using UnityEngine; using UnityEngine.UI; namespace Convention.WindowsUI { public class ModernUIImage : WindowUIModule { [Resources, SerializeField, HopeNotNull] private RawImage m_RawImage; [Resources, SerializeField] private GradientEffect m_GradientEffect; private void Reset() { m_RawImage = GetComponent(); } private void Start() { if (m_RawImage == null) m_RawImage = GetComponent(); } } }