using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Convention.WindowsUI.Variant { public class FocusWindowIndictaor : MonoSingleton { [Setting, Range(0, 1), Percentage(0, 1)] public float Speed = 0.36f; [Resources, OnlyNotNullMode] public RectTransform RectBox; [Resources, OnlyNotNullMode] public RectTransform RopParent; [Resources] public List Targets = new(); [Content] public int TargetIndex; [Content, OnlyPlayMode] public RectTransform Target; public void SetTargetRectTransform(RectTransform target) { Target = target; } public void SelectNextTarget() { Debug.Log(TargetIndex); Target = Targets[TargetIndex = (TargetIndex + 1) % Targets.Count]; } private void LateUpdate() { if (Target != null) RectTransformInfo.UpdateAnimationPlane(Target, RectBox, Speed, 0, true); else RectTransformInfo.UpdateAnimationPlane(RopParent, RectBox, Speed, 0, true); } } }