131 lines
5.2 KiB
C#
131 lines
5.2 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using static Convention.WindowsUI.Variant.PropertiesWindow;
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namespace Convention.WindowsUI.Variant
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{
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[RequireComponent(typeof(PropertiesWindow))]
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public class HierarchyWindow : MonoSingleton<HierarchyWindow>
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{
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[Resources] public WindowManager windowManager;
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[Resources, SerializeField] private PropertiesWindow m_PropertiesWindow;
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private Dictionary<int, object> AllReferenceLinker = new();
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private Dictionary<object, int> AllReferenceLinker_R = new();
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private Dictionary<object, HierarchyItem> AllReferenceItemLinker = new();
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD><D4BC><EFBFBD>Ӧ<EFBFBD><D3A6>tab
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/// </summary>
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/// <param name="reference"></param>
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/// <param name="item"></param>
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public void AddReference([In] object reference, [In] HierarchyItem item)
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{
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int code = reference.GetHashCode();
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this.AllReferenceLinker[code] = reference;
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this.AllReferenceLinker_R[reference] = code;
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this.AllReferenceItemLinker[reference] = item;
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}
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public void RemoveReference([In] object reference)
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{
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int code = this.AllReferenceLinker_R[reference];
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this.AllReferenceLinker_R.Remove(reference);
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this.AllReferenceLinker.Remove(code);
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this.AllReferenceItemLinker.Remove(reference);
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}
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public object GetReference(int code) => this.AllReferenceLinker[code];
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public int GetReferenceCode([In] object reference) => this.AllReferenceLinker_R[reference];
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public HierarchyItem GetReferenceItem([In] object reference) => this.AllReferenceItemLinker[reference];
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public bool ContainsReference(int code) => this.AllReferenceLinker.ContainsKey(code);
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public bool ContainsReference(object reference) => this.AllReferenceLinker_R.ContainsKey(reference);
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public void SetHierarchyItemParent([In] HierarchyItem childItemTab, [In] HierarchyItem parentItemTab)
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{
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//object target = childItemTab.target;
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//childItemTab.Entry.Release();
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//parentItemTab.CreateSubPropertyItemWithBinders(target);
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childItemTab.transform.SetParent(parentItemTab.transform);
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}
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public void SetHierarchyItemParent([In] HierarchyItem childItemTab, [In] HierarchyWindow rootWindow)
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{
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//object target = childItemTab.target;
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//childItemTab.Entry.Release();
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//rootWindow.CreateRootItemEntryWithBinders(target);
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childItemTab.transform.SetParent(rootWindow.m_PropertiesWindow.TargetWindowContent);
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}
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public List<ItemEntry> CreateRootItemEntryWithBinders(params object[] binders)
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{
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List<ItemEntry> entries = m_PropertiesWindow.CreateRootItemEntries(binders.Length);
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for (int i = 0, e = binders.Length; i != e; i++)
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{
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var item = entries[i].ref_value.GetComponent<HierarchyItem>();
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item.target = binders[i];
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AddReference(binders[i], item);
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}
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return entries;
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}
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public ItemEntry CreateRootItemEntryWithGameObjectAndSetParent([In] GameObject binder, [In] HierarchyItem parentItemTab)
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{
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var result = parentItemTab.CreateSubPropertyItemWithBinders(binder)[0];
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var root = result.ref_value.GetComponent<HierarchyItem>();
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root.title = binder.name;
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root.target = binder;
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AddReference(binder, root);
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foreach (Transform child in binder.transform)
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{
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CreateRootItemEntryWithGameObjectAndSetParent(child.gameObject, root);
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}
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return result;
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}
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public ItemEntry CreateRootItemEntryWithGameObject([In] GameObject binder)
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{
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var result = m_PropertiesWindow.CreateRootItemEntries(1)[0];
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var root = result.ref_value.GetComponent<HierarchyItem>();
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root.title = binder.name;
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root.target = binder;
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AddReference(binder, root);
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foreach (Transform child in binder.transform)
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{
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CreateRootItemEntryWithGameObjectAndSetParent(child.gameObject, root);
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}
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return result;
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}
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private void Start()
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{
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Architecture.RegisterWithDuplicateAllow(typeof(HierarchyWindow), this, () => { });
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}
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private void Reset()
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{
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windowManager = GetComponent<WindowManager>();
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m_PropertiesWindow = GetComponent<PropertiesWindow>();
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AllReferenceLinker = new();
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}
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public void RenameTabWhenItFocus()
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{
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Transform focus = FocusWindowIndictaor.instance.Target;
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var item = focus.GetComponent<HierarchyItem>();
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while (item == null && focus != null)
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{
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focus = focus.parent;
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if (focus == null)
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return;
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item = focus.GetComponent<HierarchyItem>();
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}
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if (item != null)
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{
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SharedModule.instance.Rename(item.text, x =>
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{
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item.text = x;
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});
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}
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}
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}
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}
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