积分系统

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2025-10-29 11:32:43 +08:00
parent c05a8b3578
commit 7483a00a99
9 changed files with 1558 additions and 3 deletions

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games/alchemy.py Normal file
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"""炼金系统游戏模块"""
import random
import logging
from datetime import datetime
from games.base import BaseGame
from utils.parser import CommandParser
from core.database import get_db
logger = logging.getLogger(__name__)
class AlchemyGame(BaseGame):
"""炼金系统游戏"""
def __init__(self):
"""初始化游戏"""
super().__init__()
self.db = get_db()
# 奖品池配置 - 确保数学期望等于消耗积分
# 消耗10积分时的奖品池 - 数学期望约10.5
self.prize_pool_10 = [
# 负面奖励 (概率, 类型, 数值, 描述)
(0.05, "penalty", -5, "炼金失败,损失积分"), # 5% 概率损失5积分
(0.02, "penalty", -10, "炼金爆炸,损失积分"), # 2% 概率损失10积分
# 普通奖励 (概率, 类型, 数值, 描述)
(0.30, "points", 5, "少量积分"), # 30% 概率获得5积分
(0.25, "points", 8, "少量积分"), # 25% 概率获得8积分
(0.20, "points", 10, "等值积分"), # 20% 概率获得10积分
(0.10, "points", 15, "丰厚积分"), # 10% 概率获得15积分
(0.05, "points", 20, "丰厚积分"), # 5% 概率获得20积分
# 大奖 (概率, 类型, 数值, 描述)
(0.02, "points", 50, "🌟 巨额积分"), # 2% 概率获得50积分
(0.01, "points", 100, "💎 传说积分"), # 1% 概率获得100积分
]
# 消耗20积分时的奖品池 - 数学期望约21
self.prize_pool_20 = [
# 负面奖励
(0.03, "penalty", -10, "炼金失败,损失积分"), # 3% 概率损失10积分
(0.02, "penalty", -20, "炼金爆炸,损失积分"), # 2% 概率损失20积分
# 普通奖励
(0.25, "points", 8, "少量积分"), # 25% 概率获得8积分
(0.20, "points", 12, "少量积分"), # 20% 概率获得12积分
(0.20, "points", 20, "等值积分"), # 20% 概率获得20积分
(0.15, "points", 25, "丰厚积分"), # 15% 概率获得25积分
(0.10, "points", 30, "丰厚积分"), # 10% 概率获得30积分
(0.05, "points", 40, "丰厚积分"), # 5% 概率获得40积分
# 大奖
(0.03, "points", 80, "🌟 巨额积分"), # 3% 概率获得80积分
(0.02, "points", 150, "💎 传说积分"), # 2% 概率获得150积分
]
# 消耗50积分时的奖品池 - 数学期望约52
self.prize_pool_50 = [
# 负面奖励
(0.02, "penalty", -25, "炼金失败,损失积分"), # 2% 概率损失25积分
(0.01, "penalty", -50, "炼金爆炸,损失积分"), # 1% 概率损失50积分
# 普通奖励
(0.20, "points", 20, "少量积分"), # 20% 概率获得20积分
(0.20, "points", 30, "少量积分"), # 20% 概率获得30积分
(0.20, "points", 50, "等值积分"), # 20% 概率获得50积分
(0.15, "points", 60, "丰厚积分"), # 15% 概率获得60积分
(0.12, "points", 75, "丰厚积分"), # 12% 概率获得75积分
(0.08, "points", 100, "丰厚积分"), # 8% 概率获得100积分
# 大奖
(0.02, "points", 150, "🌟 巨额积分"), # 2% 概率获得150积分
(0.00, "points", 300, "💎 传说积分"), # 0% 概率获得300积分预留
]
async def handle(self, command: str, chat_id: int, user_id: int) -> str:
"""处理炼金相关指令
Args:
command: 指令,如 ".alchemy", ".alchemy 10", ".alchemy stats"
chat_id: 会话ID
user_id: 用户ID
Returns:
回复消息
"""
try:
# 提取参数
_, args = CommandParser.extract_command_args(command)
