更新一些冲突内容

This commit is contained in:
2025-09-02 01:12:08 +08:00
parent 5365ab6441
commit f9f80aa559
6 changed files with 122 additions and 22 deletions

61
Convention/Editor/File.cs Normal file
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@@ -0,0 +1,61 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using Convention.SO;
using UnityEditor;
using UnityEngine;
namespace Convention
{
public class FileEditor : AbstractCustomEditor
{
[MenuItem("Convention/AssetBundle/Create for Android")]
static void CreatAssetBundle()
{
string path = Path.Combine(Application.streamingAssetsPath, "AssetBundle", "Android");
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.None, BuildTarget.Android);
UnityEngine.Debug.Log("Android Finish!");
}
[MenuItem("Convention/AssetBundle/Create for IOS")]
static void BuildAllAssetBundlesForIOS()
{
string dirName = "AssetBundles/IOS/IOS";
if (!Directory.Exists(dirName))
{
Directory.CreateDirectory(dirName);
}
BuildPipeline.BuildAssetBundles(dirName, BuildAssetBundleOptions.None, BuildTarget.iOS);
UnityEngine.Debug.Log("IOS Finish!");
}
[MenuItem("Convention/AssetBundle/Create for Windows")]
static void CreatPCAssetBundleForwINDOWS()
{
string path = Path.Combine(Application.streamingAssetsPath, "AssetBundle", "Windows");
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);
UnityEngine.Debug.Log("Windows Finish!");
}
[MenuItem("Convention/AssetBundle/Create for Mac")]
static void CreatPCAssetBundleForMac()
{
string path = Path.Combine(Application.streamingAssetsPath, "AssetBundle", "Mac");
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX);
UnityEngine.Debug.Log("Mac Finish!");
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0fde7509f09639547adff8534a7d9698
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -412,18 +412,18 @@ namespace Convention
BandNegativeCheck(); BandNegativeCheck();
} }
void Update() //void Update()
{ //{
float[] spectrum = new float[256]; // float[] spectrum = new float[256];
AudioListener.GetSpectrumData(spectrum, 0, FFTWindow.Rectangular); // AudioListener.GetSpectrumData(spectrum, 0, FFTWindow.Rectangular);
for (int i = 1; i < spectrum.Length - 1; i++) // for (int i = 1; i < spectrum.Length - 1; i++)
{ // {
Debug.DrawLine(new Vector3(i - 1, spectrum[i] + 10, 0), new Vector3(i, spectrum[i + 1] + 10, 0), Color.red); // Debug.DrawLine(new Vector3(i - 1, spectrum[i] + 10, 0), new Vector3(i, spectrum[i + 1] + 10, 0), Color.red);
Debug.DrawLine(new Vector3(i - 1, Mathf.Log(spectrum[i - 1]) + 10, 2), new Vector3(i, Mathf.Log(spectrum[i]) + 10, 2), Color.cyan); // Debug.DrawLine(new Vector3(i - 1, Mathf.Log(spectrum[i - 1]) + 10, 2), new Vector3(i, Mathf.Log(spectrum[i]) + 10, 2), Color.cyan);
Debug.DrawLine(new Vector3(Mathf.Log(i - 1), spectrum[i - 1] - 10, 1), new Vector3(Mathf.Log(i), spectrum[i] - 10, 1), Color.green); // Debug.DrawLine(new Vector3(Mathf.Log(i - 1), spectrum[i - 1] - 10, 1), new Vector3(Mathf.Log(i), spectrum[i] - 10, 1), Color.green);
Debug.DrawLine(new Vector3(Mathf.Log(i - 1), Mathf.Log(spectrum[i - 1]), 3), new Vector3(Mathf.Log(i), Mathf.Log(spectrum[i]), 3), Color.blue); // Debug.DrawLine(new Vector3(Mathf.Log(i - 1), Mathf.Log(spectrum[i - 1]), 3), new Vector3(Mathf.Log(i), Mathf.Log(spectrum[i]), 3), Color.blue);
} // }
} //}
} }
} }

