430 lines
16 KiB
C#
430 lines
16 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.Audio;
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using UnityEngine.Networking;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.XR;
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namespace Convention
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{
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public abstract class BasicAudioSystem : MonoBehaviour
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{
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public abstract void LoadAudioClip(AudioClip clip);
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public abstract AudioClip GetAudioClip();
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public abstract float GetClockTime();
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public AudioClip CurrentClip
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{
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get => GetAudioClip();
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set => LoadAudioClip(value);
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}
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public float CurrentTime => GetClockTime();
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public abstract bool IsPlaying();
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public abstract void Stop();
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public abstract void Pause();
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public abstract void Play();
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public abstract void SetPitch(float pitch);
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public abstract void SetSpeed(float speed);
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public abstract void SetVolume(float volume);
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public void PrepareToOtherScene()
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{
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StartCoroutine(ClockOnJump());
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IEnumerator ClockOnJump()
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{
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transform.parent = null;
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DontDestroyOnLoad(gameObject);
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for (float now = 0; now < 1; now += UnityEngine.Time.deltaTime)
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{
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this.SetVolume(1 - now);
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yield return new WaitForEndOfFrame();
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}
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Destroy(gameObject);
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}
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}
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private void OnValidate()
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{
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if (samples.Length != spectrumLength) samples = new float[spectrumLength];
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if (bands.Length != BandCount) bands = new float[BandCount];
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if (freqBands.Length != BandCount) freqBands = new float[BandCount];
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if (bandBuffers.Length != BandCount) bandBuffers = new float[BandCount];
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if (bufferDecrease.Length != BandCount) bufferDecrease = new float[BandCount];
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if (bandHighest.Length != BandCount) bandHighest = new float[BandCount];
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if (normalizedBands.Length != BandCount) normalizedBands = new float[BandCount];
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if (normalizedBandBuffers.Length != BandCount) normalizedBandBuffers = new float[BandCount];
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if (sampleCount.Length != BandCount) sampleCount = new int[BandCount];
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}
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public void Sampling()
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{
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if (samples.Length != spectrumLength) samples = new float[spectrumLength];
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if (bands.Length != BandCount) bands = new float[BandCount];
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if (freqBands.Length != BandCount) freqBands = new float[BandCount];
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if (bandBuffers.Length != BandCount) bandBuffers = new float[BandCount];
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if (bufferDecrease.Length != BandCount) bufferDecrease = new float[BandCount];
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if (bandHighest.Length != BandCount) bandHighest = new float[BandCount];
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if (normalizedBands.Length != BandCount) normalizedBands = new float[BandCount];
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if (normalizedBandBuffers.Length != BandCount) normalizedBandBuffers = new float[BandCount];
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if (sampleCount.Length != BandCount) sampleCount = new int[BandCount];
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InjectSampling();
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}
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protected abstract void InjectSampling();
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public static AudioType GetAudioType(string path)
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{
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return Path.GetExtension(path) switch
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{
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"wav" => AudioType.WAV,
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"mp3" => AudioType.MPEG,
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"ogg" => AudioType.OGGVORBIS,
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_ => AudioType.UNKNOWN
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};
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}
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public void LoadOnResource(string path)
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{
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LoadAudioClip(Resources.Load<AudioClip>(path));
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}
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public void LoadOnUrl(string url)
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{
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LoadOnUrl(url, GetAudioType(url));
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}
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public void LoadOnUrl(string url, AudioType audioType)
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{
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StartCoroutine(LoadAudio(url, audioType));
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}
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public IEnumerator LoadAudio(string path, AudioType audioType)
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{
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UnityWebRequest request = UnityWebRequestMultimedia.GetAudioClip(path, audioType);
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yield return request.SendWebRequest();
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if (request.result == UnityWebRequest.Result.Success)
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{
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AudioClip audioClip = DownloadHandlerAudioClip.GetContent(request);
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CurrentClip = audioClip;
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}
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else Debug.LogError(request.result);
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}
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public enum SpectrumLength
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{
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Spectrum64, Spectrum128, Spectrum256, Spectrum512, Spectrum1024, Spectrum2048, Spectrum4096, Spectrum8192
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}
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public enum BufferDecreasingType
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{
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Jump, Slide, Falling
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}
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public enum BufferIncreasingType
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{
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Jump, Slide
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}
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[Header("MusicSampler")]
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public SpectrumLength SpectrumCount = SpectrumLength.Spectrum256;
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protected int spectrumLength => (int)Mathf.Pow(2, ((int)SpectrumCount + 6));
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public float[] samples = new float[64];
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protected int[] sampleCount = new int[8];
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public uint BandCount = 8;
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public BufferDecreasingType decreasingType = BufferDecreasingType.Jump;
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public float decreasing = 0.003f;
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public float DecreaseAcceleration = 0.2f;
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public BufferIncreasingType increasingType = BufferIncreasingType.Jump;
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public float increasing = 0.003f;
