using UnityEngine; using UnityEngine.UI; namespace Convention.WindowsUI.Variant { public class InspectorButton : InspectorDrawer { [Resources] public Button RawButton; [Resources] public ModernUIButton ModernButton; private void OnCallback() { targetItem.InvokeAction(); } private void Start() { if (RawButton) { RawButton.onClick.AddListener(OnCallback); if (ModernButton) { ModernButton.gameObject.SetActive(false); } } else if (ModernButton) { ModernButton.AddListener(OnCallback); if (targetItem.targetMemberInfo != null) ModernButton.title = targetItem.targetMemberInfo.Name; else ModernButton.title = "Invoke"; } } private void OnEnable() { if (RawButton) RawButton.interactable = targetItem.AbleChangeType; if (ModernButton) ModernButton.interactable = targetItem.AbleChangeType; } private void Reset() { RawButton = GetComponent