoding.GetString(value, 0, value.Length)); EndWriteProperty(name);
|
||||
}
|
||||
|
||||
internal override void StartWriteFile()
|
||||
{
|
||||
if (writeHeaderAndFooter)
|
||||
baseWriter.Write('{');
|
||||
base.StartWriteFile();
|
||||
}
|
||||
|
||||
internal override void EndWriteFile()
|
||||
{
|
||||
base.EndWriteFile();
|
||||
WriteNewlineAndTabs();
|
||||
if(writeHeaderAndFooter)
|
||||
baseWriter.Write('}');
|
||||
}
|
||||
|
||||
internal override void StartWriteProperty(string name)
|
||||
{
|
||||
base.StartWriteProperty(name);
|
||||
WriteCommaIfRequired();
|
||||
Write(name);
|
||||
|
||||
if(settings.prettyPrint)
|
||||
baseWriter.Write(' ');
|
||||
baseWriter.Write(':');
|
||||
if (settings.prettyPrint)
|
||||
baseWriter.Write(' ');
|
||||
}
|
||||
|
||||
internal override void EndWriteProperty(string name)
|
||||
{
|
||||
// It's not necessary to perform any operations after writing the property in JSON.
|
||||
base.EndWriteProperty(name);
|
||||
}
|
||||
|
||||
internal override void StartWriteObject(string name)
|
||||
{
|
||||
base.StartWriteObject(name);
|
||||
isFirstProperty = true;
|
||||
baseWriter.Write('{');
|
||||
}
|
||||
|
||||
internal override void EndWriteObject(string name)
|
||||
{
|
||||
base.EndWriteObject(name);
|
||||
// Set isFirstProperty to false incase we didn't write any properties, in which case
|
||||
// WriteCommaIfRequired() is never called.
|
||||
isFirstProperty = false;
|
||||
WriteNewlineAndTabs();
|
||||
baseWriter.Write('}');
|
||||
}
|
||||
|
||||
internal override void StartWriteCollection()
|
||||
{
|
||||
base.StartWriteCollection();
|
||||
baseWriter.Write('[');
|
||||
WriteNewlineAndTabs();
|
||||
}
|
||||
|
||||
internal override void EndWriteCollection()
|
||||
{
|
||||
base.EndWriteCollection();
|
||||
WriteNewlineAndTabs();
|
||||
baseWriter.Write(']');
|
||||
}
|
||||
|
||||
internal override void StartWriteCollectionItem(int index)
|
||||
{
|
||||
if(index != 0)
|
||||
baseWriter.Write(',');
|
||||
}
|
||||
|
||||
internal override void EndWriteCollectionItem(int index)
|
||||
{
|
||||
}
|
||||
|
||||
internal override void StartWriteDictionary()
|
||||
{
|
||||
StartWriteObject(null);
|
||||
}
|
||||
|
||||
internal override void EndWriteDictionary()
|
||||
{
|
||||
EndWriteObject(null);
|
||||
}
|
||||
|
||||
internal override void StartWriteDictionaryKey(int index)
|
||||
{
|
||||
if(index != 0)
|
||||
baseWriter.Write(',');
|
||||
}
|
||||
|
||||
internal override void EndWriteDictionaryKey(int index)
|
||||
{
|
||||
baseWriter.Write(':');
|
||||
}
|
||||
|
||||
internal override void StartWriteDictionaryValue(int index)
|
||||
{
|
||||
}
|
||||
|
||||
internal override void EndWriteDictionaryValue(int index)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
baseWriter.Dispose();
|
||||
}
|
||||
|
||||
public void WriteNewlineAndTabs()
|
||||
{
|
||||
if (settings.prettyPrint)
|
||||
{
|
||||
baseWriter.Write(Environment.NewLine);
|
||||
for (int i = 0; i < serializationDepth; i++)
|
||||
baseWriter.Write('\t');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0e216f2d30b6ef84c9c748d69c2cf415
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
496
Convention/[ES3]/Easy Save 3/Scripts/Writers/ES3Writer.cs
Normal file
496
Convention/[ES3]/Easy Save 3/Scripts/Writers/ES3Writer.cs
Normal file
@@ -0,0 +1,496 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using ES3Types;
|
||||
using ES3Internal;
|
||||
|
||||
public abstract class ES3Writer : IDisposable
|
||||
{
|
||||
public ES3Settings settings;
|
||||
protected HashSet<string> keysToDelete = new HashSet<string>();
|
||||
|
||||
internal bool writeHeaderAndFooter = true;
|
||||
internal bool overwriteKeys = true;
|
||||
|
||||
protected int serializationDepth = 0;
|
||||
|
||||
#region ES3Writer Abstract Methods
|
||||
|
||||
internal abstract void WriteNull();
|
||||
|
||||
internal virtual void StartWriteFile()
|
||||
{
|
||||
serializationDepth++;
|
||||
}
|
||||
|
||||
internal virtual void EndWriteFile()
|
||||
{
|
||||
serializationDepth--;
|
||||
}
|
||||
|
||||
internal virtual void StartWriteObject(string name)
|
||||
{
|
