using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; namespace Convention.WindowsUI { public class BasePointerExitBehaviour : MonoBehaviour, IPointerExitHandler, IBehaviourOperator { public UnityEvent OnPointerExitEvent; public void OnPointerExit(PointerEventData eventData) { OnPointerExitEvent?.Invoke(eventData); } } }