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public float[] bands = new float[8];
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protected float[] freqBands = new float[8];
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protected float[] bandBuffers = new float[8];
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protected float[] bufferDecrease = new float[8];
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public float average
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{
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get
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{
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float average = 0;
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for (int i = 0; i < BandCount; i++)
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{
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average += normalizedBands[i];
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}
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average /= BandCount;
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return average;
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}
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}
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protected float[] bandHighest = new float[8];
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public float[] normalizedBands = new float[8];
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protected float[] normalizedBandBuffers = new float[8];
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protected void GetSampleCount()
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{
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float acc = (((float)((int)SpectrumCount + 6)) / BandCount);
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int sum = 0;
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int last = 0;
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for (int i = 0; i < BandCount - 1; i++)
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{
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int pow = (int)Mathf.Pow(2, acc * (i));
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sampleCount[i] = pow - sum;
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if (sampleCount[i] < last) sampleCount[i] = last;
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sum += sampleCount[i];
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last = sampleCount[i];
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}
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sampleCount[BandCount - 1] = samples.Length - sum;
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}
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}
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public class AudioSystem : BasicAudioSystem
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{
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[SerializeField] private AudioSource source;
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public AudioSource Source
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{
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get
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{
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if (source == null)
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source = this.SeekComponent<AudioSource>();
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if (source == null)
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source = this.gameObject.AddComponent<AudioSource>();
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return source;
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}
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set
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{
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Stop();
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source = value;
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}
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}
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public AudioMixer Mixer = null;
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public override AudioClip GetAudioClip()
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{
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return Source.clip;
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}
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public override float GetClockTime()
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{
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return (float)Source.timeSamples / (float)Source.clip.frequency;
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}
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public override bool IsPlaying()
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{
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return Source.isPlaying;
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}
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public override void LoadAudioClip(AudioClip clip)
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{
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Source.clip = clip;
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}
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public override void Stop()
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{
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Source.Stop();
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}
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public override void Pause()
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{
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Source.Pause();
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}
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public override void Play()
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{
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Source.Play();
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}
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public override void SetPitch(float pitch)
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{
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Source.pitch = pitch;
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}
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public override void SetSpeed(float speed)
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{
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SetSpeed(speed, 1.0f, "Master", "MasterPitch", "PitchShifterPitch", true);
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}
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public override void SetVolume(float volume)
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{
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Source.volume = volume;
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}
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public void SetSpeed(float speed,
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float TargetPitchValue,
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string TargetGroupName,
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string TargetPitch_Attribute_Name,
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string TargetPitchshifterPitch_Attribute_Name,
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bool IsIgnoreWarning = false)
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{
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if (Mixer != null)
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{
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if (TargetPitchValue > 0)
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{
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Source.pitch = 1;
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Mixer.SetFloat(TargetPitch_Attribute_Name, TargetPitchValue);
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float TargetPitchshifterPitchValue = 1.0f / TargetPitchValue;
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Mixer.SetFloat(TargetPitchshifterPitch_Attribute_Name, TargetPitchshifterPitchValue);
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Source.outputAudioMixerGroup = Mixer.FindMatchingGroups(TargetGroupName)[0];
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}
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else
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{
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Source.pitch = -1;
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Mixer.SetFloat(TargetPitch_Attribute_Name, -TargetPitchValue);
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float TargetPitchshifterPitchValue = -1.0f / TargetPitchValue;
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Mixer.SetFloat(TargetPitchshifterPitch_Attribute_Name, TargetPitchshifterPitchValue);
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Source.outputAudioMixerGroup = Mixer.FindMatchingGroups(TargetGroupName)[0];
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}
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}
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else if (IsIgnoreWarning == false)
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{
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Debug.LogWarning("you try to change an Audio's speed without AudioMixer, which will cause it to change its pitch");
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SetPitch(speed);
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}
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}
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private void GetSpectrums()
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{
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Source.GetSpectrumData(samples, 0, FFTWindow.Blackman);
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}
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private void GetFrequencyBands()
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{
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int counter = 0;
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for (int i = 0; i < BandCount; i++)
