using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; namespace Convention.WindowsUI { public class BasePointerEnterBehaviour : MonoBehaviour, IPointerEnterHandler, IBehaviourOperator { public UnityEvent OnPointerEnterEvent; public void OnPointerEnter(PointerEventData eventData) { OnPointerEnterEvent?.Invoke(eventData); } } }