||||
serializationDepth++;
|
||||
}
|
||||
|
||||
internal virtual void EndWriteObject(string name)
|
||||
{
|
||||
serializationDepth--;
|
||||
}
|
||||
|
||||
internal virtual void StartWriteProperty(string name)
|
||||
{
|
||||
if (name == null)
|
||||
throw new ArgumentNullException("Key or field name cannot be NULL when saving data.");
|
||||
ES3Debug.Log("<b>"+name +"</b> (writing property)", null, serializationDepth);
|
||||
}
|
||||
|
||||
internal virtual void EndWriteProperty(string name)
|
||||
{
|
||||
}
|
||||
|
||||
internal virtual void StartWriteCollection()
|
||||
{
|
||||
serializationDepth++;
|
||||
}
|
||||
|
||||
internal virtual void EndWriteCollection()
|
||||
{
|
||||
serializationDepth--;
|
||||
}
|
||||
|
||||
internal abstract void StartWriteCollectionItem(int index);
|
||||
internal abstract void EndWriteCollectionItem(int index);
|
||||
|
||||
internal abstract void StartWriteDictionary();
|
||||
internal abstract void EndWriteDictionary();
|
||||
internal abstract void StartWriteDictionaryKey(int index);
|
||||
internal abstract void EndWriteDictionaryKey(int index);
|
||||
internal abstract void StartWriteDictionaryValue(int index);
|
||||
internal abstract void EndWriteDictionaryValue(int index);
|
||||
|
||||
public abstract void Dispose();
|
||||
|
||||
#endregion
|
||||
|
||||
#region ES3Writer Interface abstract methods
|
||||
|
||||
internal abstract void WriteRawProperty(string name, byte[] bytes);
|
||||
|
||||
internal abstract void WritePrimitive(int value);
|
||||
internal abstract void WritePrimitive(float value);
|
||||
internal abstract void WritePrimitive(bool value);
|
||||
internal abstract void WritePrimitive(decimal value);
|
||||
internal abstract void WritePrimitive(double value);
|
||||
internal abstract void WritePrimitive(long value);
|
||||
internal abstract void WritePrimitive(ulong value);
|
||||
internal abstract void WritePrimitive(uint value);
|
||||
internal abstract void WritePrimitive(byte value);
|
||||
internal abstract void WritePrimitive(sbyte value);
|
||||
internal abstract void WritePrimitive(short value);
|
||||
internal abstract void WritePrimitive(ushort value);
|
||||
internal abstract void WritePrimitive(char value);
|
||||
internal abstract void WritePrimitive(string value);
|
||||
internal abstract void WritePrimitive(byte[] value);
|
||||
|
||||
#endregion
|
||||
|
||||
protected ES3Writer(ES3Settings settings, bool writeHeaderAndFooter, bool overwriteKeys)
|
||||
{
|
||||
this.settings = settings;
|
||||
this.writeHeaderAndFooter = writeHeaderAndFooter;
|
||||
this.overwriteKeys = overwriteKeys;
|
||||
}
|
||||
|
||||
/* User-facing methods used when writing randomly-accessible Key-Value pairs. */
|
||||
#region Write(key, value) Methods
|
||||
|
||||
internal virtual void Write(string key, Type type, byte[] value)
|
||||
{
|
||||
StartWriteProperty(key);
|
||||
StartWriteObject(key);
|
||||
WriteType(type);
|
||||
WriteRawProperty("value", value);
|
||||
EndWriteObject(key);
|
||||
EndWriteProperty(key);
|
||||
MarkKeyForDeletion(key);
|
||||
}
|
||||
|
||||
/// <summary>Writes a value to the writer with the given key.</summary>
|
||||
/// <param name="key">The key which uniquely identifies this value.</param>
|
||||
/// <param name="value">The value we want to write.</param>
|
||||
public virtual void Write<T>(string key, object value)
|
||||
{
|
||||
if(typeof(T) == typeof(object))
|
||||
Write(value.GetType(), key, value);
|
||||
else
|
||||
Write(typeof(T), key, value);
|
||||
}
|
||||
|
||||
/// <summary>Writes a value to the writer with the given key, using the given type rather than the generic parameter.</summary>
|
||||
/// <param name="key">The key which uniquely identifies this value.</param>
|
||||
/// <param name="value">The value we want to write.</param>
|
||||
/// <param name="type">The type we want to use for the header, and to retrieve an ES3Type.</param>
|
||||
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
public virtual void Write(Type type, string key, object value)
|
||||
{
|
||||
StartWriteProperty(key);
|
||||
StartWriteObject(key);
|
||||
WriteType(type);