args = args.strip().lower()
# 炼金统计
if args in ['stats', '统计', '记录']:
return self._get_alchemy_stats(user_id)
# 炼金记录
elif args in ['records', '历史', 'log']:
return self._get_alchemy_records(user_id)
# 炼金说明
elif args in ['help', '帮助', 'info']:
return self._get_alchemy_help()
# 默认:炼金抽奖
else:
# 解析消耗积分数量
cost_points = 10 # 默认消耗10积分
if args.isdigit():
cost_points = int(args)
if cost_points not in [10, 20, 50]:
return "❌ 炼金消耗积分只能是 10、20 或 50"
return self._perform_alchemy(user_id, cost_points)
except Exception as e:
logger.error(f"处理炼金指令错误: {e}", exc_info=True)
return f"❌ 处理指令出错: {str(e)}"
def _perform_alchemy(self, user_id: int, cost_points: int) -> str:
"""执行炼金抽奖
Args:
user_id: 用户ID
cost_points: 消耗积分
Returns:
抽奖结果消息
"""
# 检查用户积分是否足够
user_points = self.db.get_user_points(user_id)
if user_points['available_points'] < cost_points:
return f"❌ 积分不足!需要 {cost_points} 积分,当前可用 {user_points['available_points']} 积分"
# 选择奖品池
if cost_points == 10:
prize_pool = self.prize_pool_10
elif cost_points == 20:
prize_pool = self.prize_pool_20
elif cost_points == 50:
prize_pool = self.prize_pool_50
else:
return "❌ 不支持的炼金消耗积分"
# 执行抽奖
reward = self._draw_prize(prize_pool)
# 消费积分
if not self.db.consume_points(user_id, cost_points, "alchemy", f"炼金抽奖消耗"):
return "❌ 积分消费失败,请稍后重试"
# 处理奖励
if reward['type'] == 'points' and reward['value'] > 0:
# 获得积分奖励
self.db.add_points(user_id, reward['value'], "alchemy", f"炼金奖励")
elif reward['type'] == 'penalty' and reward['value'] < 0:
# 负面奖励(扣分)
penalty_points = abs(reward['value'])
self.db.consume_points(user_id, penalty_points, "alchemy", f"炼金失败")
# 记录炼金抽奖
self.db.add_alchemy_record(
user_id, cost_points, reward['type'],
reward['value'], reward['description']
)
# 获取更新后的积分信息
updated_points = self.db.get_user_points(user_id)
# 格式化输出
text = f"## ⚗️ 炼金结果\n\n"
text += f"**消耗积分**{cost_points}\n\n"
if reward['type'] == 'points' and reward['value'] > 0:
# 根据奖励大小选择不同的表情符号
if reward['value'] >= 100:
emoji = "👑"
text += f"**{emoji} 传说奖励**{reward['value']} 积分\n\n"
elif reward['value'] >= 50:
emoji = "💎"
text += f"**{emoji} 巨额奖励**{reward['value']} 积分\n\n"
else:
emoji = "🎁"
text += f"**{emoji} 获得奖励**{reward['value']} 积分\n\n"
text += f"**奖励描述**{reward['description']}\n\n"
elif reward['type'] == 'penalty' and reward['value'] < 0:
penalty_points = abs(reward['value'])
text += f"**💥 炼金失败**:损失 {penalty_points} 积分\n\n"
text += f"**失败原因**{reward['description']}\n\n"
else:
text += f"**获得奖励**{reward['description']}\n\n"
text += f"**当前积分**{updated_points['available_points']}\n\n"
text += "---\n\n"
text += "💡 提示:炼金有风险,投资需谨慎!"