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{
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float average = 0;
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for (int j = 0; j < sampleCount[i]; j++)
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{
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average += samples[counter] * (counter + 1);
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counter++;
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}
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average /= sampleCount[i];
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freqBands[i] = average * 10;
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}
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}
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private void GetNormalizedBands()
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{
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for (int i = 0; i < BandCount; i++)
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{
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if (freqBands[i] > bandHighest[i])
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{
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bandHighest[i] = freqBands[i];
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}
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}
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}
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private void GetBandBuffers(BufferIncreasingType increasingType, BufferDecreasingType decreasingType)
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{
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for (int i = 0; i < BandCount; i++)
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{
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if (freqBands[i] > bandBuffers[i])
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{
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switch (increasingType)
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{
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case BufferIncreasingType.Jump:
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bandBuffers[i] = freqBands[i];
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bufferDecrease[i] = decreasing;
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break;
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case BufferIncreasingType.Slide:
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bufferDecrease[i] = decreasing;
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bandBuffers[i] += increasing;
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break;
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}
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if (freqBands[i] < bandBuffers[i]) bandBuffers[i] = freqBands[i];
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}
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if (freqBands[i] < bandBuffers[i])
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{
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switch (decreasingType)
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{
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case BufferDecreasingType.Jump:
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bandBuffers[i] = freqBands[i];
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break;
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case BufferDecreasingType.Falling:
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bandBuffers[i] -= decreasing;
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break;
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case BufferDecreasingType.Slide:
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bandBuffers[i] -= bufferDecrease[i];
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bufferDecrease[i] *= 1 + DecreaseAcceleration;
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break;
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}
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if (freqBands[i] > bandBuffers[i]) bandBuffers[i] = freqBands[i]; ;
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}
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bands[i] = bandBuffers[i];
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if (bandHighest[i] == 0) continue;
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normalizedBands[i] = (freqBands[i] / bandHighest[i]);
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normalizedBandBuffers[i] = (bandBuffers[i] / bandHighest[i]);
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if (normalizedBands[i] > normalizedBandBuffers[i])
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{
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switch (increasingType)
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{
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case BufferIncreasingType.Jump:
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normalizedBandBuffers[i] = normalizedBands[i];
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bufferDecrease[i] = decreasing;
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break;
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case BufferIncreasingType.Slide:
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bufferDecrease[i] = decreasing;
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normalizedBandBuffers[i] += increasing;
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break;
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}
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if (normalizedBands[i] < normalizedBandBuffers[i]) normalizedBandBuffers[i] = normalizedBands[i];
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}
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if (normalizedBands[i] < normalizedBandBuffers[i])
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{
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switch (decreasingType)
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{
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case BufferDecreasingType.Jump:
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normalizedBandBuffers[i] = normalizedBands[i];
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break;
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case BufferDecreasingType.Falling:
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normalizedBandBuffers[i] -= decreasing;
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break;
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case BufferDecreasingType.Slide:
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normalizedBandBuffers[i] -= bufferDecrease[i];
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bufferDecrease[i] *= 1 + DecreaseAcceleration;
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break;
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}
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if (normalizedBands[i] > normalizedBandBuffers[i]) normalizedBandBuffers[i] = normalizedBands[i];
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}
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normalizedBands[i] = normalizedBandBuffers[i];
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}
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}
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private void BandNegativeCheck()
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{
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for (int i = 0; i < BandCount; i++)
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{
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if (bands[i] < 0)
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{
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bands[i] = 0;
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}
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if (normalizedBands[i] < 0)
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{
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normalizedBands[i] = 0;
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}
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}
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}
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protected override void InjectSampling()
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{
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GetSpectrums();
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GetFrequencyBands();
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GetNormalizedBands();
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GetBandBuffers(increasingType, decreasingType);
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BandNegativeCheck();
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}
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void Update()
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{
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float[] spectrum = new float[256];
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AudioListener.GetSpectrumData(spectrum, 0, FFTWindow.Rectangular);
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for (int i = 1; i < spectrum.Length - 1; i++)
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{
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Debug.DrawLine(new Vector3(i - 1, spectrum[i] + 10, 0), new Vector3(i, spectrum[i + 1] + 10, 0), Color.red);
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Debug.DrawLine(new Vector3(i - 1, Mathf.Log(spectrum[i - 1]) + 10, 2), new Vector3(i, Mathf.Log(spectrum[i]) + 10, 2), Color.cyan);
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Debug.DrawLine(new Vector3(Mathf.Log(i - 1), spectrum[i - 1] - 10, 1), new Vector3(Mathf.Log(i), spectrum[i] - 10, 1), Color.green);
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Debug.DrawLine(new Vector3(Mathf.Log(i - 1), Mathf.Log(spectrum[i - 1]), 3), new Vector3(Mathf.Log(i), Mathf.Log(spectrum[i]), 3), Color.blue);
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}
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}
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}
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}
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