|
||||
WriteProperty("value", value, ES3TypeMgr.GetOrCreateES3Type(type), settings.referenceMode);
|
||||
EndWriteObject(key);
|
||||
EndWriteProperty(key);
|
||||
MarkKeyForDeletion(key);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Write(value) & Write(value, ES3Type) Methods
|
||||
|
||||
/// <summary>Writes a value to the writer. Note that this should only be called within an ES3Type.</summary>
|
||||
/// <param name="value">The value we want to write.</param>
|
||||
/// <param name="memberReferenceMode">Whether we want to write UnityEngine.Object fields and properties by reference, by value, or both.</param>
|
||||
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
public virtual void Write(object value, ES3.ReferenceMode memberReferenceMode = ES3.ReferenceMode.ByRef)
|
||||
{
|
||||
if(value == null){ WriteNull(); return; }
|
||||
|
||||
var type = ES3TypeMgr.GetOrCreateES3Type(value.GetType());
|
||||
Write(value, type, memberReferenceMode);
|
||||
}
|
||||
|
||||
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
public virtual void Write(object value, ES3Type type, ES3.ReferenceMode memberReferenceMode = ES3.ReferenceMode.ByRef)
|
||||
{
|
||||
// Note that we have to check UnityEngine.Object types for null by casting it first, otherwise
|
||||
// it will always return false.
|
||||
if (value == null || (ES3Reflection.IsAssignableFrom(typeof(UnityEngine.Object), value.GetType()) && value as UnityEngine.Object == null))
|
||||
{
|
||||
WriteNull();
|
||||
return;
|
||||
}
|
||||
|
||||
// Deal with System.Objects
|
||||
if (type == null || type.type == typeof(object))
|
||||
{
|
||||
var valueType = value.GetType();
|
||||
type = ES3TypeMgr.GetOrCreateES3Type(valueType);
|
||||
|
||||
if(type == null)
|
||||
throw new NotSupportedException("Types of " + valueType + " are not supported. Please see the Supported Types guide for more information: https://docs.moodkie.com/easy-save-3/es3-supported-types/");
|
||||
|
||||
if (!type.isCollection && !type.isDictionary)
|
||||
{
|
||||
StartWriteObject(null);
|
||||
WriteType(valueType);
|
||||
|
||||
type.Write(value, this);
|
||||
|
||||
EndWriteObject(null);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if(type == null)
|
||||
throw new ArgumentNullException("ES3Type argument cannot be null.");
|
||||
if (type.isUnsupported)
|
||||
{
|
||||
if(type.isCollection || type.isDictionary)
|
||||
throw new NotSupportedException(type.type + " is not supported because it's element type is not supported. Please see the Supported Types guide for more information: https://docs.moodkie.com/easy-save-3/es3-supported-types/");
|
||||
else
|
||||
throw new NotSupportedException("Types of " + type.type + " are not supported. Please see the Supported Types guide for more information: https://docs.moodkie.com/easy-save-3/es3-supported-types/");
|
||||
}
|
||||
|
||||
if (type.isPrimitive || type.isEnum)
|
||||
type.Write(value, this);
|
||||
else if (type.isCollection)
|
||||
{
|
||||
StartWriteCollection();
|
||||
((ES3CollectionType)type).Write(value, this, memberReferenceMode);
|
||||
EndWriteCollection();
|
||||
}
|
||||
else if (type.isDictionary)
|
||||
{
|
||||
StartWriteDictionary();
|
||||
((ES3DictionaryType)type).Write(value, this, memberReferenceMode);
|
||||
EndWriteDictionary();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (type.type == typeof(GameObject))
|
||||
((ES3Type_GameObject)type).saveChildren = settings.saveChildren;
|
||||
|
||||
StartWriteObject(null);
|
||||
|
||||
if (type.isES3TypeUnityObject)
|
||||
((ES3UnityObjectType)type).WriteObject(value, this, memberReferenceMode);
|
||||
else
|
||||
type.Write(value, this);
|
||||
EndWriteObject(null);
|
||||
}
|
||||
}
|
||||
|
||||
internal virtual void WriteRef(UnityEngine.Object obj)
|
||||
{
|
||||
var refMgr = ES3ReferenceMgrBase.Current;
|
||||
if (refMgr == null)
|
||||
throw new InvalidOperationException("An Easy Save 3 Manager is required to save references. To add one to your scene, exit playmode and go to Tools > Easy Save 3 > Add Manager to Scene");
|
||||
|
||||
// Get the reference ID, if it exists, and store it.
