using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; namespace Convention.WindowsUI { public class BaseInitializePotentialDragBehaviour : MonoBehaviour, IInitializePotentialDragHandler, IBehaviourOperator { public UnityEvent OnInitializePotentialDragEvent; public void OnInitializePotentialDrag(PointerEventData eventData) { OnInitializePotentialDragEvent?.Invoke(eventData); } } }