1.修复一些bug2.冒险现在可以放弃
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@@ -48,9 +48,11 @@ class WPSCombatAdventure(WPSCombatBase):
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# 默认视为继续冒险,支持直接命令 `继续冒险`
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return await self._handle_continue_adventure(chat_id, user_id, [])
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# 判断是开始新冒险还是继续
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# 判断是开始新冒险、继续或结束
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command = tokens[0].lower()
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if command in ["放弃", "停止"]:
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return await self._handle_finish_adventure(chat_id, user_id)
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if command in ["开始", "start"]:
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# 开始新冒险(第1阶段)
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food_items = tokens[1:] if len(tokens) > 1 else []
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@@ -85,6 +87,56 @@ class WPSCombatAdventure(WPSCombatBase):
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return await self.send_markdown_message(msg, chat_id, user_id)
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async def _handle_finish_adventure(
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self,
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chat_id: int,
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user_id: int
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) -> Optional[str]:
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"""处理结束冒险(不再继续)"""
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service = self.service()
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status = service.get_player_status(user_id)
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if status.get("current_adventure_id"):
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_success, msg = service.abort_current_adventure(user_id)
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return await self.send_markdown_message(msg, chat_id, user_id)
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last_record = service.get_last_adventure_record(user_id)
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if not last_record:
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return await self.send_markdown_message(
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"ℹ️ 你尚未开始冒险,可使用 `冒险 开始`。",
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chat_id,
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user_id
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)
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record_status = last_record["status"]
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stage = last_record["stage"]
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if record_status == "success":
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return await self.send_markdown_message(
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(
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f"✅ 第 {stage} 阶段冒险已完成并发放奖励。\n"
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"若不再继续,冒险链已自然结束;未来可随时使用 `冒险 开始` 重新开启。"
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),
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chat_id,
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user_id
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)
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if record_status == "failed":
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return await self.send_markdown_message(
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"❌ 最近一次冒险失败,奖励已结算且需要治疗或重新开始。",
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chat_id,
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user_id
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)
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if record_status == "abandoned":
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return await self.send_markdown_message(
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"ℹ️ 上一次冒险已放弃,无需额外操作。如需重新开启,请使用 `冒险 开始`。",
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chat_id,
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user_id
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)
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return await self.send_markdown_message(
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f"ℹ️ 最近一次冒险状态为 {record_status},无需执行放弃指令。",
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chat_id,
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user_id
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)
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async def _handle_continue_adventure(
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self,
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chat_id: int,
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@@ -105,37 +157,35 @@ class WPSCombatAdventure(WPSCombatBase):
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user_id
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)
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# 查找最近一次冒险结果
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from PWF.CoreModules.database import get_db
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db = get_db()
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cursor = db.conn.cursor()
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cursor.execute(
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"""
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SELECT stage, status FROM combat_adventure_records
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WHERE user_id = ?
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ORDER BY adventure_id DESC
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LIMIT 1
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""",
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(user_id,)
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)
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row = cursor.fetchone()
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if not row:
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last_record = service.get_last_adventure_record(user_id)
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if not last_record:
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return await self.send_markdown_message(
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"❌ 你还没有完成任何冒险,请使用 `冒险 开始 [食物...]` 开始第1阶段",
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chat_id,
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user_id
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)
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if row["status"] != "success":
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if last_record["status"] == "failed":
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return await self.send_markdown_message(
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"❌ 最近一次冒险失败,冒险已结束。请先使用 `冒险 开始 [食物...]` 重新从第1阶段开始",
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chat_id,
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user_id
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)
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if last_record["status"] == "abandoned":
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return await self.send_markdown_message(
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"⚠️ 最近一次冒险已被你放弃,需要重新从第1阶段开始",
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chat_id,
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user_id
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)
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if last_record["status"] != "success":
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return await self.send_markdown_message(
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f"❌ 最近一次冒险状态为 {last_record['status']},无法继续。请使用 `冒险 开始 [食物...]` 重新冒险",
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chat_id,
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user_id
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)
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# 下一阶段
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next_stage = row["stage"] + 1
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next_stage = last_record["stage"] + 1
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success, msg, adventure_id = service.start_adventure(
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user_id=user_id,
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@@ -165,21 +215,87 @@ class WPSCombatAdventure(WPSCombatBase):
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return """# 🗺️ 冒险系统
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**命令格式:**
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- `冒险 开始 [食物1] [食物2] ...`:开始第1阶段冒险
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- `继续冒险 [食物1] [食物2] ...`:继续下一阶段
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- `继续冒险 [食物1] [食物2] ...` 或 `冒险 继续 ...`:继续下一阶段
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- `冒险 放弃`:结束当前冒险链(阶段奖励已结算)
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- `停止冒险` / `放弃冒险`:在冒险进行中立即终止当前阶段(无奖励)
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**说明:**
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- 每个阶段耗时翻倍(15min → 30min → 60min...)