|
||||
long id = refMgr.Get(obj);
|
||||
// If reference ID doesn't exist, create reference.
|
||||
if (id == -1)
|
||||
id = refMgr.Add(obj);
|
||||
WriteProperty(ES3ReferenceMgrBase.referencePropertyName, id.ToString());
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/* Writes a property as a name value pair. */
|
||||
#region WriteProperty(name, value) methods
|
||||
|
||||
/// <summary>Writes a field or property to the writer. Note that this should only be called within an ES3Type.</summary>
|
||||
/// <param name="name">The name of the field or property.</param>
|
||||
/// <param name="value">The value we want to write.</param>
|
||||
public virtual void WriteProperty(string name, object value)
|
||||
{
|
||||
WriteProperty(name, value, settings.memberReferenceMode);
|
||||
}
|
||||
|
||||
/// <summary>Writes a field or property to the writer. Note that this should only be called within an ES3Type.</summary>
|
||||
/// <param name="name">The name of the field or property.</param>
|
||||
/// <param name="value">The value we want to write.</param>
|
||||
/// <param name="memberReferenceMode">Whether we want to write the property by reference, by value, or both.</param>
|
||||
public virtual void WriteProperty(string name, object value, ES3.ReferenceMode memberReferenceMode)
|
||||
{
|
||||
if (SerializationDepthLimitExceeded())
|
||||
return;
|
||||
|
||||
StartWriteProperty(name); Write(value, memberReferenceMode); EndWriteProperty(name);
|
||||
}
|
||||
|
||||
/// <summary>Writes a field or property to the writer. Note that this should only be called within an ES3Type.</summary>
|
||||
/// <param name="name">The name of the field or property.</param>
|
||||
/// <param name="value">The value we want to write.</param>
|
||||
public virtual void WriteProperty<T>(string name, object value)
|
||||
{
|
||||
WriteProperty(name, value, ES3TypeMgr.GetOrCreateES3Type(typeof(T)), settings.memberReferenceMode);
|
||||
}
|
||||
|
||||
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
public virtual void WriteProperty(string name, object value, ES3Type type)
|
||||
{
|
||||
WriteProperty(name, value, type, settings.memberReferenceMode);
|
||||
}
|
||||
|
||||
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
public virtual void WriteProperty(string name, object value, ES3Type type, ES3.ReferenceMode memberReferenceMode)
|
||||
{
|
||||
if (SerializationDepthLimitExceeded())
|
||||
return;
|
||||
|
||||
StartWriteProperty(name);
|
||||
Write(value, type, memberReferenceMode);
|
||||
EndWriteProperty(name);
|
||||
}
|
||||
|
||||
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
public virtual void WritePropertyByRef(string name, UnityEngine.Object value)
|
||||
{
|
||||
if (SerializationDepthLimitExceeded())
|
||||
return;
|
||||
|
||||
StartWriteProperty(name);
|
||||
if(value == null)
|
||||
{
|
||||
WriteNull();
|
||||
return; };
|
||||
StartWriteObject(name);
|
||||
WriteRef(value);
|
||||
EndWriteObject(name);
|
||||
EndWriteProperty(name);
|
||||
}
|
||||
|
||||
/// <summary>Writes a private property to the writer. Note that this should only be called within an ES3Type.</summary>
|
||||
/// <param name="name">The name of the property.</param>
|
||||
/// <param name="objectContainingProperty">The object containing the property we want to write.</param>
|
||||
public void WritePrivateProperty(string name, object objectContainingProperty)
|
||||
{
|
||||
var property = ES3Reflection.GetES3ReflectedProperty(objectContainingProperty.GetType(), name);
|
||||
if(property.IsNull)
|
||||
throw new MissingMemberException("A private property named "+ name + " does not exist in the type "+objectContainingProperty.GetType());
|
||||
WriteProperty(name, property.GetValue(objectContainingProperty), ES3TypeMgr.GetOrCreateES3Type(property.MemberType));
|
||||
}
|
||||
|
||||