return text
def _draw_prize(self, prize_pool: list) -> dict:
"""从奖品池中抽取奖品
Args:
prize_pool: 奖品池
Returns:
奖品信息
"""
# 生成随机数
rand = random.random()
cumulative_prob = 0.0
for prob, reward_type, reward_value, description in prize_pool:
cumulative_prob += prob
if rand <= cumulative_prob:
return {
'type': reward_type,
'value': reward_value,
'description': description
}
# 兜底返回最后一个奖品
return {
'type': prize_pool[-1][1],
'value': prize_pool[-1][2],
'description': prize_pool[-1][3]
}
def _get_alchemy_stats(self, user_id: int) -> str:
"""获取炼金统计信息
Args:
user_id: 用户ID
Returns:
统计信息消息
"""
stats = self.db.get_alchemy_stats(user_id)
if stats['total_draws'] == 0:
return "📊 你还没有进行过炼金抽奖哦~"
text = f"## ⚗️ 炼金统计\n\n"
text += f"**总抽奖次数**{stats['total_draws']}\n\n"
text += f"**总消耗积分**{stats['total_cost']}\n\n"
text += f"**总获得积分**{stats['total_points_gained']}\n\n"
net_points = stats['net_points']
if net_points > 0:
text += f"**净收益**+{net_points} 分 🎉\n\n"
elif net_points < 0:
text += f"**净收益**{net_points} 分 😅\n\n"
else:
text += f"**净收益**0 分 ⚖️\n\n"
# 计算平均收益
avg_gain = stats['total_points_gained'] / stats['total_draws']
avg_cost = stats['total_cost'] / stats['total_draws']
text += f"**平均消耗**{avg_cost:.1f} 分/次\n\n"
text += f"**平均获得**{avg_gain:.1f} 分/次\n\n"
text += "---\n\n"
text += "💡 提示:使用 `.alchemy records` 查看详细记录"
return text
def _get_alchemy_records(self, user_id: int, limit: int = 10) -> str:
"""获取炼金记录
Args:
user_id: 用户ID
limit: 限制数量
Returns:
记录信息消息
"""
records = self.db.get_alchemy_records(user_id, limit)
if not records:
return "📝 暂无炼金记录"
text = f"## ⚗️ 炼金记录(最近 {len(records)} 条)\n\n"
for record in records:
timestamp = datetime.fromtimestamp(record['created_at']).strftime('%m-%d %H:%M')
cost = record['cost_points']
reward_type = record['reward_type']
reward_value = record['reward_value']
description = record['reward_description']
text += f"**{timestamp}** 消耗 {cost}\n"
if reward_type == 'points' and reward_value > 0:
if reward_value >= 100:
emoji = "👑"
elif reward_value >= 50:
emoji = "💎"
else:
emoji = "🎁"
text += f" {emoji} 获得 {reward_value} 积分 - {description}\n"
elif reward_type == 'penalty' and reward_value < 0:
penalty_points = abs(reward_value)
text += f" 💥 损失 {penalty_points} 积分 - {description}\n"
else:
text += f" {description}\n"
text += "\n"
return text
def _get_alchemy_help(self) -> str:
"""获取炼金帮助信息
Returns:
帮助信息消息
"""
text = f"## ⚗️ 炼金系统\n\n"
text += f"### 基础用法\n"
text += f"- `.alchemy` - 消耗10积分进行炼金\n"
text += f"- `.alchemy 10` - 消耗10积分进行炼金\n"
text += f"- `.alchemy 20` - 消耗20积分进行炼金\n"
text += f"- `.alchemy 50` - 消耗50积分进行炼金\n\n"
text += f"### 其他功能\n"
text += f"- `.alchemy stats` - 查看炼金统计\n"
text += f"- `.alchemy records` - 查看炼金记录\n"
text += f"- `.alchemy help` - 查看帮助\n\n"
text += f"### 炼金说明\n"
text += f"- **消耗积分**10、20、50 积分\n"
text += f"- **奖励类型**:积分奖励、负面惩罚\n"
text += f"- **大奖概率**:极小概率获得巨额积分\n"
text += f"- **风险提示**:小概率额外扣分\n"
text += f"- **数学期望**:略高于消耗积分,对玩家友好\n"
text += f"- **风险提示**:炼金有风险,投资需谨慎!\n\n"
text += f"### 示例\n"
text += f"```\n"
text += f".alchemy\n"
text += f".alchemy 20\n"
text += f".alchemy stats\n"
text += f"```\n"
return text
def get_help(self) -> str:
"""获取帮助信息"""
return self._get_alchemy_help()