View File

@@ -37,19 +37,35 @@ namespace Convention
private void Update() private void Update()
{ {
Vector3 dxyz = Vector3.zero; Vector3 dxyz = Vector3.zero;
Vector3 rxyz = Vector3.zero; //Vector3 rxyz = Vector3.zero;
if (Keyboard.current[Key.W].isPressed || Keyboard.current[Key.UpArrow].isPressed) if (Keyboard.current[Key.W].isPressed || Keyboard.current[Key.UpArrow].isPressed)
dxyz += TargetFollow.forward; {
var temp = TargetFollow.forward;
//temp.y = 0;
dxyz += temp.normalized;
}
if (Keyboard.current[Key.A].isPressed || Keyboard.current[Key.LeftArrow].isPressed) if (Keyboard.current[Key.A].isPressed || Keyboard.current[Key.LeftArrow].isPressed)
dxyz += -TargetFollow.right; {
var temp = TargetFollow.right;
temp.y = 0;
dxyz -= temp.normalized;
}
if (Keyboard.current[Key.D].isPressed || Keyboard.current[Key.RightArrow].isPressed) if (Keyboard.current[Key.D].isPressed || Keyboard.current[Key.RightArrow].isPressed)
dxyz += TargetFollow.right; {
var temp = TargetFollow.right;
temp.y = 0;
dxyz += temp.normalized;
}
if (Keyboard.current[Key.S].isPressed || Keyboard.current[Key.DownArrow].isPressed) if (Keyboard.current[Key.S].isPressed || Keyboard.current[Key.DownArrow].isPressed)
dxyz += -TargetFollow.forward; {
var temp = TargetFollow.forward;
//temp.y = 0;
dxyz -= temp.normalized;
}
if (Keyboard.current[Key.Space].isPressed) if (Keyboard.current[Key.Space].isPressed)
dxyz += TargetFollow.up; dxyz += Vector3.up;
if (Keyboard.current[Key.LeftShift].isPressed) if (Keyboard.current[Key.LeftShift].isPressed)
dxyz += -TargetFollow.up; dxyz -= Vector3.up;
var drotation = Vector3.zero; var drotation = Vector3.zero;
if (isFocus) if (isFocus)
@@ -60,13 +76,15 @@ namespace Convention
// //
TargetFollow.Translate(dxyz * moveSpeed, Space.Self); TargetFollow.Translate(dxyz * moveSpeed, Space.World);
TargetFollow.Rotate(drotation * rotationSpeed, Space.Self); TargetFollow.Rotate(drotation * rotationSpeed, Space.Self);
// //
if (Keyboard.current[Key.Escape].isPressed) if (Keyboard.current[Key.Escape].isPressed)
isFocus = false; isFocus = false;
if (Keyboard.current[Key.LeftCtrl].isPressed && Keyboard.current[Key.LeftShift].isPressed)
TargetFollow.localEulerAngles = new(0, TargetFollow.eulerAngles.y, 0);
} }
} }
} }

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@@ -79,6 +79,13 @@ namespace Convention
} }
public string GetName(bool is_ignore_extension = false) public string GetName(bool is_ignore_extension = false)
{ {
if (OriginInfo != null)
{
if (OriginInfo is FileInfo finfo)
return is_ignore_extension ? Path.GetFileNameWithoutExtension(finfo.FullName) : finfo.Name;
else if (OriginInfo is DirectoryInfo dinfo)
return dinfo.Name;
}
var result = this.FullPath[..( var result = this.FullPath[..(
(this.FullPath.Contains('.') && is_ignore_extension) (this.FullPath.Contains('.') && is_ignore_extension)
? this.FullPath.LastIndexOf('.') ? this.FullPath.LastIndexOf('.')
@@ -89,8 +96,8 @@ namespace Convention
? ^1 ? ^1
: ^0 : ^0
)]; )];
return result[(Mathf.Max(result.Contains('/') ? result.LastIndexOf('/') : -1, //result.LastIndexOf('\\') return -1 when '\\' was not been contained
result.Contains('\\') ? result.LastIndexOf('\\') : -1) + 1)..]; return result[(Mathf.Max(result.LastIndexOf('/'), result.LastIndexOf('\\')) + 1)..];
} }
public string GetExtension() public string GetExtension()
{ {

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@@ -22,8 +22,11 @@ namespace Convention.WindowsUI.Variant
public BaseWindowBar.RegisteredPageWrapper GameWindowIndex { get; private set; } public BaseWindowBar.RegisteredPageWrapper GameWindowIndex { get; private set; }
public bool IsSelectSceneCamera { get; private set; }
public void CameraSelect(bool isScene) public void CameraSelect(bool isScene)
{ {
IsSelectSceneCamera = isScene;
SceneCamera.gameObject.SetActive(isScene); SceneCamera.gameObject.SetActive(isScene);
ModuleCamera.gameObject.SetActive(!isScene); ModuleCamera.gameObject.SetActive(!isScene);
if (m_GameObjectOnSceneOnly != null) if (m_GameObjectOnSceneOnly != null)