using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Convention.WindowsUI.Variant { public class InspectorToggle : InspectorDrawer { [Resources] public ModernUIToggle Toggle; private void OnCallback(bool value) { targetItem.SetValue(value); if (targetItem.target is IInspectorUpdater updater) { updater.OnInspectorUpdate(); } } private void Start() { Toggle.AddListener(OnCallback); } private void FixedUpdate() { if (targetItem.UpdateType) { Toggle.ref_value = (bool)targetItem.GetValue(); } } private void OnEnable() { Toggle.interactable = targetItem.AbleChangeType; Toggle.ref_value = (bool)targetItem.GetValue(); } private void Reset() { Toggle = GetComponent(); } } }