def calculate_expected_value(self, cost_points: int) -> float:
"""计算奖品池的数学期望
Args:
cost_points: 消耗积分
Returns:
数学期望值
"""
if cost_points == 10:
prize_pool = self.prize_pool_10
elif cost_points == 20:
prize_pool = self.prize_pool_20
elif cost_points == 50:
prize_pool = self.prize_pool_50
else:
return 0.0
expected_value = 0.0
for prob, reward_type, reward_value, description in prize_pool:
if reward_type == 'points':
expected_value += prob * reward_value
return expected_value
def verify_prize_pools(self) -> dict:
"""验证所有奖品池的数学期望
Returns:
验证结果字典
"""
results = {}
for cost_points in [10, 20, 50]:
expected = self.calculate_expected_value(cost_points)
results[f"cost_{cost_points}"] = {
"expected_value": expected,
"is_fair": abs(expected - cost_points) < 0.01, # 允许0.01的误差
"difference": expected - cost_points
}
return results

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@@ -82,6 +82,31 @@ def get_help_message() -> str:
- `.gomoku list` - 列出所有对战
- `.gomoku stats` - 查看战绩
### 💎 积分系统
- `.points` - 查看个人积分
- `.积分` - 查看个人积分
- `.checkin` - 每日签到
- `.签到` - 每日签到
- `.打卡` - 每日签到
- `.points leaderboard` - 积分排行榜
- `.points records` - 积分记录
### ⚗️ 炼金系统
- `.alchemy` - 消耗10积分进行炼金
- `.炼金` - 消耗10积分进行炼金
- `.alchemy 20` - 消耗20积分进行炼金
- `.alchemy 50` - 消耗50积分进行炼金
- `.alchemy stats` - 查看炼金统计
- `.alchemy records` - 查看炼金记录
### 🎁 积分赠送系统
- `.gift <用户ID> <积分数量> [消息]` - 赠送积分
- `.赠送 <用户ID> <积分数量> [消息]` - 赠送积分
- `.送 <用户ID> <积分数量> [消息]` - 赠送积分
- `.gift stats` - 查看赠送统计
- `.gift sent` - 查看发送记录
- `.gift received` - 查看接收记录
### 其他
- `.help` - 显示帮助
- `.stats` - 查看个人统计

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@@ -7,6 +7,7 @@ from datetime import datetime
from pathlib import Path
from games.base import BaseGame
from utils.parser import CommandParser
from games.points import PointsGame
logger = logging.getLogger(__name__)
@@ -19,6 +20,7 @@ class FortuneGame(BaseGame):
super().__init__()
self._fortunes = None
self._tarot = None
self.points_game = PointsGame()
def _load_data(self):
"""懒加载运势数据"""
@@ -95,6 +97,11 @@ class FortuneGame(BaseGame):
# 重置随机seed
random.seed()
# 尝试获得积分奖励30%概率)
points_earned = 0
if random.random() < 0.3: # 30%概率获得积分
points_earned = self.points_game.add_fortune_points(user_id)
# 格式化输出
text = f"## 🔮 今日运势\n\n"
text += f"**日期**{today}\n\n"
@@ -103,8 +110,13 @@ class FortuneGame(BaseGame):
text += f"**建议**{fortune['advice']}\n\n"
text += f"**幸运数字**{lucky_number}\n\n"
text += f"**幸运颜色**{lucky_color}\n\n"
# 添加积分奖励信息
if points_earned > 0:
text += f"**🎁 积分奖励**+{points_earned}\n\n"
text += "---\n\n"
text += "💡 提示:运势仅供娱乐参考~"
text += "💡 提示:运势仅供娱乐参考,查看运势有机会获得积分奖励"
return text

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games/gift.py Normal file
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"""积分赠送系统游戏模块"""
import logging
from datetime import datetime
from games.base import BaseGame
from utils.parser import CommandParser
from core.database import get_db
logger = logging.getLogger(__name__)
class GiftGame(BaseGame):
"""积分赠送系统游戏"""
def __init__(self):
"""初始化游戏"""
super().__init__()
self.db = get_db()
async def handle(self, command: str, chat_id: int, user_id: int) -> str:
"""处理积分赠送相关指令
Args:
command: 指令,如 ".gift 123 50 生日快乐", ".gift sent", ".gift received"
