更新一些冲突内容
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61
Convention/Editor/File.cs
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61
Convention/Editor/File.cs
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@@ -0,0 +1,61 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using Convention.SO;
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using UnityEditor;
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using UnityEngine;
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namespace Convention
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{
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public class FileEditor : AbstractCustomEditor
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{
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[MenuItem("Convention/AssetBundle/Create for Android")]
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static void CreatAssetBundle()
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{
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string path = Path.Combine(Application.streamingAssetsPath, "AssetBundle", "Android");
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if (!Directory.Exists(path))
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{
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Directory.CreateDirectory(path);
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}
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BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.None, BuildTarget.Android);
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UnityEngine.Debug.Log("Android Finish!");
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}
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[MenuItem("Convention/AssetBundle/Create for IOS")]
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static void BuildAllAssetBundlesForIOS()
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{
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string dirName = "AssetBundles/IOS/IOS";
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if (!Directory.Exists(dirName))
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{
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Directory.CreateDirectory(dirName);
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}
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BuildPipeline.BuildAssetBundles(dirName, BuildAssetBundleOptions.None, BuildTarget.iOS);
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UnityEngine.Debug.Log("IOS Finish!");
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}
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[MenuItem("Convention/AssetBundle/Create for Windows")]
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static void CreatPCAssetBundleForwINDOWS()
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{
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string path = Path.Combine(Application.streamingAssetsPath, "AssetBundle", "Windows");
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if (!Directory.Exists(path))
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{
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Directory.CreateDirectory(path);
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}
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BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);
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UnityEngine.Debug.Log("Windows Finish!");
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}
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[MenuItem("Convention/AssetBundle/Create for Mac")]
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static void CreatPCAssetBundleForMac()
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{
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string path = Path.Combine(Application.streamingAssetsPath, "AssetBundle", "Mac");
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if (!Directory.Exists(path))
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{
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Directory.CreateDirectory(path);
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}
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BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX);
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UnityEngine.Debug.Log("Mac Finish!");
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}
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}
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}
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11
Convention/Editor/File.cs.meta
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11
Convention/Editor/File.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0fde7509f09639547adff8534a7d9698
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -412,18 +412,18 @@ namespace Convention
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BandNegativeCheck();
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}
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void Update()
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{
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float[] spectrum = new float[256];
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AudioListener.GetSpectrumData(spectrum, 0, FFTWindow.Rectangular);
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for (int i = 1; i < spectrum.Length - 1; i++)
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{
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Debug.DrawLine(new Vector3(i - 1, spectrum[i] + 10, 0), new Vector3(i, spectrum[i + 1] + 10, 0), Color.red);
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Debug.DrawLine(new Vector3(i - 1, Mathf.Log(spectrum[i - 1]) + 10, 2), new Vector3(i, Mathf.Log(spectrum[i]) + 10, 2), Color.cyan);
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Debug.DrawLine(new Vector3(Mathf.Log(i - 1), spectrum[i - 1] - 10, 1), new Vector3(Mathf.Log(i), spectrum[i] - 10, 1), Color.green);
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Debug.DrawLine(new Vector3(Mathf.Log(i - 1), Mathf.Log(spectrum[i - 1]), 3), new Vector3(Mathf.Log(i), Mathf.Log(spectrum[i]), 3), Color.blue);
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}
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}
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//void Update()
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//{
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// float[] spectrum = new float[256];
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// AudioListener.GetSpectrumData(spectrum, 0, FFTWindow.Rectangular);
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// for (int i = 1; i < spectrum.Length - 1; i++)
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// {
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// Debug.DrawLine(new Vector3(i - 1, spectrum[i] + 10, 0), new Vector3(i, spectrum[i + 1] + 10, 0), Color.red);
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// Debug.DrawLine(new Vector3(i - 1, Mathf.Log(spectrum[i - 1]) + 10, 2), new Vector3(i, Mathf.Log(spectrum[i]) + 10, 2), Color.cyan);
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// Debug.DrawLine(new Vector3(Mathf.Log(i - 1), spectrum[i - 1] - 10, 1), new Vector3(Mathf.Log(i), spectrum[i] - 10, 1), Color.green);
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// Debug.DrawLine(new Vector3(Mathf.Log(i - 1), Mathf.Log(spectrum[i - 1]), 3), new Vector3(Mathf.Log(i), Mathf.Log(spectrum[i]), 3), Color.blue);
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// }