/// <summary>Writes a private field to the writer. Note that this should only be called within an ES3Type.</summary>
|
||||
/// <param name="name">The name of the field.</param>
|
||||
/// <param name="objectContainingField">The object containing the property we want to write.</param>
|
||||
public void WritePrivateField(string name, object objectContainingField)
|
||||
{
|
||||
var field = ES3Reflection.GetES3ReflectedMember(objectContainingField.GetType(), name);
|
||||
if(field.IsNull)
|
||||
throw new MissingMemberException("A private field named "+ name + " does not exist in the type "+objectContainingField.GetType());
|
||||
WriteProperty(name,field.GetValue(objectContainingField), ES3TypeMgr.GetOrCreateES3Type(field.MemberType));
|
||||
}
|
||||
|
||||
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
public void WritePrivateProperty(string name, object objectContainingProperty, ES3Type type)
|
||||
{
|
||||
var property = ES3Reflection.GetES3ReflectedProperty(objectContainingProperty.GetType(), name);
|
||||
if(property.IsNull)
|
||||
throw new MissingMemberException("A private property named "+ name + " does not exist in the type "+objectContainingProperty.GetType());
|
||||
WriteProperty(name, property.GetValue(objectContainingProperty), type);
|
||||
}
|
||||
|
||||
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
public void WritePrivateField(string name, object objectContainingField, ES3Type type)
|
||||
{
|
||||
var field = ES3Reflection.GetES3ReflectedMember(objectContainingField.GetType(), name);
|
||||
if(field.IsNull)
|
||||
throw new MissingMemberException("A private field named "+ name + " does not exist in the type "+objectContainingField.GetType());
|
||||
WriteProperty(name,field.GetValue(objectContainingField), type);
|
||||
}
|
||||
|
||||
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
public void WritePrivatePropertyByRef(string name, object objectContainingProperty)
|
||||
{
|
||||
var property = ES3Reflection.GetES3ReflectedProperty(objectContainingProperty.GetType(), name);
|
||||
if(property.IsNull)
|
||||
throw new MissingMemberException("A private property named "+ name + " does not exist in the type "+objectContainingProperty.GetType());
|
||||
WritePropertyByRef(name, (UnityEngine.Object)property.GetValue(objectContainingProperty));
|
||||
}
|
||||
|
||||
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
public void WritePrivateFieldByRef(string name, object objectContainingField)
|
||||
{
|
||||
var field = ES3Reflection.GetES3ReflectedMember(objectContainingField.GetType(), name);
|
||||
if(field.IsNull)
|
||||
throw new MissingMemberException("A private field named "+ name + " does not exist in the type "+objectContainingField.GetType());
|
||||
WritePropertyByRef(name, (UnityEngine.Object)field.GetValue(objectContainingField));
|
||||
}
|
||||
|
||||
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
public void WriteType(Type type)
|
||||
{
|
||||
WriteProperty(ES3Type.typeFieldName, ES3Reflection.GetTypeString(type));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Create methods
|
||||
|
||||
/// <summary>Creates a new ES3Writer.</summary>
|
||||
/// <param name="filePath">The relative or absolute path of the file we want to write to.</param>
|
||||
/// <param name="settings">The settings we want to use to override the default settings.</param>
|
||||
public static ES3Writer Create(string filePath, ES3Settings settings)
|
||||
{
|
||||
return Create(new ES3Settings(filePath, settings));
|
||||
}
|
||||
|
||||
/// <summary>Creates a new ES3Writer.</summary>
|
||||
/// <param name="settings">The settings we want to use to override the default settings.</param>
|
||||
public static ES3Writer Create(ES3Settings settings)
|
||||
{
|
||||
return Create(settings, true, true, false);
|
||||
}
|
||||
|
||||
// Implicit Stream Methods.