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- 食物(果酒)是可选的,可提供buff加成(时间缩减、收益提升等)
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- 不提供食物也可以冒险,只是没有buff加成
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- 成功率受装备强度和运势影响
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- 失败会受伤,需消耗100积分治疗
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- 成功后可选择继续或停止
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- 阶段结束时立即判定成功/失败并发放奖励
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- 完成后可选择继续下一阶段或直接放弃
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- 冒险失败会受伤,需要消耗100积分治疗
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**示例:**
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- `冒险 开始`:不使用食物开始第1阶段
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- `冒险 开始 薄荷果酒`:使用1个薄荷果酒(时间缩减10%)
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- `继续冒险 银杏果酒 银杏果酒`:使用2个银杏果酒(时间缩减20%)
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- `继续冒险 银杏果酒`:继续下一阶段并使用银杏果酒
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- `冒险 放弃`:冒险阶段已结算但不再继续
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"""
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__all__ = ["WPSCombatAdventure"]
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class WPSCombatAdventureAbort(WPSCombatBase):
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"""冒险放弃指令插件"""
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def is_enable_plugin(self) -> bool:
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return True
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def wake_up(self) -> None:
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super().wake_up()
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logger.Log(
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"Info",
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f"{ConsoleFrontColor.GREEN}WPSCombatAdventureAbort 插件已加载{ConsoleFrontColor.RESET}"
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)
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self.register_plugin("停止冒险")
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self.register_plugin("放弃冒险")
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self.register_plugin("abort_adventure")
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async def callback(self, message: str, chat_id: int, user_id: int) -> Optional[str]:
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"""直接放弃当前冒险"""
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service = self.service()
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status = service.get_player_status(user_id)
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if status.get("current_adventure_id"):
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_success, msg = service.abort_current_adventure(user_id)
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return await self.send_markdown_message(msg, chat_id, user_id)
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last_record = service.get_last_adventure_record(user_id)
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if not last_record:
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return await self.send_markdown_message(
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"ℹ️ 你尚未开始冒险,可使用 `冒险 开始`。",
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chat_id,
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user_id
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)
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record_status = last_record["status"]
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stage = last_record["stage"]
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if record_status == "success":
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return await self.send_markdown_message(
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(
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f"✅ 第 {stage} 阶段冒险已完成并发放奖励。\n"
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"若不再继续,冒险链已自然结束;未来可随时使用 `冒险 开始` 重新开启。"
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),
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chat_id,
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user_id
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)
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if record_status == "failed":
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return await self.send_markdown_message(
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"❌ 最近一次冒险失败,奖励已结算且需要治疗或重新开始。",
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chat_id,
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user_id
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)
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if record_status == "abandoned":
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return await self.send_markdown_message(
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"ℹ️ 上一次冒险已放弃,无需额外操作。如需重新开启,请使用 `冒险 开始`。",
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chat_id,
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user_id
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)
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return await self.send_markdown_message(
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f"ℹ️ 最近一次冒险状态为 {record_status},无需执行放弃指令。",
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chat_id,
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user_id
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)
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__all__ = ["WPSCombatAdventure", "WPSCombatAdventureAbort"]
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