using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; namespace Convention.WindowsUI { public class BaseBeginDragBehaviour : MonoBehaviour, IBeginDragHandler, IBehaviourOperator { public UnityEvent OnBeginDragEvent; public void OnBeginDrag(PointerEventData eventData) { OnBeginDragEvent?.Invoke(eventData); } } }