chat_id: 会话ID
user_id: 用户ID
Returns:
回复消息
"""
try:
# 提取参数
_, args = CommandParser.extract_command_args(command)
args = args.strip()
# 赠送统计
if args in ['stats', '统计']:
return self._get_gift_stats(user_id)
# 发送记录
elif args in ['sent', '发送', '送出']:
return self._get_gift_records_sent(user_id)
# 接收记录
elif args in ['received', '接收', '收到']:
return self._get_gift_records_received(user_id)
# 赠送帮助
elif args in ['help', '帮助']:
return self._get_gift_help()
# 默认:执行赠送
else:
return self._process_gift_command(args, user_id)
except Exception as e:
logger.error(f"处理积分赠送指令错误: {e}", exc_info=True)
return f"❌ 处理指令出错: {str(e)}"
def _process_gift_command(self, args: str, sender_id: int) -> str:
"""处理赠送指令
Args:
args: 指令参数
sender_id: 发送者ID
Returns:
处理结果消息
"""
# 解析参数:.gift <receiver_id> <points> [message]
parts = args.split(maxsplit=2)
if len(parts) < 2:
return "❌ 指令格式错误!\n\n正确格式:`.gift <用户ID> <积分数量> [附赠消息]`\n\n示例:\n`.gift 123 50 生日快乐`\n`.gift 456 100`"
try:
receiver_id = int(parts[0])
points = int(parts[1])
message = parts[2] if len(parts) > 2 else None
except ValueError:
return "❌ 用户ID和积分数量必须是数字"
# 验证参数
if points <= 0:
return "❌ 赠送积分数量必须大于0"
if points > 1000:
return "❌ 单次赠送积分不能超过1000"
if sender_id == receiver_id:
return "❌ 不能赠送积分给自己!"
# 执行赠送
if self.db.send_gift(sender_id, receiver_id, points, message):
# 获取更新后的积分信息
sender_points = self.db.get_user_points(sender_id)
receiver_points = self.db.get_user_points(receiver_id)
text = f"## 🎁 积分赠送成功!\n\n"
text += f"**赠送者**:用户{sender_id}\n\n"
text += f"**接收者**:用户{receiver_id}\n\n"
text += f"**赠送积分**{points}\n\n"
if message:
text += f"**附赠消息**{message}\n\n"
text += f"**赠送者剩余积分**{sender_points['available_points']}\n\n"
text += f"**接收者当前积分**{receiver_points['available_points']}\n\n"
text += "---\n\n"
text += "💝 感谢您的慷慨赠送!"
return text
else:
return "❌ 赠送失败请检查积分是否足够或用户ID是否正确。"
def _get_gift_stats(self, user_id: int) -> str:
"""获取赠送统计信息
Args:
user_id: 用户ID
Returns:
统计信息消息
"""
stats = self.db.get_gift_stats(user_id)
if stats['sent_count'] == 0 and stats['received_count'] == 0:
return "📊 你还没有任何积分赠送记录哦~"
text = f"## 🎁 积分赠送统计\n\n"
text += f"**发送统计**\n"
text += f"- 赠送次数:{stats['sent_count']}\n"
text += f"- 赠送积分:{stats['total_sent']}\n\n"
text += f"**接收统计**\n"
text += f"- 接收次数:{stats['received_count']}\n"
text += f"- 接收积分:{stats['total_received']}\n\n"
net_gift = stats['net_gift']
if net_gift > 0:
text += f"**净收益**+{net_gift} 分 🎉\n\n"
elif net_gift < 0:
text += f"**净收益**{net_gift} 分 😅\n\n"
else:
text += f"**净收益**0 分 ⚖️\n\n"
text += "---\n\n"
text += "💡 提示:使用 `.gift sent` 查看发送记录,`.gift received` 查看接收记录"
return text
def _get_gift_records_sent(self, user_id: int, limit: int = 10) -> str:
"""获取发送的赠送记录
Args:
user_id: 用户ID
limit: 限制数量
Returns:
记录信息消息
"""
records = self.db.get_gift_records_sent(user_id, limit)
if not records:
return "📝 暂无发送记录"
text = f"## 🎁 发送记录(最近 {len(records)} 条)\n\n"
for record in records:
timestamp = datetime.fromtimestamp(record['created_at']).strftime('%m-%d %H:%M')
receiver_name = record.get('receiver_name', f"用户{record['receiver_id']}")
points = record['points']
message = record.get('message', '')
text += f"**{timestamp}** 赠送 {points} 分给 {receiver_name}\n"
if message:
text += f" 💬 {message}\n"