|
||||
internal static ES3Writer Create(ES3Settings settings, bool writeHeaderAndFooter, bool overwriteKeys, bool append)
|
||||
{
|
||||
var stream = ES3Stream.CreateStream(settings, (append ? ES3FileMode.Append : ES3FileMode.Write));
|
||||
if(stream == null)
|
||||
return null;
|
||||
return Create(stream, settings, writeHeaderAndFooter, overwriteKeys);
|
||||
}
|
||||
|
||||
// Explicit Stream Methods.
|
||||
|
||||
internal static ES3Writer Create(Stream stream, ES3Settings settings, bool writeHeaderAndFooter, bool overwriteKeys)
|
||||
{
|
||||
if(stream.GetType() == typeof(MemoryStream))
|
||||
{
|
||||
settings = (ES3Settings)settings.Clone();
|
||||
settings.location = ES3.Location.InternalMS;
|
||||
}
|
||||
|
||||
// Get the baseWriter using the given Stream.
|
||||
if(settings.format == ES3.Format.JSON)
|
||||
return new ES3JSONWriter(stream, settings, writeHeaderAndFooter, overwriteKeys);
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/*
|
||||
* Checks whether serialization depth limit has been exceeded
|
||||
*/
|
||||
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
protected bool SerializationDepthLimitExceeded()
|
||||
{
|
||||
if (serializationDepth > settings.serializationDepthLimit)
|
||||
{
|
||||
ES3Debug.LogWarning("Serialization depth limit of " + settings.serializationDepthLimit + " has been exceeded, indicating that there may be a circular reference.\nIf this is not a circular reference, you can increase the depth by going to Window > Easy Save 3 > Settings > Advanced Settings > Serialization Depth Limit");
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* Marks a key for deletion.
|
||||
* When merging files, keys marked for deletion will not be included.
|
||||
*/
|
||||
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||
public virtual void MarkKeyForDeletion(string key)
|
||||
{
|
||||
keysToDelete.Add(key);
|
||||
}
|
||||
|
||||
/*
|
||||
* Merges the contents of the non-temporary file with this ES3Writer,
|
||||
* ignoring any keys which are marked for deletion.
|
||||
*/
|
||||
protected void Merge()
|
||||
{
|
||||
using(var reader = ES3Reader.Create(settings))
|
||||
{
|
||||
if(reader == null)
|
||||
return;
|
||||
Merge(reader);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Merges the contents of the ES3Reader with this ES3Writer,
|
||||
* ignoring any keys which are marked for deletion.
|
||||
*/
|
||||
protected void Merge(ES3Reader reader)
|
||||
{
|
||||
foreach(KeyValuePair<string,ES3Data> kvp in reader.RawEnumerator)
|
||||
if(!keysToDelete.Contains(kvp.Key) || kvp.Value.type == null) // Don't add keys whose data is of a type which no longer exists in the project.
|
||||
Write(kvp.Key, kvp.Value.type.type, kvp.Value.bytes);
|
||||
}
|
||||
|
||||
/// <summary>Stores the contents of the writer and overwrites any existing keys if overwriting is enabled.</summary>
|
||||
public virtual void Save()
|
||||
{
|
||||
Save(overwriteKeys);
|
||||
}
|
||||
|
||||
/// <summary>Stores the contents of the writer and overwrites any existing keys if overwriting is enabled.</summary>
|
||||
/// <param name="overwriteKeys">Whether we should overwrite existing keys.</param>
|
||||
public virtual void Save(bool overwriteKeys)
|
||||
{
|
||||
if(overwriteKeys)
|
||||
Merge();
|
||||
EndWriteFile();
|
||||
Dispose();
|
||||
|
||||
// If we're writing to a location which can become corrupted, rename the backup file to the file we want.
|
||||
// This prevents corrupt data.
|
||||
if(settings.location == ES3.Location.File || settings.location == ES3.Location.PlayerPrefs)
|
||||
ES3IO.CommitBackup(settings);
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67f67eef951ae3f4c9cb503f911f1878
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,4 @@
|
||||
public class ES3XMLWriter
|
||||
{
|
||||
// Not implemented
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46d81943135cac1459c43aeb3b9068ca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user