using UnityEngine; namespace Convention.VFX { public class LinePoint : MonoBehaviour, ILoadedInHierarchy { public float Scale { get; private set; } public float ScaleOne = new Vector3(1, 1, 1).magnitude; public Vector3 Forward { get; private set; } public Color PointColor = Color.white; public float PointWeight = 1; private void Update() { Scale = transform.localScale.magnitude / ScaleOne; Forward = transform.forward; } } }