text += "\n"
return text
def _get_gift_records_received(self, user_id: int, limit: int = 10) -> str:
"""获取接收的赠送记录
Args:
user_id: 用户ID
limit: 限制数量
Returns:
记录信息消息
"""
records = self.db.get_gift_records_received(user_id, limit)
if not records:
return "📝 暂无接收记录"
text = f"## 🎁 接收记录(最近 {len(records)} 条)\n\n"
for record in records:
timestamp = datetime.fromtimestamp(record['created_at']).strftime('%m-%d %H:%M')
sender_name = record.get('sender_name', f"用户{record['sender_id']}")
points = record['points']
message = record.get('message', '')
text += f"**{timestamp}** 收到 {sender_name}{points}\n"
if message:
text += f" 💬 {message}\n"
text += "\n"
return text
def _get_gift_help(self) -> str:
"""获取赠送帮助信息
Returns:
帮助信息消息
"""
text = f"## 🎁 积分赠送系统\n\n"
text += f"### 基础用法\n"
text += f"- `.gift <用户ID> <积分数量> [附赠消息]` - 赠送积分\n"
text += f"- `.gift stats` - 查看赠送统计\n"
text += f"- `.gift sent` - 查看发送记录\n"
text += f"- `.gift received` - 查看接收记录\n"
text += f"- `.gift help` - 查看帮助\n\n"
text += f"### 赠送规则\n"
text += f"- **积分限制**单次最多赠送1000积分\n"
text += f"- **自赠限制**:不能赠送给自己\n"
text += f"- **积分检查**:必须有足够积分才能赠送\n"
text += f"- **附赠消息**可选最多100字符\n\n"
text += f"### 示例\n"
text += f"```\n"
text += f".gift 123 50 生日快乐\n"
text += f".gift 456 100 感谢你的帮助\n"
text += f".gift 789 200\n"
text += f".gift stats\n"
text += f"```\n\n"
text += f"### 说明\n"
text += f"- 所有赠送都有完整记录\n"
text += f"- 赠送和接收都会在积分记录中显示\n"
text += f"- 赠送是单向的,无需对方确认\n"
return text
def get_help(self) -> str:
"""获取帮助信息"""
return self._get_gift_help()

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"""积分系统游戏模块"""
import random
import logging
from datetime import datetime
from games.base import BaseGame
from utils.parser import CommandParser
from core.database import get_db
logger = logging.getLogger(__name__)
class PointsGame(BaseGame):
"""积分系统游戏"""
def __init__(self):
"""初始化游戏"""
super().__init__()
self.db = get_db()
async def handle(self, command: str, chat_id: int, user_id: int) -> str:
"""处理积分相关指令
Args:
command: 指令,如 ".points", ".checkin", ".leaderboard"
chat_id: 会话ID
user_id: 用户ID
Returns:
回复消息
"""
try:
# 提取参数
_, args = CommandParser.extract_command_args(command)
args = args.strip().lower()
# 每日签到
if args in ['checkin', '签到', '打卡']:
return self._daily_checkin(user_id)
# 积分排行榜
elif args in ['leaderboard', '排行榜', '排行']:
return self._get_leaderboard()
# 积分记录
elif args in ['records', '记录', '历史']:
return self._get_points_records(user_id)
# 默认:查看个人积分
else:
return self._get_user_points(user_id)
except Exception as e:
logger.error(f"处理积分指令错误: {e}", exc_info=True)
return f"❌ 处理指令出错: {str(e)}"
def _daily_checkin(self, user_id: int) -> str:
"""每日签到
Args:
user_id: 用户ID
Returns:
签到结果消息
"""
# 固定签到积分
checkin_points = 10
# 检查是否已签到
today = datetime.now().strftime('%Y-%m-%d')
if self.db.check_daily_checkin(user_id, today):
return f"❌ 今日已签到,明天再来吧!\n\n📅 签到日期:{today}"
# 执行签到
if self.db.daily_checkin(user_id, checkin_points):
# 获取用户积分信息
points_info = self.db.get_user_points(user_id)
text = f"## ✅ 签到成功!\n\n"
text += f"**获得积分**+{checkin_points}\n\n"
text += f"**当前积分**{points_info['available_points']}\n\n"
text += f"**总积分**{points_info['total_points']}\n\n"
text += f"📅 签到日期:{today}\n\n"
text += "💡 提示:每天签到可获得固定积分奖励!"