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//}
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}
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}
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@@ -37,19 +37,35 @@ namespace Convention
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private void Update()
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{
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Vector3 dxyz = Vector3.zero;
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Vector3 rxyz = Vector3.zero;
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//Vector3 rxyz = Vector3.zero;
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if (Keyboard.current[Key.W].isPressed || Keyboard.current[Key.UpArrow].isPressed)
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dxyz += TargetFollow.forward;
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{
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var temp = TargetFollow.forward;
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//temp.y = 0;
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dxyz += temp.normalized;
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}
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if (Keyboard.current[Key.A].isPressed || Keyboard.current[Key.LeftArrow].isPressed)
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dxyz += -TargetFollow.right;
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{
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var temp = TargetFollow.right;
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temp.y = 0;
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dxyz -= temp.normalized;
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}
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if (Keyboard.current[Key.D].isPressed || Keyboard.current[Key.RightArrow].isPressed)
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dxyz += TargetFollow.right;
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{
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var temp = TargetFollow.right;
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temp.y = 0;
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dxyz += temp.normalized;
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}
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if (Keyboard.current[Key.S].isPressed || Keyboard.current[Key.DownArrow].isPressed)
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dxyz += -TargetFollow.forward;
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{
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var temp = TargetFollow.forward;
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//temp.y = 0;
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dxyz -= temp.normalized;
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}
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if (Keyboard.current[Key.Space].isPressed)
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dxyz += TargetFollow.up;
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dxyz += Vector3.up;
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if (Keyboard.current[Key.LeftShift].isPressed)
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dxyz += -TargetFollow.up;
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dxyz -= Vector3.up;
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var drotation = Vector3.zero;
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if (isFocus)
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@@ -60,13 +76,15 @@ namespace Convention
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//
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TargetFollow.Translate(dxyz * moveSpeed, Space.Self);
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TargetFollow.Translate(dxyz * moveSpeed, Space.World);
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TargetFollow.Rotate(drotation * rotationSpeed, Space.Self);
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//
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if (Keyboard.current[Key.Escape].isPressed)
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isFocus = false;
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if (Keyboard.current[Key.LeftCtrl].isPressed && Keyboard.current[Key.LeftShift].isPressed)
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TargetFollow.localEulerAngles = new(0, TargetFollow.eulerAngles.y, 0);
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}
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}
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}
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@@ -79,6 +79,13 @@ namespace Convention
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}
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public string GetName(bool is_ignore_extension = false)
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{
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if (OriginInfo != null)
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{
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if (OriginInfo is FileInfo finfo)
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return is_ignore_extension ? Path.GetFileNameWithoutExtension(finfo.FullName) : finfo.Name;
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else if (OriginInfo is DirectoryInfo dinfo)
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return dinfo.Name;
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}
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var result = this.FullPath[..(
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(this.FullPath.Contains('.') && is_ignore_extension)
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? this.FullPath.LastIndexOf('.')
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@@ -89,8 +96,8 @@ namespace Convention
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? ^1
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: ^0
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)];
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return result[(Mathf.Max(result.Contains('/') ? result.LastIndexOf('/') : -1,
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result.Contains('\\') ? result.LastIndexOf('\\') : -1) + 1)..];
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//result.LastIndexOf('\\') return -1 when '\\' was not been contained
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return result[(Mathf.Max(result.LastIndexOf('/'), result.LastIndexOf('\\')) + 1)..];
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}
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public string GetExtension()
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{
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@@ -22,8 +22,11 @@ namespace Convention.WindowsUI.Variant
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public BaseWindowBar.RegisteredPageWrapper GameWindowIndex { get; private set; }
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public bool IsSelectSceneCamera { get; private set; }
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public void CameraSelect(bool isScene)
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{
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IsSelectSceneCamera = isScene;
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SceneCamera.gameObject.SetActive(isScene);
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ModuleCamera.gameObject.SetActive(!isScene);
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if (m_GameObjectOnSceneOnly != null)
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