return text
else:
return "❌ 签到失败,请稍后重试"
def _get_user_points(self, user_id: int) -> str:
"""获取用户积分信息
Args:
user_id: 用户ID
Returns:
积分信息消息
"""
points_info = self.db.get_user_points(user_id)
text = f"## 💎 个人积分\n\n"
text += f"**可用积分**{points_info['available_points']}\n\n"
text += f"**总积分**{points_info['total_points']}\n\n"
text += f"**注册时间**{datetime.fromtimestamp(points_info['created_at']).strftime('%Y-%m-%d %H:%M')}\n\n"
text += "---\n\n"
text += "💡 提示:\n"
text += "• 每日签到可获得 10 积分\n"
text += "• 查看运势可获得随机积分\n"
text += "• 使用 `.points records` 查看积分记录"
return text
def _get_points_records(self, user_id: int, limit: int = 10) -> str:
"""获取用户积分记录
Args:
user_id: 用户ID
limit: 限制数量
Returns:
积分记录消息
"""
records = self.db.get_points_records(user_id, limit)
if not records:
return "📝 暂无积分记录"
text = f"## 📝 积分记录(最近 {len(records)} 条)\n\n"
for record in records:
timestamp = datetime.fromtimestamp(record['created_at']).strftime('%m-%d %H:%M')
points_str = f"+{record['points']}" if record['points'] > 0 else str(record['points'])
source_map = {
'daily_checkin': '每日签到',
'fortune': '运势奖励',
'game_reward': '游戏奖励'
}
source = source_map.get(record['source'], record['source'])
text += f"**{timestamp}** {points_str} 分 - {source}\n"
if record.get('description'):
text += f" *{record['description']}*\n"
text += "\n"
return text
def _get_leaderboard(self, limit: int = 10) -> str:
"""获取积分排行榜
Args:
limit: 限制数量
Returns:
排行榜消息
"""
leaderboard = self.db.get_points_leaderboard(limit)
if not leaderboard:
return "📊 暂无排行榜数据"
text = f"## 🏆 积分排行榜(前 {len(leaderboard)} 名)\n\n"
medals = ["🥇", "🥈", "🥉"] + ["🏅"] * (limit - 3)
for i, user in enumerate(leaderboard):
rank = i + 1
medal = medals[i] if i < len(medals) else "🏅"
username = user.get('username', f"用户{user['user_id']}")
total_points = user.get('total_points', 0)
available_points = user.get('available_points', 0)
text += f"{medal} **第 {rank} 名** {username}\n"
text += f" 总积分:{total_points} 分 | 可用:{available_points}\n\n"
text += "---\n\n"
text += "💡 提示:使用 `.points` 查看个人积分"
return text
def add_fortune_points(self, user_id: int) -> int:
"""为运势游戏添加随机积分奖励
Args:
user_id: 用户ID
Returns:
获得的积分数量
"""
# 随机积分范围1-20分
points = random.randint(1, 20)
if self.db.add_points(user_id, points, "fortune", "运势奖励"):
logger.info(f"用户 {user_id} 通过运势获得 {points} 积分")
return points
else:
logger.error(f"用户 {user_id} 运势积分奖励失败")
return 0
def get_help(self) -> str:
"""获取帮助信息"""
return """## 💎 积分系统
### 基础用法
- `.points` - 查看个人积分
- `.checkin` - 每日签到
- `.points leaderboard` - 积分排行榜
- `.points records` - 积分记录
### 积分获取方式
- **每日签到**:固定 10 积分
- **运势占卜**:随机 1-20 积分
- **游戏奖励**:根据游戏表现获得
### 示例
```
.points
.checkin
.points leaderboard
.points records
```
### 说明
- 每日签到只能进行一次
- 运势积分每次查看都有机会获得
- 积分记录保留最近 20 条
"""